John Smith (MIB)

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Name: John Smith
Player: Norseman
Nature: Conniver (Clever / Envy; Tricking others)
Demeanour: Visionary (Imaginative / Pride; Convince others of vision)
Essence: Primordeal (A trickster)
Tradition: ???
Mentor: None

Arete: 4
Willpower: 10 / 10
Quintessence: 5 / 5
Paradox: 0
Experience: 0 XP left (152 XP spent)
Health

[ ]: Bruised, -0
[ ]: Hurt, -1
[ ]: Injured, -1
[ ]: Wounded, -2
[ ]: Maimed, -3
[ ]: Crippled, -4
[ ]: Incapacitated

Attributes

Physical (3)
Strength: 2
Dexterity: 4 (Gunslinger)
Stamina: 2
Social (5)
Charisma: 2
Manipulation: 5 (Devious)
Appearance: 2
Mental (7)
Perception: 4 (Uncanny Insight)
Intelligence: 5 (Analyst)
Wits: 4 (One Step Ahead)

Abilities

Talents(13)
Alertness: 3
Athletics: 1
Awareness: 1
Brawl: 1
Dodge: 3
Intimidation: 1
Streetwise: 1
Subterfuge: 5 (Find Weaknesses)
Skills (9)
Drive: 1
Firearms: 3
Research: 3
Stealth: 1
Technology: 1
Knowledges (7)
Computer: 2
Enigmas: 3
Investigation: 3
Law: 2
Law Enforcement: 1
Linguistics: 1 (English; Mandarin)
Lore (Technocracy): 5 (NWO)


Spheres

Life: 0
Correspondence): 2
Forces: 0
Entropy: 2
Spirits: 0
Matter: 0
Mind: 4 (Illusion)
Time: 3
Prime: 0

Background, Merits and Flaws

Backgrounds
Arcane: 5
Avatar: 5
Library: 5
Flaws
Addiction (Cigarettes): 1
Strangeness: 1
The Bard's Tongue: 1
Probationary Member: 3

Paradigm

He sees himself as a secret agent, sort of a mixture between a suave James Bond, and a grittier more Noir setting. It's all about knowing how to carry yourself, how to move, how to act, and of course knowing all the dark little secrets they don't want you to know. Advanced Procedures are just an extension of his normal skills.

Foci

Correspondence): Hacking computers; finding surveillance files; remote social engineering; or just knowing where things are going to be
Entropy: Probability studies; being able to spot the right situation; and applying your knowledge to make things go your way
Mind: Applies psychology on various levels; tapping into collective subconscious; using subliminal commands implanted by the NWO; and sometimes using weird technomagic
Time: Further probability studies; Access to past archives; Advanced combat training

Lessons Learned

Equipment

Magical

Mundane

  • Smith & Wesson Model 5946 using 15 bullet clips
  • Official looking black suit with sunglasses
  • A variety of false IDs

Physical Description

John Smith is 5'10", average height, average build, average looks, so much so that he could fit into a crowd anywhere in Europe or North America without trouble. Usually wears whatever is suitable for his surroundings. The only thing that makes him stand out somewhat is a faint English accent.

History

The man currently known as John Smith was born in Lincolnshire England, to an average family without anything to really make them stand out. When he was 12 years old they moved to Canada, though he never did lose his English accent. He was an avid detective fan from childhood and constantly dreamt of being a detective himself. However respecting his parent's wishes he applied himself to the study of law, where he first drew the attention of the NWO. Soon after he graduated his father died of a heart attack, and John Smith applied to join the RCMP Academy.

Throughout his academy days he did splendidly at the academic subjects, but less so at the physical aspects of the training. Though he passed the physical tests it was a constant struggle to maintain fitness. At the same time as he was studying though he was also secretly groomed by the Technocracy, who arranged for him to be immediately dispatched to a special unit upon graduating.

Soon after joining he Awakened, slightly early but not worryingly so. The unit he was in was tasked mostly with surveillance of mundane groups used as a front by Reality Deviants, as well as by subversive groups within the Technocracy itself. Although he did find traces of Reality Deviants and Thaumavores he very rarely interacted with them directly. More and more though his work switches to internal security and reviews, at which he proved remarkably skilled.

Unfortunately for the Technocracy his Avatar was not too happy about the technological paradigm he was accepting. More and more he felt introspective, thoughtful, yet at the same time prodded into action. More and more he found himself turning invisible as well, all his changes of identity seemed to erase him from people's memories. Other times he found himself incapable of putting up with the bullshit, almost as if he was compelled to tell the truth.

At the same time he was being presented with the dark side of the Technocracy, more and more he began questioning why he was doing the things he was doing. There was no dramatic incident, no one great horror that made him reject the Technocracy, if there had been he might have written it off as an isolated incident. Instead it was the planned abduction of a relative of a Reality Deviant that was the last straw, he'd seen worse in his day, but somehow he just couldn't go on.

Instead of co-operating with the abduction he quietly contacted the Reality Deviant in question and persuaded him to run away with his sister. John Smith defected shortly after, taking with him a large quantity of archival materials.

Oddly enough the Traditions mages were somewhat sceptical of his claims, so they subjected him to some intense mind-scans. Though even after that they didn't entirely trust him, but he was obviously a very useful asset so they decided to find a good place to send him...

Starting Build

5 Background Points – Avatar 5
2 Background Points + 3 BP – Arcane 5
5 BP – Library 5
8 BP – Arete 3
5 BP – Willpower 10

XP

Starting - 152 XP

XP Expenditure

4 XP – Strength to 2
4 XP – Stamina to 2
4 XP – Charisma to 2
24 XP – Perception to 3
24 XP – Arete to 4
21 XP – Mind to 4
18 XP – Correspondence to 2
18 XP – Entropy to 2
14 XP – Subterfuge to 5
3 XP – Streetwise to 1
10 XP – Lore (Technocracy) to 5
3 XP – Investigation to 3
3 XP – Enigmas to 3
1 XP – Computers to 2
1 XP – Law to 2