INTACT Mobile Weapon Recognition Guide (old)

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Solar Federation Mobile Weapons

Class I

Hylas

Primary Operator: White Rose Kingdom
Role: Generalist Grunt Suit
Melee: 1
Firepower: 2
Defences: 2
Speed: 2
Special: 0

Hylas Gunner

Primary Operator: White Rose Kingdom
Role: Fire Support Suit
Melee: 0
Firepower: 3
Defences: 2
Speed: 2
Special: 1 (Extended Range)

Class II

Otrera

Role: Generalist Grunt Suit [1]
Primary Operator: Solar Fleet, Solar Army, White Rose Kingdom
Melee: 2
Firepower: 2
Defences: 3
Speed: 3
Special: 0

Atalanta [2]

Role: High Speed Interceptor
Primary Operator: Solar Fleet, Solar Army
Melee: 2
Firepower: 2
Defences: 1
Speed: 5
Special: 0

Perseus [3]

Role: Heavy Support Frame
Primary Operator: Solar Army
Melee: 0
Firepower: 5
Defences: 3
Speed: 1
Special: 1 (Extended Range)

Class III

Medea

Role: Aerospace Supremacy suit [4]
Primary Operator: Solar Fleet, INTACT
Melee: 3
Firepower: 3
Defences: 3
Speed: 4
Special: 1 (Aleph matrix)

Odysseus

Role: Electronic Attack Mobile Suit [5]
Primary Operator: INTACT
Melee: 2
Firepower: 2
Defences: 3
Speed: 4
Special: 3 (Scarlet Curtain ECM field)

Eris

Role: Very High Speed Interceptor [6]
Primary Operator: INTACT
Melee: 2
Firepower: 2
Defences: 2
Speed: 6
Special: 2 (Aleph Matrix, Overbooster)

Telamon

Role: Long Range Fire Support [7]
Primary Operator: INTACT
Melee: 1
Firepower: 5
Defences: 3
Speed: 3
Special: 2 (Aleph Matrix, Extended Range)

Class IV

Achilles [8]

Role: Ace Use mobile suit
Melee: 4 [Beam Saber]
Firepower: 4 [Beam Rifle]
Defences: 4
Speed: 5
Special: 2 (Aleph Matrix, Bit System)

Kuromin [9]

Role: Special Operations
Melee: 4 [Twin Beam Sabers]
Firepower: 3 [Beam Rifle]
Defences: 3
Speed: 5
Special: 4 (Aleph Matrix, Adaptive Mirage Field, Bit System, Demolition Charges)

League of Outer Stars Mobile Weapons

Class I

Osprey

Role: Aerospace Fighter
Primary Operator: League of Outer Stars
Melee: 0
Firepower: 2
Defences: 1
Speed: 4
Special: 0

Class II

Raptor Type One

Role: Mass Production Generalist
Primary Operator: League of Outer Stars, Rim States, Privateers
Melee: 2
Firepower: 2
Defences: 1
Speed: 4
Special: 1 (AI Controlled)

Raptor Type Two

Role: Mass Production Generalist
Primary Operator: League of Outer Stars, Rim States, Privateers
Melee: 2
Firepower: 2
Defences: 2
Speed: 5
Special: 1 (AI Controlled)

Eagle

Role: Mass Production Fire Support
Primary Operator: League of Outer Stars, Rim States, Privateers
Melee: 0
Firepower: 3
Defences: 3
Speed: 2
Special: 2 (AI Controlled, Long Range Targeting)

Class III

Raptor Hi-MAT

Role: Limited Production Generalist
Primary Operator: League of Outer Stars
Melee: 3
Firepower: 2
Defences: 2
Speed: 5
Special: 2 (AI Controlled, Reflex Boost)


Sagittan Union Mobile Weapons

Class I

SQ-17 'Little Bee'

Role: Recon Drone
Primary Operator: Sagittan Union, League of Outer Stars
Melee: 0
Firepower: 0
Defences: 1
Speed: 4
Special: 2 (Mirage Field, Scout Sensors)

Class II

Type One

Role: Mass Production Generalist
Primary Operator: Sagittan Union, Rim States, Privateers
Melee: 2
Firepower: 1
Defences: 1
Speed: 5
Special: 1 (AI Controlled)

Type Two

Role: Mass Production Generalist
Primary Operator: Sagittan Union, Rim States, Privateers
Melee: 1
Firepower: 2
Defences: 2
Speed: 4
Special: 1 (AI Controlled)

CMF-7 Siren

Role: C-Type Combat Frame
Primary Operator: Sagittan Union
Melee: 1
Firepower: 1
Defences: 2
Speed: 4
Special: 0

Standard CMF-7 Space Augmentation Packs

Superiority: +1 Firepower, +1 Defenses, +1 Speed, +1 Special (Gundrone System)
Ace: +1 Melee, +1 Speed, +2 Special (Gundrone System, Flash Field)
Antishipping: +1 Defenses, +3 Special (Flash Field, Heavy Antishipping Beamcannon)
Recon: +2 Speed, +2 Special (Mirage Field, Scout Sensors)


Class III

CMF-8 Undine

Role: C-Type Combat Frame
Primary Operator: Sagittan Union
Melee: 2
Firepower: 2
Defences: 2
Speed: 4
Special: 1 (Squad Command Core)

Standard CMF-8 Space Augmentation Packs

Superiority: +2 Firepower, +1 Defenses, +1 Speed, +2 Special (Gundrone System, Flash Field)
Ace: +1 Melee, +1 Defenses, +1 Speed, +3 Special (Enlarged Gundrone System, Flash Field)
Antishipping: +2 Defenses, +4 Special (Gundrone System, Flash Field, Heavy Antishipping Beamcannon)
Special Forces: +1 Firepower, +1 Speed, +4 Special (Mirage Field, ECM, Heavy Sniper Rifle)

Republic of Outremonde Mobile Weapons

Class II

MS-03S Kyrisser Fleet Type [10]

Role: MP Space Mobile Suit
Primary Operator: Outremonde Republic
Melee: 1
Firepower: 3
Defences: 3
Speed: 3
Special: 0

Class III

MS-03M2 Kyrisser Multi-Theater Type [11]

Role: Prototype Generalist Mobile Suit
Primary Operator: Outremonde Republic
Melee: 3
Firepower: 3
Defences: 4
Speed: 4
Special: 0

Space Independence Alliance (War Era)

1st-1.5th Generation

JMS-11 Huntress

Role: general purpose mobile suit (early-war)
Primary Operator: Space Independence Alliance
Melee: 1
Firepower: 2
Defences: 2
Speed: 1
Special: 0

JMS-14 Virago

Role: fast attack mobile suit (early-war)
Primary Operator: Space Independence Alliance
Melee: 1
Firepower: 2
Defences: 1
Speed: 3
Special: 0

JMS-17 Knightress

Role: general purpose mobile suit (mid-war)
Primary Operator: Space Independence Alliance
Melee: 2
Firepower: 2
Defences: 2
Speed: 2
Special: 0

2nd-2.5th Generation

JMS-20 Aleida

Role: fast attack mobile suit (mid-late-war)
Primary Operator: Space Independence Alliance
Melee: 0
Firepower: 3
Defences: 2
Speed: 5
Special: 0

JMS-21 Winged Knightress

Role: general purpose mobile suit (late-war)
Primary Operator: Space Independence Alliance
Melee: 2
Firepower: 3 (Starlight megaparticle rifle)
Defences: 2
Speed: 3
Special: 0

JMS-25 Marida

Role: limited production mobile suit
Primary Operator: Space Independence Alliance
Melee: 2
Firepower: 3
Defences: 2
Speed: 4
Special: 1

Neo-Jove