Difference between revisions of "Kirie Millard Tecklenburg"

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Kirie Millard Tecklenburg
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==Kirie Millard Tecklenburg==
 +
'''Concept:''' The ''Twilight Warrior'' <br>
 +
 
 +
'''The Odd Man Out''' <br>
 +
''The Fimbulwinter approaches. It cannot be stopped but the runes say the approach might yet be prolonged. Sometimes you don't pick your compatriots. So why complain? There's a job to be done!'' ("What?! Why are you shooting the Plutonian flying moths?") (The only sane person in a group of Technomancers)
 +
 
 +
:Primary: You get a powerful magic artifact (Talisman 5), Lore (Your Tradition) at 3, and Lore (Something Supernatural) at 3. You probably have Spirit instead of dimensional science. Everyone thinks you might stab them in the back and they don't trust you much (effectively the "Probationary Member" flaw).
 +
 
 +
'''The Badass''' <br>
 +
''I escaped the Sphere of Swallowed Darkness. Never again.''
 +
:Secondary: +2 Willpower, either Prodigy (any combat ability) and +1 to a physical attribute OR Legendary Attribute (any physical)
 +
 
 +
==Character==
 +
''For she who knows not the way she must walk'' <br>
 +
''Life is sweet but with little reward'' <br>
 +
''She who wields a sword''<br>
 +
''Must be prepared to shed her blood''<br>
 +
''Pain she must endure''<br>
 +
''And know too well that she must be strong''<br>
 +
--Power Symphony, Way of the Sword. <br>
 +
 
 +
Born to Rolf Teckleburg, an minor official in the German embassy in Tokyo, and Sachiko Toki. Immigrated, or returned for Rolf, back to the mountains of Bavaria where summers were spent in sport and winters in the mountains of Norway skiing. Affording a comfortable life style the couple raised their three children in relative peace. Lacking ambition she entered medical school at the urging of her mother where she excelled but spent nearly as much time in the fencing clubs on campus as doing actual medical studying. <br>
 +
 
 +
It was on her last skiing trip that she tasted the wheel of fate for the first time. She awoke not in controlled circumstances, or rather not controlled by anyone benevolent. Kirie remembers little of the experience, the intensity of her first touch with the real workings of reality blotting out most of it. This much she remembers; hanging from a rope and swaying in the breeze for a moment stretching into eternity, the overpowering smell of troll, then sudden shouting followed by a crash and a snapping of rope. Unsure of if she walked in dream when Kirie stumbled into the nearest town she became fascinated about the boundary between life and death. <br>
 +
 
 +
Gradually she became conscious of her budding ability in the breath of life- she cut herself once, by accident and just as easily healed herself when she carved the rune of ''Uruz'' into her flesh upon the subtle urging of her avatar. After her first experience with her Atman, coincidentally or not, she was contacted by the Euthantos mage who would be her mentor. This time when she hung it was for nine days and nights at the threshold listening to the murmurs of the beheaded Mimir. Thus was her induction into the Euthantoi sect of the Keepers of Yggdrasil. There they honed her uncommon ability as a medium (the classification of such giving a clear and definite answer to a life-long question of Kirie, one that was not 'insanity') into a knack for Cit, the consciousness of all. <br>
 +
 
 +
But eventually the student learned all that she might and so she parted ways with her mentor Johann Solitris joining a traditionalist war cabal just in time to be involved in the Second Massassa War. The war did not go well for the Society of Steel (Kirie voted against the name). At times it seemed they were making progress only to be stymied by the manoeuvres of shadowy Kindred princes or by groups of kindred in expected spots. But, still, they went forward and reached the end of the fighting. The cabal split apart and Kirie was called to participate in the House Janissary ambush... turned massacre. <br>
 +
 
 +
It was after those terrible early years after the Week of Nightmares, cut off from the Umbra as good sense suggested studying the avatar storm before blindly trying to force a way across, that she and her current partner was caught by a Nephandic group shortly after crossing into the Umbra on what was essentially a milk-run to Pluto. Or should have been. It rapidly turned into a mission gone wrong. Badly. After a time she managed to escape after heavily indebting herself with a Umbrood spirit. <br>
 +
 
 +
The years of killing while enacting the will of fate mattered little to those torments- and so she vowed never again.<br>
 +
 
 +
Eventually Kirie discovered "Threat Null" and its danger. In her eyes Threat Null dearly deserves their Good Death; and since working with V-Com isn't against the interests of her Tradition... <br>
 +
 
 +
'''Description''' <br>
 +
Kirie is a tall, somewhat pale, redhead with hair down to her back. She's used it as a garrote once. While of mixed ethnic origin she resembles her father more then she does her mother, so caucasian. She has a few minor scars that she kept for dramatic purposes. She's fairly friendly and upbeat, believe it!  Kirie's quarters are pretty spartan; the important thing in it is a old battered portable CD player and a thick stack of CD's of various makes. She has a few pictures of old friends and old partners (all dead, so their images aren't compromised by the Technocracy). She has an old violin in a brand new case.
  
 
==Vital Statistics==
 
==Vital Statistics==
Line 6: Line 42:
 
--- The Seventh Seal.
 
--- The Seventh Seal.
  
'''Craft Name''':  <br>
+
'''Name''': Kirie Millard Tecklenburg <br>
'''Shadow Name''': <br>
 
 
'''Player:''' Andronicus<br>
 
'''Player:''' Andronicus<br>
'''Affiliation:''' <br>
+
'''Affiliation:''' V-COM <br>
'''Hermetic House:''' <br>
+
'''Tradition:''' Euthantos, Yggdrasil's Keepers. <br>
'''Avatar:''' Pattern; the Castellum <br>
+
'''Avatar:''' Questing <br>
'''Demeanor:''' <br>
+
'''Demeanor:''' Celebrant (Passion/Intemperance) <br>
'''Nature:''' Survivor (Perseverance; Lack of Trust) <br>
+
'''Nature:''' Masochist (Devotion/Self-Destruction) "So sorry your fate is written. Come, then, let us test each other. Please give me your best!" <br>
'''Arete:''' 4 <br>
+
'''Arete:''' 5 <br>
'''Willpower:''' 5/5 (Always roll full WP unless the WP track is completely empty)<br>
+
'''Willpower:''' 5 + 2 + 1 (8) (8/7) <br>
'''Quint:''' 4/4 + 0 (Overcharge)<br>
+
'''Quint:''' 5/3 + 0 (Overcharge)<br>
::Avatar [1][1][1][1]  + Free Quint [0][0][0][0][0][0][0][0]+ Paradox [0][0][0][0][0][0][0][0]
+
::Avatar [1][1][1][1]  + Free Quint [0][0][0][0][0][0][0][0]+ Paradox [0][0][0][0][0][0][0][1]
'''Initiative:''' 7 <br>
+
'''Initiative:''' 0 <br>
'''Paradox:''' 0 <br>
+
'''Paradox:''' 1 <br>
  
 
'''Health''':
 
'''Health''':
Line 31: Line 66:
  
 
'''Movement''':
 
'''Movement''':
:Regular Speed: 16 yards
+
:Regular Speed: 0 yards
:Running Speed: 32 yards
+
:Running Speed: 0 yards
  
 
===Standing Spells===
 
===Standing Spells===
 +
Alchemical Potion, -2 diff Str rolls, Scene duration <br>
  
 
===Attributes===
 
===Attributes===
 
:'''Physical 8'''
 
:'''Physical 8'''
::'''Strength:''' 1
+
::'''Strength:''' 4  (Deceptively) [6]
::'''Dexterity:''' 1
+
::'''Dexterity:''' 4  (Swift) [8]
::'''Stamina:''' 1
+
::'''Stamina:''' 3 + 4
:'''Social 4'''
+
:'''Social 6'''
::'''Charisma:''' 2
+
::'''Charisma:''' 3
::'''Manipulation:''' 1
+
::'''Manipulation:''' 3
::'''Appearance:''' 4
+
::'''Appearance:''' 4 (Well-Built)
:'''Mental'''
+
:'''Mental 4 '''
::'''Perception:''' 1
+
::'''Perception:''' 2
::'''Intelligence:''' 1
+
::'''Intelligence:''' 2
::'''Wits:''' 1
+
::'''Wits:''' 3
  
 
===Abilities===
 
===Abilities===
 
20/15/10
 
20/15/10
:'''Talents (Base 13)'''
+
:'''Talents (15)'''
::'''Alertness:''' 0
+
::'''Alertness:''' 3
::'''Athletics:''' 0
+
::'''Athletics:''' 2 Free
::'''Awareness:''' 0
+
::'''Awareness:''' 3
::'''Brawl:''' 0
+
::'''Brawl:''' 1 Free
::'''Dodge:''' 0
+
::'''Dodge:''' 2 Free + 3 (5) (Twitch)
::'''Intimidation:''' 0
+
::'''Intimidation:''' 2
::'''Subterfuge:''' 0
+
::'''Subterfuge:''' 4 (False Emotion)
:'''Skills (Base 9)'''
+
::'''Style:''' 1
::'''Crafts:''' 0
+
 
::'''Disguise:''' 0
+
:'''Skills (20)'''
::'''Fast-Draw:''' 0
+
::'''Crafts:''' 2 (Rune-Carving)
::'''Firearms:''' 0
+
::'''Disguise:''' 1
::'''Meditation:''' 0
+
::'''Drive:''' 1
::'''Melee:''' 0
+
::'''Fast-Draw:''' 2 Roll Dex+Fast Draw. Three successes mean it was already in your hand.
::'''Stealth:''' 0
+
::'''Firearms:''' 2 Free
::'''Performing:''' 0
+
::'''Meditation:''' 1
:'''Knowledges (5)'''
+
::'''Melee:''' 1 Free + 3 (4) (Swords)
::'''Occult:''' 0
+
::'''Heavy Weapons:''' 1
::'''Enochian:''' 0
+
::'''Stealth:''' 3
::'''Linguistics:''' 2 (Native: English) (Chinese, Russian)
+
::'''Pilot:''' 1 Free
::'''Investigation:''' 0
+
::'''Performing:''' 3
::'''Lore:''' 0
+
::'''Technology:''' 3
::'''Law:''' 0
+
::'''Hypertechnology:''' 0
 +
 
 +
:'''Knowledges (10)'''
 +
::'''Cosmology:''' 2
 +
::'''Occult:''' 2
 +
::'''Linguistics:''' 2 (Native: Japanese) (English, German)
 +
::'''Medicine:''' 1 Free + 1 = (3)
 +
::'''Lore (Euthantos):''' 3 Free
 +
::'''Lore (Umbrood):''' 3 Free
 +
::'''Lore (Nephandi):''' 1
 +
::'''Science (Chemistry):''' 1
 +
::'''Poisons:''' 1
 +
::'''Terrorism:''' 1
 +
 
 +
===Backgrounds (12)===
 +
:'''Arcane:''' 2
 +
:'''Avatar:''' 5
 +
:'''Blessing:''' 10; 5d Countermagick. Permanent. Kirie has delved into the world of the living and the dead and made pacts most ''fruitful''. Turning songs of power into her own pattern... "''A sixth I know; when some man would harm me, in runes on a moist tree's root, on his ahead alone shall light the ills of the curse that he called upon mine...''"
 +
:'''Talisman:''' 5 (Free) + 2 = 7 (10 + 4 pts)
 +
::''Shiroki Tsuki no Henshoku'' 14 pts. (Base: Sword d3+Str) d6+str. (Arete: 6, 30/19 Quint). -3 difficulty for Damage rolls, aggravated.
 +
:::Reputedly forged by the master smith Zan-Zei for the retired Emperor Go-Toba with the express purpose of assassinating the regent Hojo Yoshitoki. Sadly the blade was never used for its intended purpose as the regent died of illness in 1224. Shiroki Tsuki-no-Henshoku thereafter passed through the hands of Zan-Zei's descendants until at some point coming into possession of the ''Janissary'' Adriana Burke-Sheffield under unknown circumstances (but perhaps during her travel to Hong Kong in 1995) and then into Kirie's hand after the massacre of House Janissary. The blade itself is an experimental essay in the art of sword-crafting; ahead of its time in every respect, forged with a deep understanding of what would become the sphere of matter, the sword of Fading Moonlight cuts beyond its apparent ability (Matter for the extra damage, and Prime 2 for aggravated). In its forging this blade was imbued with a desire to kill, and so whenever drawn Shiroki Tsuki-no-Henshoku must kill somebody or it satiates its need for blood by cutting its wielder, dealing 1 unsoakable aggravated damage.  Upon unsheathing ''Shiroki Tsuki-no-Henshoku'' Kirie rolls Arete and on a success appears behind a hostile target and launches an melee attack. It's final function (and one not thought to have been imbued into the weapon by its original crafter) is to call upon the powers of the kami ''Kagutsuchi'', creating a inferno which is shaped dependent on the intent of the wielder. Usually the intent is not to be fried by one's own attack. (Arete 6, Forces 5/Prime 2/Corr 2)
  
===Backgrounds===
+
===Merits and Flaws===
12
+
'''Medium''' (-2) "''Help me... help me..."'' Kirie looked over to where she was certain a old woman was sitting on a bench in the park. She saw nothing but felt and heard... "What is it, dear?" Asked her mother, giving her hand a squeeze. "Nothing..." She replied, looking away. (Kirie possesses the natural ability to sense and hear spirits, ghosts and shades. With the spirit sphere the difficulties of Spirit magick is reduced by two. BoS, 37) <br>
:'''Avatar:''' 4 ''A woman in bound in chains at the bottom of a dark dungeon pit. She whispers words of irrefutable and terrible wisdom through bars in the ceiling to Cara that cannot be ignored.''<br>
+
'''Calling Card:''' (+2) Must leave a sign of her presence wherever she doesn't wish it. (Euthantos Revised 70) <br>
 +
'''Nightmares''' (+1) "I've seen things I can't ever forget." <br>
 +
'''Mistaken Identity:''' (+1) Be it that she was in a dress the last time it happened - or that she was coming off accidentally on purpose poisoning by her mentor that made her sluggish - Kirie at times has the most aggravating misfortune to be confused with somebody that needs rescuing quite possibly (disturbingly) after being kidnapped with the aim of marriage. So far it's happened once. <br>
 +
'''Faust's Burden''' (+3) Kirie made a contract that was not to her advantage. Still, life was had. (Blood Treachery, 88) <br>
 +
'''Probationary Member''' (Effective, from The Odd Man Out) <br>
 +
'''Legendary Attribute (Str)''' Natural maximum set to 6. One auto-success on strength related rolls. <br>
 +
'''Enemy:''' (Solid Snake -5)  <br>
  
 +
'''Fashion Sense''' (Subtract 1 from the diff of Social rolls in situations where dressing appropriately is important. <br>
 +
'''Good Recognition''' ''"Of course I remember you. 1999. The Broomstick Club. Have another gin?"'' <br>
 +
'''Eye for a Bargain''' Medical school was paid for by the family, but that's about it. "Learn responsibility!" they said (in between expensive summer and winter vacations). Turned out if you check competing flyers and bought semi-used you could save so many Euros... <br>
 +
'''Robust Health''' Reduce the difficulty to resist illness or poisoning by two. <br>
  
 
==Spheres==
 
==Spheres==
: Specialized: 4/3/2/1
+
: Normal: 3/3/3/2/1 (Spirit 3, Life 3, Matter 3, Prime 2, Entropy 1)
: Normal: 3/3/3/2/1  
 
: Broad: 3/2/2/2/2/1/1  
 
  
'''Ars Animae (The Refining Fire):''' 0 <br>
+
'''Correspondance''', ''Anyawin'' (The Whole): 0 <br>
'''Ars Conjunctionis (Similitude):''' 0<br>
+
'''Entropy''', ''Tamas'' (Dark Inertia): 1 <br>
'''Ars Essentiae (The Gateway):''' 0<br>
+
'''Forces''', ''Teias'' (The Shining Power): 2 <br>
'''Ars Fati (Venom):''' 0<br>
+
'''Life''', ''Prana'' (Life Breath): 3 <br>
'''Ars Manium (The Pharaoh's Army):''' 0<br>
+
'''Matter''', ''Pakrm'' (Form): 3 <br>
'''Ars Materiae (Clay):''' 0<br>
+
'''Mind''', ''Manas'' (Mind): 0 <br>
'''Ars Mentis (The Watcher):''' 0<br>
+
'''Prime''', ''Vac'' (Speech): 3 <br>
'''Ars Temporia (All Men Know):''' 0<br>
+
'''Spirit''', ''Cit'' (Consciousness): 4 (Binding) <br>
'''Ars Vis (The South):''' 0 <br>
+
'''Time''', ''Sat' (Being): 0 <br>
  
 
===Paradigm===
 
===Paradigm===
'''''Word:''''' Gevurah, ''strength'', ''power'', ''severity'' and the judgment.
+
Kirie's style of thanatoic sorcery ia based primary around the old norse arts with touches of the eastern and greek arts of the rest of the Euthanatos. Whereas for others the wheel leads to a new age, the threads of fate end at the twilight of the gods and the world.  Her specific Keeper styles are, then:
 +
:Galdr, the eighteen songs of power of the High-One. Charm or Runecraft.
 +
:Spa-kona, the feminine art of spinning and weaving resonating with the Norn's threads of fate (the ''wyrd'').
 +
:Sei-r, another art traditionally considered feminine... Shamanic. Calls up  spirits and ghost, divines prophecy, curses and confuses. Traditional tools are a blue or black cloak, a cat-skin hood, staff and wand.
 +
 
 +
General Foci: Drugs (hallucinogenics and otherwise), Poisons, Weapons. Runes, rune-carving, Singing the galðr (songs of power; singing the charms), weaving, mantras. Chakra points. (One in the genitals, the stomach, the sternum, the heart, the throat, the third eye, and the crown of the head). <br>
  
'''Root Styles''':Goetia, precision of instruments and rites. Theurgia, the symbolic union with the divine. Magia, willing Change through personal thaumaturgy. Only Ars Animae has reached this last state.<br>
+
Entropy: Casting the runes, spinning to see the threads of fate. <br>
'''General Foci:''' Enochian invocations, Runes (Enochian) to write ''changes'' with, Sympathetic Laws (Essences; take the strength of something, use something of it etc), Geometric Designs, sometimes themed with Ma'at. Theurgy, power over and of the godforms. Anything that reflects a universal divine order/harmony. "Cutting" towards the truth, etc. German and Nordic mythology and occult favoured. Blood, as a conductor of life and ones own ''essence''. Mirrors. Enochian calligraphy. <br>
+
Life: Drugs (henbane, etc), Alchemical  potions/chemicals. <br>
'''Ars Animae:''' Drawn pentagram, or words of power. Ankh's. Staff or wand of certain woods. Azrael, the Angel of Death, as the ''Word''. Owl-feathers.  The numbers 3 and 11.<br>
+
Matter: Rune-carving, smithcraft <br>
'''Ars Essentiae:''' The Iron Key of the Elements. Iron. Smoke, fire. Swords. Runes; Mars. The number 8.<br>
+
Prime: Runes <br>
'''Ars Manium:''' Hood, black eyebands, spirit pentacles. The number 5 and 6. The names of Odin [http://en.wikipedia.org/wiki/List_of_names_of_Odin], the All-Father. Oski, God of Wishes, and so on. <br>
+
Spirit: <br>
'''Ars Mentis :''' Runic or adorned swords. Crowns, circlets. Unbroken circles. Diamond, silver, mirrors. Unique for Ars Mentis via Sword Forms. The key element is truth and the cutting towards it. The number 14. Kether. <br>
 
'''Ars Vis:''' Tree of Life, Liquids prepared or not to represent the flow of magick (Waters of Magic/Life), geometric designs, or sword forms (which are akin to the Forms of Truth). Gold, sun-imagery. The Chalice is the primary Tool for Ars Vis, or rather the act of pouring or filling which represent the Waters of Life. The number 1.
 
  
 
'''Specific Foci''' <br>
 
'''Specific Foci''' <br>
Noetung, Enochian Rune-Sword. Draws upon the Legend of Siegfried. Unique foci. Also a talismen. For Ars Mentis. The most important Foci. <br>
+
A bone-wand made from her first ''good death''. <br>
Glasses, adorned with pentegrams. Used to chase down Westin. For Ars Mentis. <br>
 
Iron Key, old and slightly rusted. Invested with arcane meaning and essence. For Ars Essentiae. <br>
 
Owl-feather quill <br>
 
 
 
'''Wonder-Making''' <br>
 
Enochian calligraphy. (Dex+Enochian) <br>
 
 
 
  
 
===Inventory===
 
===Inventory===
  
 
'''Magickal Panoply'''
 
'''Magickal Panoply'''
:'''Noethung''' (Sword of Mars)(Foci for Ars Mentis) Dam: Str[2]+3 (Arete 2; 10/5 Quintessence)
 
::Noethung is a powerful rune sword inscribed with enochian runes inlaid with silver along its blade with Cara's true name inscribed within, in a manner befitting such a relic.
 
::Attack, Parry, Damage @ Difficulty 3.
 
::Sword Arete 2, @ Difficulty 5, to add Forces damage (Arete+1x2) to a attack. Pool of 10.
 
::As with all Swords of Mars, Noethung carries a geas.  If the following rules (in order of priority) are not followed, the sword loses all its magickal powers and will botch on any failed attack roll:
 
:::Obey all orders from the Justicars of House Quaesitor as if their will were your own;
 
:::Do not act against the Traditions, or by failing to act allow others to do so;
 
:::Let your eyes weep tears of justice - wherever they fall let them wash away the darkness and expose those who would destroy the Traditions from within to the light;
 
:::Act always in a manner that brings credit to the Houses of Hermes.
 
::Destiny of the Jade Demon. Rating: '''5'''. '''5''' free successes on a Mundane Roll ''or'' 5 Free dice on a Arete Roll while in Combat. Slowly unravel. Each time she uses it, its rating will decrease by one.
 
  
 
'''Regular Weapons'''
 
'''Regular Weapons'''
:Glock-17 (Hit Difficulty: 7, Dmg: 4, Range:20, Rate:4, Clip:17+1)
+
:Throwing Knives. (Strength +1L, P)
 
+
:Brace of Shuriken (d2, P)
:X-5 Pistol. 11 Rounds in the clip. 6L damage, rate ?, range 40.
+
:.44 Magnum (d6; rate 2; clip 6; J)
 
 
  
 
'''Fashionables'''
 
'''Fashionables'''
 +
:Reinforced Battle Outfit (Class, d1 armor)
  
 
'''Misc'''
 
'''Misc'''
 
+
:5x5 Tass power cells
==Character==
 
''For she who knows not the way she must walk'' <br>
 
''Life is sweet but with little reward'' <br>
 
''She who wields a sword''<br>
 
''Must be prepared to shed her blood''<br>
 
''Pain she must endure''<br>
 
''And know too well that she must be strong''<br>
 
--Power Symphony, Way of the Sword. <br>
 
 
 
 
 
===Merits and Flaws===
 
'''Iron Will''' (-3)+3 dice against mind control powers, or spend 1 WP to automatically defeam mind control effects <br>
 
'''Insensible to Pain''' (-5)<br>
 
'''Psychic Vampire''' <br>
 
'''(Echos) No Reflection/Vampire Mythos''' (+4)<br>
 
'''Vampire Tell (Paradox 4 pts)''' <br>
 
 
 
===Biography===
 
 
 
  
 
==Experience==
 
==Experience==
*Session 1 - ??
+
*Backstory (10XP)
 +
**Fashion Sense (4XP)
 +
**Good Recognition (2XP)
 +
**Eye for a Bargain (2XP)
 +
**Robust Health (2XP)
 +
*Early Adopter (4XP)
 +
*Session 1 - Sword meets Dragon (4XP)
 +
**8XP
 +
*Session 2 - I'll Protect my Precious Bodily Functions to the Death! (6XP)
 +
**14XP
 +
*Session 3 - Infiltration by Accident! (3XP)
 +
**17XP
 +
*Session 4 (5XP)
 +
**22XP
 +
*Session 6 (3XP)
 +
**25XP
 +
*Session 7 (4XP)
 +
**29XP
 +
*Session 8 (5XP)
 +
**2XP, Medicine to 3.
 +
**31 XP
 +
*Session 9 (7XP) Feb 02 2014
 +
*Charisma to 3 (8XP)
 +
**30XP
 +
*Session 10 (4XP) Feb 09 2014
 +
**Terrorism 1, 3XP
 +
**31XP
 +
*Session 11 (5XP)
 +
**36XP
 +
*Session 12 (9XP, plus loot, three dots of Devices)
 +
**Forces 1 (10XP)
 +
**35XP
 +
*Session 13 (4XP)
 +
**Forces 2 (8XP)
 +
**31 XP
 +
*Session 14 (5XP)
 +
**36 XP
 +
*Session 15 (4XP)
 +
**40XP
  
  
 
===Possible Plans===
 
===Possible Plans===
''Solid Needs'' <br>
+
 
''Possible Needs'' <br>
+
===Freebie Points===
*Ars Manium 2 (8XP)
+
(25+4+7Flaws)
*Ars Manium 3 (16XP)
+
:Arete 5 (-10)
''Wants'' <br>
+
:Spirit to 4 (7 FB)
*Linguistics to 3 (+German, +Greek?) (2XP)
+
:Prime 3 (4)
*Lore (Nephandi) 1 (3XP)
+
:1 dots of wp (2 FB)
*Occult 3 (3XP)
+
::13FB Left
''Peer-Pressure'' <br>
+
:2 BG Arcane
*Charisma 3 (8XP)
+
:2 BG (Talismen)
*Charisma 4 (12XP)
+
:5 BG - Blessing Permanent
 +
:2 Medium
 +
:+1 Subterfuge
  
 
==Life Lessons==
 
==Life Lessons==
  
 
[[Category:Rexism]]
 
[[Category:Rexism]]
 +
[[Category:VCOM: Reality Defense PCs]]

Latest revision as of 16:22, 6 April 2014

Kirie Millard Tecklenburg

Concept: The Twilight Warrior

The Odd Man Out
The Fimbulwinter approaches. It cannot be stopped but the runes say the approach might yet be prolonged. Sometimes you don't pick your compatriots. So why complain? There's a job to be done! ("What?! Why are you shooting the Plutonian flying moths?") (The only sane person in a group of Technomancers)

Primary: You get a powerful magic artifact (Talisman 5), Lore (Your Tradition) at 3, and Lore (Something Supernatural) at 3. You probably have Spirit instead of dimensional science. Everyone thinks you might stab them in the back and they don't trust you much (effectively the "Probationary Member" flaw).

The Badass
I escaped the Sphere of Swallowed Darkness. Never again.

Secondary: +2 Willpower, either Prodigy (any combat ability) and +1 to a physical attribute OR Legendary Attribute (any physical)

Character

For she who knows not the way she must walk
Life is sweet but with little reward
She who wields a sword
Must be prepared to shed her blood
Pain she must endure
And know too well that she must be strong
--Power Symphony, Way of the Sword.

Born to Rolf Teckleburg, an minor official in the German embassy in Tokyo, and Sachiko Toki. Immigrated, or returned for Rolf, back to the mountains of Bavaria where summers were spent in sport and winters in the mountains of Norway skiing. Affording a comfortable life style the couple raised their three children in relative peace. Lacking ambition she entered medical school at the urging of her mother where she excelled but spent nearly as much time in the fencing clubs on campus as doing actual medical studying.

It was on her last skiing trip that she tasted the wheel of fate for the first time. She awoke not in controlled circumstances, or rather not controlled by anyone benevolent. Kirie remembers little of the experience, the intensity of her first touch with the real workings of reality blotting out most of it. This much she remembers; hanging from a rope and swaying in the breeze for a moment stretching into eternity, the overpowering smell of troll, then sudden shouting followed by a crash and a snapping of rope. Unsure of if she walked in dream when Kirie stumbled into the nearest town she became fascinated about the boundary between life and death.

Gradually she became conscious of her budding ability in the breath of life- she cut herself once, by accident and just as easily healed herself when she carved the rune of Uruz into her flesh upon the subtle urging of her avatar. After her first experience with her Atman, coincidentally or not, she was contacted by the Euthantos mage who would be her mentor. This time when she hung it was for nine days and nights at the threshold listening to the murmurs of the beheaded Mimir. Thus was her induction into the Euthantoi sect of the Keepers of Yggdrasil. There they honed her uncommon ability as a medium (the classification of such giving a clear and definite answer to a life-long question of Kirie, one that was not 'insanity') into a knack for Cit, the consciousness of all.

But eventually the student learned all that she might and so she parted ways with her mentor Johann Solitris joining a traditionalist war cabal just in time to be involved in the Second Massassa War. The war did not go well for the Society of Steel (Kirie voted against the name). At times it seemed they were making progress only to be stymied by the manoeuvres of shadowy Kindred princes or by groups of kindred in expected spots. But, still, they went forward and reached the end of the fighting. The cabal split apart and Kirie was called to participate in the House Janissary ambush... turned massacre.

It was after those terrible early years after the Week of Nightmares, cut off from the Umbra as good sense suggested studying the avatar storm before blindly trying to force a way across, that she and her current partner was caught by a Nephandic group shortly after crossing into the Umbra on what was essentially a milk-run to Pluto. Or should have been. It rapidly turned into a mission gone wrong. Badly. After a time she managed to escape after heavily indebting herself with a Umbrood spirit.

The years of killing while enacting the will of fate mattered little to those torments- and so she vowed never again.

Eventually Kirie discovered "Threat Null" and its danger. In her eyes Threat Null dearly deserves their Good Death; and since working with V-Com isn't against the interests of her Tradition...

Description
Kirie is a tall, somewhat pale, redhead with hair down to her back. She's used it as a garrote once. While of mixed ethnic origin she resembles her father more then she does her mother, so caucasian. She has a few minor scars that she kept for dramatic purposes. She's fairly friendly and upbeat, believe it! Kirie's quarters are pretty spartan; the important thing in it is a old battered portable CD player and a thick stack of CD's of various makes. She has a few pictures of old friends and old partners (all dead, so their images aren't compromised by the Technocracy). She has an old violin in a brand new case.

Vital Statistics

To this Law, O fool, there's no retort. Your Life hangs by a thread and your time is short.
--- The Seventh Seal.

Name: Kirie Millard Tecklenburg
Player: Andronicus
Affiliation: V-COM
Tradition: Euthantos, Yggdrasil's Keepers.
Avatar: Questing
Demeanor: Celebrant (Passion/Intemperance)
Nature: Masochist (Devotion/Self-Destruction) "So sorry your fate is written. Come, then, let us test each other. Please give me your best!"
Arete: 5
Willpower: 5 + 2 + 1 (8) (8/7)
Quint: 5/3 + 0 (Overcharge)

Avatar [1][1][1][1] + Free Quint [0][0][0][0][0][0][0][0]+ Paradox [0][0][0][0][0][0][0][1]

Initiative: 0
Paradox: 1

Health:

Bruised (-0) [ ]
Hurt (-1) [ ]
Injured (-1) [ ]
Wounded (-2) [ ]
Mauled (-2) [ ]
Crippled (-5) [ ]
Incapacitated [ ]

Movement:

Regular Speed: 0 yards
Running Speed: 0 yards

Standing Spells

Alchemical Potion, -2 diff Str rolls, Scene duration

Attributes

Physical 8
Strength: 4 (Deceptively) [6]
Dexterity: 4 (Swift) [8]
Stamina: 3 + 4
Social 6
Charisma: 3
Manipulation: 3
Appearance: 4 (Well-Built)
Mental 4
Perception: 2
Intelligence: 2
Wits: 3

Abilities

20/15/10

Talents (15)
Alertness: 3
Athletics: 2 Free
Awareness: 3
Brawl: 1 Free
Dodge: 2 Free + 3 (5) (Twitch)
Intimidation: 2
Subterfuge: 4 (False Emotion)
Style: 1
Skills (20)
Crafts: 2 (Rune-Carving)
Disguise: 1
Drive: 1
Fast-Draw: 2 Roll Dex+Fast Draw. Three successes mean it was already in your hand.
Firearms: 2 Free
Meditation: 1
Melee: 1 Free + 3 (4) (Swords)
Heavy Weapons: 1
Stealth: 3
Pilot: 1 Free
Performing: 3
Technology: 3
Hypertechnology: 0
Knowledges (10)
Cosmology: 2
Occult: 2
Linguistics: 2 (Native: Japanese) (English, German)
Medicine: 1 Free + 1 = (3)
Lore (Euthantos): 3 Free
Lore (Umbrood): 3 Free
Lore (Nephandi): 1
Science (Chemistry): 1
Poisons: 1
Terrorism: 1

Backgrounds (12)

Arcane: 2
Avatar: 5
Blessing: 10; 5d Countermagick. Permanent. Kirie has delved into the world of the living and the dead and made pacts most fruitful. Turning songs of power into her own pattern... "A sixth I know; when some man would harm me, in runes on a moist tree's root, on his ahead alone shall light the ills of the curse that he called upon mine..."
Talisman: 5 (Free) + 2 = 7 (10 + 4 pts)
Shiroki Tsuki no Henshoku 14 pts. (Base: Sword d3+Str) d6+str. (Arete: 6, 30/19 Quint). -3 difficulty for Damage rolls, aggravated.
Reputedly forged by the master smith Zan-Zei for the retired Emperor Go-Toba with the express purpose of assassinating the regent Hojo Yoshitoki. Sadly the blade was never used for its intended purpose as the regent died of illness in 1224. Shiroki Tsuki-no-Henshoku thereafter passed through the hands of Zan-Zei's descendants until at some point coming into possession of the Janissary Adriana Burke-Sheffield under unknown circumstances (but perhaps during her travel to Hong Kong in 1995) and then into Kirie's hand after the massacre of House Janissary. The blade itself is an experimental essay in the art of sword-crafting; ahead of its time in every respect, forged with a deep understanding of what would become the sphere of matter, the sword of Fading Moonlight cuts beyond its apparent ability (Matter for the extra damage, and Prime 2 for aggravated). In its forging this blade was imbued with a desire to kill, and so whenever drawn Shiroki Tsuki-no-Henshoku must kill somebody or it satiates its need for blood by cutting its wielder, dealing 1 unsoakable aggravated damage. Upon unsheathing Shiroki Tsuki-no-Henshoku Kirie rolls Arete and on a success appears behind a hostile target and launches an melee attack. It's final function (and one not thought to have been imbued into the weapon by its original crafter) is to call upon the powers of the kami Kagutsuchi, creating a inferno which is shaped dependent on the intent of the wielder. Usually the intent is not to be fried by one's own attack. (Arete 6, Forces 5/Prime 2/Corr 2)

Merits and Flaws

Medium (-2) "Help me... help me..." Kirie looked over to where she was certain a old woman was sitting on a bench in the park. She saw nothing but felt and heard... "What is it, dear?" Asked her mother, giving her hand a squeeze. "Nothing..." She replied, looking away. (Kirie possesses the natural ability to sense and hear spirits, ghosts and shades. With the spirit sphere the difficulties of Spirit magick is reduced by two. BoS, 37)
Calling Card: (+2) Must leave a sign of her presence wherever she doesn't wish it. (Euthantos Revised 70)
Nightmares (+1) "I've seen things I can't ever forget."
Mistaken Identity: (+1) Be it that she was in a dress the last time it happened - or that she was coming off accidentally on purpose poisoning by her mentor that made her sluggish - Kirie at times has the most aggravating misfortune to be confused with somebody that needs rescuing quite possibly (disturbingly) after being kidnapped with the aim of marriage. So far it's happened once.
Faust's Burden (+3) Kirie made a contract that was not to her advantage. Still, life was had. (Blood Treachery, 88)
Probationary Member (Effective, from The Odd Man Out)
Legendary Attribute (Str) Natural maximum set to 6. One auto-success on strength related rolls.
Enemy: (Solid Snake -5)

Fashion Sense (Subtract 1 from the diff of Social rolls in situations where dressing appropriately is important.
Good Recognition "Of course I remember you. 1999. The Broomstick Club. Have another gin?"
Eye for a Bargain Medical school was paid for by the family, but that's about it. "Learn responsibility!" they said (in between expensive summer and winter vacations). Turned out if you check competing flyers and bought semi-used you could save so many Euros...
Robust Health Reduce the difficulty to resist illness or poisoning by two.

Spheres

Normal: 3/3/3/2/1 (Spirit 3, Life 3, Matter 3, Prime 2, Entropy 1)

Correspondance, Anyawin (The Whole): 0
Entropy, Tamas (Dark Inertia): 1
Forces, Teias (The Shining Power): 2
Life, Prana (Life Breath): 3
Matter, Pakrm (Form): 3
Mind, Manas (Mind): 0
Prime, Vac (Speech): 3
Spirit, Cit (Consciousness): 4 (Binding)
Time, Sat' (Being): 0

Paradigm

Kirie's style of thanatoic sorcery ia based primary around the old norse arts with touches of the eastern and greek arts of the rest of the Euthanatos. Whereas for others the wheel leads to a new age, the threads of fate end at the twilight of the gods and the world. Her specific Keeper styles are, then:

Galdr, the eighteen songs of power of the High-One. Charm or Runecraft.
Spa-kona, the feminine art of spinning and weaving resonating with the Norn's threads of fate (the wyrd).
Sei-r, another art traditionally considered feminine... Shamanic. Calls up spirits and ghost, divines prophecy, curses and confuses. Traditional tools are a blue or black cloak, a cat-skin hood, staff and wand.

General Foci: Drugs (hallucinogenics and otherwise), Poisons, Weapons. Runes, rune-carving, Singing the galðr (songs of power; singing the charms), weaving, mantras. Chakra points. (One in the genitals, the stomach, the sternum, the heart, the throat, the third eye, and the crown of the head).

Entropy: Casting the runes, spinning to see the threads of fate.
Life: Drugs (henbane, etc), Alchemical potions/chemicals.
Matter: Rune-carving, smithcraft
Prime: Runes
Spirit:

Specific Foci
A bone-wand made from her first good death.

Inventory

Magickal Panoply

Regular Weapons

Throwing Knives. (Strength +1L, P)
Brace of Shuriken (d2, P)
.44 Magnum (d6; rate 2; clip 6; J)

Fashionables

Reinforced Battle Outfit (Class, d1 armor)

Misc

5x5 Tass power cells

Experience

  • Backstory (10XP)
    • Fashion Sense (4XP)
    • Good Recognition (2XP)
    • Eye for a Bargain (2XP)
    • Robust Health (2XP)
  • Early Adopter (4XP)
  • Session 1 - Sword meets Dragon (4XP)
    • 8XP
  • Session 2 - I'll Protect my Precious Bodily Functions to the Death! (6XP)
    • 14XP
  • Session 3 - Infiltration by Accident! (3XP)
    • 17XP
  • Session 4 (5XP)
    • 22XP
  • Session 6 (3XP)
    • 25XP
  • Session 7 (4XP)
    • 29XP
  • Session 8 (5XP)
    • 2XP, Medicine to 3.
    • 31 XP
  • Session 9 (7XP) Feb 02 2014
  • Charisma to 3 (8XP)
    • 30XP
  • Session 10 (4XP) Feb 09 2014
    • Terrorism 1, 3XP
    • 31XP
  • Session 11 (5XP)
    • 36XP
  • Session 12 (9XP, plus loot, three dots of Devices)
    • Forces 1 (10XP)
    • 35XP
  • Session 13 (4XP)
    • Forces 2 (8XP)
    • 31 XP
  • Session 14 (5XP)
    • 36 XP
  • Session 15 (4XP)
    • 40XP


Possible Plans

Freebie Points

(25+4+7Flaws)

Arete 5 (-10)
Spirit to 4 (7 FB)
Prime 3 (4)
1 dots of wp (2 FB)
13FB Left
2 BG Arcane
2 BG (Talismen)
5 BG - Blessing Permanent
2 Medium
+1 Subterfuge

Life Lessons