INTACT Ship and Mecha Recognition Guide

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This is a brief review of your training, pilots. This is a standardized warship chart customized with most relevant ship types and notes of importance. This is not a complete list

Legate Augustus Stark, INTACT Intelligence Section Chief


Solar Federation Navy

Ares-class Assault Carrier
Threat Level: S Image
Combining the power of a battleship with the airwing of a fleet carrier, the Ares-class assault carrier is a fleet flagship built only in small quantities. Bristling with anti-capital and anti-suit ordnance, this ship is designed to survive even a full squadron's attacks. Fortunately, it is on our side.

Norway-class Battleship
Threat Level: A Image
The SFN mainline battleship is designed for leading smaller fleets and providing a heavy anti-capital ship strike capability. It was built to take into account modern mobile suit tactics, and thus carries more anti-suit weaponry and superior targeting compared to the previous generation of battleships, at the cost of only marginal increases in firepower. Combined with the large air wing, a Norway-class is a tough target for even an elite suit squadron.

Rio De Janeiro-class Cruiser
Threat Level: C Image
The smallest vessels in SFN use to carry fighters, these ships are the core of the SFN fleet. Though capable of limited independent operations, they generally serve as battleship escorts and as mainline anti-pirate forces. They have been mass-produced, and the design has been extremely refined. The Rio De Janeiro-class has few weaknesses, but no true strengths.

London-class Heavy Cruiser
Threat Level: B Image
Vessels such the SFS Calais are heavy cruisers designed for long-range unsupported operations. They have large stores and fuel capacity, as well as a scaled down version of the battleship drive system and weapon emplacements. These ships also have superior sensors and ECM system compared to the rest of the fleet, as well as large suit hangars. Unfortunately, the armor on the London-class is fairly weak for its size, and they must rely on ECM and superior range to survive a capital ship onslaught.

Jane Tanner-class Destroyer
Threat Level: D Image
A simple escort craft built to serve as a guard against pirates and light craft, this class is easily outmatched by any cruiser, and is not durable enough to stand up to the attacks of an INTACT-level squadron. However, these little ships are designed for intercepting fast moving missiles and Raptor drones, and even the main armament is designed for anti-suit use.

Cortes-class Landing Ship
Threat Level: D Image
Commonly used for major assaults, this class is built for aerospace operations and landing large quantities of troops on the ground. It is design to provide ground support, and has limited anti-air cover, so mobile suit escorts are required.

Condor-class Heavy Dropship
Threat Level: E Image
This shuttle is carried on most INTACT vessels, and is quite tough for its size. When the SFMC needs to get somewhere fast, it turns to these armed shuttles. They require air cover or active Mirage fields to survive a drop in a combat zone.

Solar Federation Mobile Weapons

Class I

Otrera
Concept: Generalist Grunt Suit
Melee: 1
Firepower: 2
Defences: 2
Speed: 2
Special: 0

Atalanta
Concept: High Speed Interceptor
Melee: 1
Firepower: 2
Defences: 1
Speed: 3
Special: 0

Perseus
Concept: Heavy Support Frame
Melee: 0
Firepower: 3
Defences: 3
Speed: 1
Special: 0

Class II

Medea
Concept: Aerospace Supremacy suit
[1]
Rank: 2 (10 points)
Melee: 2
Firepower: 3
Defences: 2
Speed: 2
Special: 1 (Aleph matrix)

Odysseus
Concept: Electronic Attack Mobile Suit
[2]
Rank: 2 (10 points)
Melee: 1
Firepower: 2
Defences: 2
Speed: 2
Special: 3 (Scarlet Curtain ECM field)

Eris
Concept: Very High Speed Interceptor
[3]
Rank: 2 (10 points)
Melee: 2
Firepower: 2
Defences: 1
Speed: 4
Special: 1 (Aleph Matrix)

Telamon
Concept: Long Range Fire Support
[4]
Rank: 2 (10 points)
Melee: 1
Firepower: 4
Defences: 2
Speed: 2
Special: 1 (Aleph Matrix)

Class III

Silver Seraph Stealth Mobile Suit
The Seraph is an unsolicited design from the mysterious Seraphim organization of such excellent performance that they were immediately accepted into INTACT service.
Points: 14

Melee: 3 [Beam Saber]
Firepower: 3 [Beam Rifle]
Defences: 3
Speed: 4
Special: 1 [Aleph Matrix]

Garuda Interceptor Mech
The Garuda is Glakurant Technology's newest mass-production suit. A derivative of the prototype Kataimachi, it is specifically designed for the physical robustness of Engos. As such it can achieve exceptional speeds.
Points: 15

Melee: 3 [Arc Cutter]
Firepower: 2 [Pulse Cutter]
Defences: 3
Speed: 6
Special: 1 [Supercapacitor]

Psoglav Line Mech
A sturdy, close-in combat machine, the Psoglav was designed as a collaborative effort between the Engo houses of Auram, Jienn, and Lefaus for general use in the SolFed Fleet. Trading firepower for armor and close-in weaponry, the Psoglav should typically be deployed with ECM support.
Points:15

Melee: 4 [Large Arc Cutter]
Firepower: 2 [Pulse Cutter]
Defenses: 4
Speed: 4
Special: 1 [Aleph Matrix]
Iapetus mobile suit

Iapetus Stealth Mobile Suit
One of the more recent models to come out of the Nivium Aerospace, the Iapetus is a high-end stealth attacker. The short-range electromotive shotgun is often supplemented by a long-range railgun sniper rifle for precision fire.
Points: 14

Melee: 2 [Beam Saber]
Firepower: 3 [Electromotive Shotgun]
Defences: 3
Speed: 4
Special: 2 [Aleph Matrix, Mirage Field]







League of Outer Stars Fleet

Hawkings-series System Dominance Vessel
Threat Level: A image
Only a handful of these expensive and powerful warships have been produced at core League worlds and they serve as much of a propaganda role as they do a military one. Having a relatively heavy weapons load for a League design and a commensurate decrease in mobile doll capacity they are clearly meant to be a counter to our Norway battleships. In case of any war with the League, these craft can be expected to lead any offensives.

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A standard Seyfert-series FOV

Seyfert-series Forward Operations Vessel
Threat Level: C
The standard 'cruiser' warship of the League of Outer Stars, these warships have served to protect the League for the past decade. Relatively austere, by Solar standards they are lightly armed with only two beam turrets for anti-ship firepower. However, their onboard Raptor bays are impressively spacious, and any Seyfert loaded with INTACT-equivalent upgraded mobile doll models should be treated as a Class B threat. Production standardization has allowed for a surprisingly large number of these ships to be constructed and new hulls continue to enter service.

Newton-series Local Defense Vessel
Threat Level: D image
The first mass-produced warship to serve the league, the Newton is a simple yet robust warship. Equipped with three small Raptor bays it can effectively patrol local space or support larger ships, though its lack of anti-ship firepower makes them easy prey for warships. Like most League ships, Newtons have a high degree of automation for non-critical functions and they regularly operate with only 20 crew. Their lack of endurance generally ties them to fixed bases or fleet resupply craft.

Kepler-series Interface Strike Craft
Threat Level: C image
A somewhat uncommon transatmospheric warship primarily used for League landing operations, the Kepler serves a unique role in the League military. While not as capable in space combat as the Seyfert, the Kepler interface strikers can maneuver aerodynamically and deploy mobile dolls in atmosphere. The development of this ability has been of great concern to Federation High Command and any sightings of Kepler-series craft should be reported immediately.

Pirates and Local Militias

Supercarrier Defiance
Threat Level: S Image
Only three of these monster warships were completed by the Space Independence Alliance during the war; two (including the original Enteebee ) were destroyed near the end of the war and the third, the Defiance, jumped out of Sol to an unknown destination. There are intermittent reports of its movement, though no INTACT task force has been able to track this ship down.
If sighted, do not engage. Retreat, report immediately and await further orders.

Assault Carrier Enteebee Threat Level: S Image
This ship you know all too well. The technology is years beyond our best designs, especially in terms of the AI systems and the jump drive, which is unlike even our best prototype drives. The mobile suit group is on par with our best. If this technology gets into wider circulation, I don't need to tell you the effects...


Kilimanjaro-class Battleship
Threat Level: B Image
The principle battleship of the SFN in the System War, the Kilimanjaro-class was a dreaded silhouette for the rebels and a symbol of Federation power afterward. With the commissioning of new Ares class battleships, the old warhorse was sold off to allied states. While a bit outdated, the Kilimanjaro-class is still a battleship capable of holding its own. Mobile Suit teams should engage these vessel only in a coordinated attack.

Liberator-class Battleship
Threat Level: B Image
The last design of rebel battleship was fortunately built in small numbers, but most those not destroyed fled to unoccupied space. These vessels quite simple outclass anything less than a modern League or SFN battleship, and are legendary for taking a pounding and shredding cruisers easily. While the Liberator is less of a threat to mobile suits than to capital ships, it should not be underestimated. A linear flak cannon is no less deadly for its age, and these ship have plenty of them.

Los Angeles-class Cruiser
Threat Level: C Image
Widely viewed as the best cruiser of the System War, the Los Angeles-class remains a viable cruiser to this day. It's replacement remains controversial, and upgraded models continue to be built for states throughout known space. It is well-armed and reasonably armored, but it has a less-efficient power system that hampers its endurance and maximum speed.


Beluga-class Submarine
Threat Level: C Image
Built in limited numbers by the White Rose Kingdom for sea patrol, this design has been used by a number of other states, and the SFN is designing an improved version. The aquatic environment plays to these ships, and makes them dangerous against non-optimized ships. Using the ocean as a heat sink lets them mount deadly beam weaponry and supercavitating flak arrays. It is relatively slow and lacks agility, however.

Astute-class Battleship
Threat Level: D Image
An old ship of the line from the era prior to the System War, this ship is still a threat to smaller capital snips. During its era, the heavy particle turrets were amazingly destructive, but that era has long passed. It has no internal fighter bay and outdated flak guns, and is thus very weak to a mobile suit attack, as INTACT forces have demonstrated.

Fulton-class Destroyer
Threat Level: E Image
An old mass-produced destroyer from the early SFN, the Fulton-class has only a few light pulse cannons for armament. With its large cargo hold and high-speed engines, it has become more popular for piracy and smuggling than it ever was in the SFN.

Skinner-class Escort
Threat Level: E Image
The Skinner class is an old patrol ship built en-masse by the Space Independence Alliance. Lightly armed with a trio of large-caliber autocannons for mobile suit defense, their torpedoes can still pose a threat to larger ships. Obsolete in the new SolFed fleet, most of these craft were refitted with a jump drive to give them interstellar range and moved to outsystem colonies for local defense, where a substantial number eventually went rogue or were captured by pirates. As such they represent a fairly typical light pirate ship.