Kamchatka

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April is the cruellest month, breeding
Lilacs out of the dead land, mixing
Memory and desire, stirring
Dull roots with spring rain.
Winter kept us warm, covering
Earth in forgetful snow, feeding
A little life with dried tubers.
- The Waste Land

Kamchatka

The city-state known as Kamchatka is - was - one of the Earth Cradles, massive fortified geofronts built to house Earth's population against both the rampaging weapons of what was formerly LOGOS and the immanent arrival of the massive cometary bombardment triggered by Nemesis. To this end it succeeded admirably; protecting its charges through the failure of the Cislunar Grid, the first and heaviest wave, the repeated cycles of nuclear winter and greenhouse summer and even one or two attempts by the less fortunate to break in.

However, protection only goes so far and during the early centuries Heaven's Fall, it became quite common to use cybernetics to augment the human condition; as the Eurasian continent was wracked by dangerous nanotech forms those facing even potential exposure to exterior conditions were faced with either bulky hazmat gear or full conversions, replacing all but the brain and other important organs with machinery. Over the generations the modifications became more extensive, meat was replaced by chips and progressively, the population became fully roboticised. The death of the last bio-body human was cause for some introspection, but for the people of Kamchatka it was just the capstone to an era that had long ended. Some mourning was done and then they returned to being vivaciously, scintillatingly human.

Kamchatka emerged from long isolation changed but at the same time a relic of an age a millenia lost into a world that had changed even more drastically. Unfriendly nations of surface survivors such as the Ulanbaat Khanate and the Okeanos Pact were unexpected problems; others such as Aralesia were new friends.

National Stats

Population: Midsized Polis (28); +125 Military Points and +150 Military Support.

National Advantages: Rank 3 (4); 3 national advantages

Lacus Clyne is my idol
Excellent Diplomats
Transhumanoid

National Disadvantages: Rank 1 (+1); 1 national disadvantage

Barbarian Backyard

Economy: Rank 3 (3); Rating 90

Infrastructure: Rank 2 (2); Rating 70

Growth Potential: Rank 2 (2)

Military Size: Rank 1 (1); 200 + 125

Military Support: Rank 3 (3); 675 + 150

Military Quality: Rank 2 (3)

Superweapons: Rank 1 (1)

Espionage: Rank 4 (6)

General Advancement: Rank 1 (4)

Military

Ground Forces

2 x Heavy Infantry Divisions (2 x 10)

3 Firepower
3 Defenses
2 Stealth
2 Mobility

4 x Scout Mech Battalions (4 x 5)

1 Firepower
1 Defenses
1 Stealth
1 Mobility
1 Electronics

4 x Heavy Mech Battalions (4 x 15)

6 Firepower
1 Air Defense
6 Defenses
2 Mobility

1 x Air Battalions (1 x 8)

4 Fighter
4 Bomber

5 x Battle Submarines (5 x 11)

2 Torpedoes
1 Defenses
4 Stealth
1 Electronics
3 Bomber Complement (Drones)

Space Forces

6 x Cruisers (6 x 9)

3 Firepower
1 Anti-Air
3 Defenses
1 Speed
1 Electronics

4 x Sineva Battleships (4 x 27)

The Sinevas are old warships, heavily rebuilt over the past several years with much of their obsolete and decrepit railgun arsenal replaced with swarm missile batteries to better defend against the transorbital attack craft commonly found in near-Earth space. Intended mostly for near-Earth operations they have low-output drive kernels and are not particularly fast.
3 Firepower
8 Anti-Air (Swarm Missiles)
12 Defenses
3 Electronics
1 Fighter Complement (Scouts)