Difference between revisions of "Kausa"

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(Created page with "Kausa<br> Origin: Mikaela<br> Allegiance: Militant<br> Defining Characteristics:<br> Tan-colored brute. For a kobold anyway. <br> Slow mannerisms, generally methodical.<br> N...")
 
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Kausa<br>
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'''Origin''': Mikaela<br>
 +
'''Allegiance''': Militant<br>
 +
'''Background''':<br>
 +
Kausa is a Mikaelan-born soldier and mechanic, very recently arrived in the Kabilae kingdom following the outbreak of war throught his homeland. Evidently arriving more or less a refugee, his knowledge and experience found a place for him in the kingdom's own military.
 +
Physically he appears thuggish; a (comparatively) huge, thick-skinned sandy-colored brute with innumerable scrapes and scars, though distinctive to military service. Particularly gouges in the bony material at the top of his skull and evidence of cuts along the bridge of his snout are common injuries due to riding in armoured vehicles. He is missing two fingers on his left hand, and is partly deaf in that ear. He won't say exactly how that happened, though most don't need much help drawing their own conclusions.<br>
  
Origin: Mikaela<br>
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Contrary to stereotypes, he also possesses a keen intelligence with an impressive aptitude for complex machinery. Generally he is deliberate and methodical, with a cool demeanor that exudes an aura of weariness. <br>
Allegiance: Militant<br>
 
Defining Characteristics:<br>
 
Tan-colored brute. For a kobold anyway. <br>
 
Slow mannerisms, generally methodical.<br>
 
Numerous scars, missing two fingers on left hand, deaf in one ear. <br>
 
  
Background:<br>
+
'''Goals''':<br>
Mikaelan-born of ignoble origins that made some headway in one of the various revolutionary organizations, particularly as crew on artillery vehicles. Self-taught rocketry following a lot of probably unsafe field improvisions. Escaped in the aftermath of some large-scale collapse, and eventually left Mikaela. <br>
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Personal: Be indepensible in accomplishing a major project. Don't just hitch a ride.<br>
Goals:<br>
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Grand: We'll show them all. We'll do something the world says is impossible.<br>
Personal: Be indepensible in accomplishing a major project. Probably this one if it doesn't explode. Don't just hitch a ride.<br>
+
 
Grand: An end to derision and ridicule of kobolds as a race.<br>
+
'''Convictions''':<br>
Convictions:<br>
 
 
Personal: You get yourself out of problems you create.<br>
 
Personal: You get yourself out of problems you create.<br>
 
Grand: ???<br>
 
Grand: ???<br>
Fears:<br>
+
 
 +
'''Fears''':<br>
 
Personal: Accountability.<br>
 
Personal: Accountability.<br>
Grand: Kingdom collapse. <br>
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Grand: Loss of safe haven for Mikaela. <br>
 
 
Stats: 15<br>
 
Physique: 5<br>
 
Senses: 2<br>
 
Intellect: 6<br>
 
Aether: 2<br>
 
Skills: 40 + 5<br>
 
General:<br>
 
Alertness: 1<br>
 
Athleticism: 1<br>
 
Physical Conditioning: 5<br>
 
Mental Conditioning: 2<br>
 
Intuition: 1<br>
 
Stealth: 1<br>
 
 
 
Combat: <br>
 
Firearms: 4<br>
 
Tactics: 1<br>
 
Unarmed: 2
 
Weapon Systems: 3<br>
 
 
 
Academic:<br>
 
Problem Solving: 1<br>
 
Theory: Rocketry: 3<br>
 
  
Social:<br>
+
'''Stats''': 15<br>
Conversation: 2<br>
+
:Physique: 5<br>
Quick Updake: 1<br>
+
:Senses: 3<br>
 +
:Intellect: 5<br>
 +
:Aether: 2<br>
  
Technical:<br>
+
'''Skills''': 40 + 5<br>
Drive: 2<br>
+
General: (11)<br>
Mechanic: 6<br>
+
:Alertness: 1<br>
Electrotech: 5<br>
+
:Athleticism: 1<br>
Pilot: 1<br>
+
:Physical Conditioning: 5<br>
Practice: Rocketry: 3<br>
+
:Mental Conditioning: 2<br>
Aetheric: 0<br>
+
:Intuition: 1<br>
Esoteric: 0<br>
+
:Stealth: 1<br>
 +
Combat: (11)<br>
 +
:Archery: <br>
 +
:Firearms: 4<br>
 +
:Melee Weapons: 1<br>
 +
:Quick Draw:<br>
 +
:Tactics: 1<br>
 +
:Unarmed: 1<br>
 +
:Weapon Systems: 4<br>
 +
Academic: (2)<br>
 +
:Linguistics:<br>
 +
:Problem Solving: 1<br>
 +
:Teaching: <br>
 +
:Theory: Rocketry: 1<br>
 +
Social: (5)<br>
 +
:Circle: <br>
 +
:Conversation: 2<br>
 +
:Deception:<br>
 +
:Graces:<br>
 +
:Interrogation: 1<br>
 +
:Leadership: 1<br>
 +
:One-Liners: <br>
 +
:Quick Updake: 1<br>
 +
:Ride:<br>
 +
Technical: (16)<br>
 +
:Drive: 2<br>
 +
:Electrotech: 5<br>
 +
:Etherics: 1<br>
 +
:Mechanic: 5<br>
 +
:Pilot: 2<br>
 +
:Practice: Rocketry: 1<br>
 +
:Thaumatec:<br>
 +
Aetheric: <br>
 +
:Aether Channel:<br>
 +
:Read Auras:<br>
 +
:Sorcery:<br>
 +
:Willwork:<br>
 +
Esoteric: <br>
 +
:Tricks:<br>
 +
:Tame Monster:<br>
 +
:Astrology:<br>
 +
:Dreams:<br>

Revision as of 22:35, 31 January 2016

Origin: Mikaela
Allegiance: Militant
Background:
Kausa is a Mikaelan-born soldier and mechanic, very recently arrived in the Kabilae kingdom following the outbreak of war throught his homeland. Evidently arriving more or less a refugee, his knowledge and experience found a place for him in the kingdom's own military. Physically he appears thuggish; a (comparatively) huge, thick-skinned sandy-colored brute with innumerable scrapes and scars, though distinctive to military service. Particularly gouges in the bony material at the top of his skull and evidence of cuts along the bridge of his snout are common injuries due to riding in armoured vehicles. He is missing two fingers on his left hand, and is partly deaf in that ear. He won't say exactly how that happened, though most don't need much help drawing their own conclusions.

Contrary to stereotypes, he also possesses a keen intelligence with an impressive aptitude for complex machinery. Generally he is deliberate and methodical, with a cool demeanor that exudes an aura of weariness.

Goals:
Personal: Be indepensible in accomplishing a major project. Don't just hitch a ride.
Grand: We'll show them all. We'll do something the world says is impossible.

Convictions:
Personal: You get yourself out of problems you create.
Grand: ???

Fears:
Personal: Accountability.
Grand: Loss of safe haven for Mikaela.

Stats: 15

Physique: 5
Senses: 3
Intellect: 5
Aether: 2

Skills: 40 + 5
General: (11)

Alertness: 1
Athleticism: 1
Physical Conditioning: 5
Mental Conditioning: 2
Intuition: 1
Stealth: 1

Combat: (11)

Archery:
Firearms: 4
Melee Weapons: 1
Quick Draw:
Tactics: 1
Unarmed: 1
Weapon Systems: 4

Academic: (2)

Linguistics:
Problem Solving: 1
Teaching:
Theory: Rocketry: 1

Social: (5)

Circle:
Conversation: 2
Deception:
Graces:
Interrogation: 1
Leadership: 1
One-Liners:
Quick Updake: 1
Ride:

Technical: (16)

Drive: 2
Electrotech: 5
Etherics: 1
Mechanic: 5
Pilot: 2
Practice: Rocketry: 1
Thaumatec:

Aetheric:

Aether Channel:
Read Auras:
Sorcery:
Willwork:

Esoteric:

Tricks:
Tame Monster:
Astrology:
Dreams: