INTACT Mobile Weapon Recognition Guide (old)
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Solar Federation Mobile Weapons
Class I
Hylas
- Primary Operator: White Rose Kingdom
- Role: Generalist Grunt Suit
- Melee: 1
- Firepower: 2
- Defences: 2
- Speed: 2
- Special: 0
Hylas Gunner
- Primary Operator: White Rose Kingdom
- Role: Fire Support Suit
- Melee: 0
- Firepower: 3
- Defences: 2
- Speed: 2
- Special: 1 (Extended Range)
Class II
Otrera
- Role: Generalist Grunt Suit
- Primary Operator: Solar Fleet, Solar Army, White Rose Kingdom
- Melee: 2
- Firepower: 2
- Defences: 3
- Speed: 3
- Special: 0
Atalanta
- Role: High Speed Interceptor
- Primary Operator: Solar Fleet, Solar Army
- Melee: 2
- Firepower: 2
- Defences: 1
- Speed: 5
- Special: 0
Perseus
- Role: Heavy Support Frame
- Primary Operator: Solar Army
- Melee: 0
- Firepower: 5
- Defences: 3
- Speed: 1
- Special: 1 (Extended Range)
Class III
Medea
- Role: Aerospace Supremacy suit [1]
- Primary Operator: Solar Fleet, INTACT
- Melee: 3
- Firepower: 3
- Defences: 3
- Speed: 4
- Special: 1 (Aleph matrix)
Odysseus
- Role: Electronic Attack Mobile Suit [2]
- Primary Operator: INTACT
- Melee: 2
- Firepower: 2
- Defences: 3
- Speed: 4
- Special: 3 (Scarlet Curtain ECM field)
Eris
- Role: Very High Speed Interceptor [3]
- Primary Operator: INTACT
- Melee: 2
- Firepower: 2
- Defences: 2
- Speed: 6
- Special: 2 (Aleph Matrix, Overbooster)
Telamon
- Role: Long Range Fire Support [4]
- Primary Operator: INTACT
- Melee: 1
- Firepower: 5
- Defences: 3
- Speed: 3
- Special: 2 (Aleph Matrix, Extended Range)
League of Outer Stars Mobile Weapons
Class I
Osprey
- Role: Aerospace Fighter
- Primary Operator: League of Outer Stars
- Melee: 0
- Firepower: 2
- Defences: 1
- Speed: 4
- Special: 0
Class II
Raptor Type One
- Role: Mass Production Generalist
- Primary Operator: League of Outer Stars, Rim States, Privateers
- Melee: 2
- Firepower: 2
- Defences: 1
- Speed: 4
- Special: 1 (AI Controlled)
Raptor Type Two
- Role: Mass Production Generalist
- Primary Operator: League of Outer Stars, Rim States, Privateers
- Melee: 2
- Firepower: 2
- Defences: 2
- Speed: 5
- Special: 1 (AI Controlled)
Eagle
- Role: Mass Production Fire Support
- Primary Operator: League of Outer Stars, Rim States, Privateers
- Melee: 0
- Firepower: 3
- Defences: 3
- Speed: 2
- Special: 2 (AI Controlled, Long Range Targeting)
Class III
Raptor Hi-MAT
- Role: Limited Production Generalist
- Primary Operator: League of Outer Stars
- Melee: 3
- Firepower: 2
- Defences: 2
- Speed: 5
- Special: 2 (AI Controlled, Reflex Boost)
Zodiac Union Mobile Weapons
Class II
Type One
- Role: Mass Production Generalist
- Primary Operator: Zodiac Union, Rim States, Privateers
- Melee: 2
- Firepower: 1
- Defences: 1
- Speed: 5
- Special: 1 (AI Controlled)
Type Two
- Role: Mass Production Generalist
- Primary Operator: Zodiac Union, Rim States, Privateers
- Melee: 1
- Firepower: 2
- Defences: 2
- Speed: 4
- Special: 1 (AI Controlled)
Class III
Type Three
- Role: C-Type Generalist
- Primary Operator: League of Outer Stars
- Melee: 3
- Firepower: 4
- Defences: 3
- Speed: 5
- Special: 3 (Squad Command Core, Bit System, Flash Field)