Difference between revisions of "INTACT Mobile Weapon Recognition Guide (old)"

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Line 88: Line 88:
 
:Special: 2 (Aleph Matrix, Extended Range)
 
:Special: 2 (Aleph Matrix, Extended Range)
  
 +
====Class IV====
 +
 +
'''Achilles'''
 +
:Role:  Ace Use mobile suit
 +
:Melee: 4 [Beam Saber]
 +
:Firepower: 4 [Beam Rifle]
 +
:Defences: 4
 +
:Speed: 5
 +
:Special: 2 (Aleph Matrix, Bit System)
 +
 +
'''Kuromin'''
 +
:Role:  Special Operations
 +
:Melee: 4 [Twin Beam Sabers]
 +
:Firepower: 3 [Beam Rifle]
 +
:Defences: 3
 +
:Speed: 5
 +
:Special: 4 (Aleph Matrix, Adaptive Mirage Field, Demolition Charges)
  
 
===League of Outer Stars Mobile Weapons===
 
===League of Outer Stars Mobile Weapons===
Line 140: Line 157:
  
  
===Zodiac Union Mobile Weapons===
+
===Sagittan Union Mobile Weapons===
 +
'''SQ-17 'Little Bee''''
 +
:Role:  Recon Drone
 +
:Primary Operator:  Sagittan Union, League of Outer Stars
 +
:Melee: 0
 +
:Firepower:  0
 +
:Defences: 1
 +
:Speed: 4
 +
:Special: 2 (Mirage Field, Scout Sensors)
  
 
====Class II====
 
====Class II====
 
'''Type One'''
 
'''Type One'''
 
:Role:  Mass Production Generalist  
 
:Role:  Mass Production Generalist  
:Primary Operator:  Zodiac Union, Rim States, Privateers
+
:Primary Operator:  Sagittan Union, Rim States, Privateers
 
:Melee: 2
 
:Melee: 2
 
:Firepower:  1
 
:Firepower:  1
Line 154: Line 179:
 
'''Type Two'''
 
'''Type Two'''
 
:Role:  Mass Production Generalist  
 
:Role:  Mass Production Generalist  
:Primary Operator:  Zodiac Union, Rim States, Privateers
+
:Primary Operator:  Sagittan Union, Rim States, Privateers
 
:Melee: 1
 
:Melee: 1
 
:Firepower:  2
 
:Firepower:  2
Line 163: Line 188:
 
====Class III====
 
====Class III====
 
'''CMF-8 ''Undine'''''
 
'''CMF-8 ''Undine'''''
:Role:  C-Type Generalist
+
:Role:  C-Type Combat Frame
:Primary Operator:  League of Outer Stars
+
:Primary Operator:  Sagittan Union
 
:Melee: 3
 
:Melee: 3
:Firepower:  2 + 2
+
:Firepower:  2
:Defences: 2 + 1
+
:Defences: 2
:Speed: 4 + 1
+
:Speed: 4
:Special: 1 (Squad Command Core) + 2 (Bit System, Flash Field)
+
:Special: 1 (Squad Command Core)
 +
 
 +
Standard Space Augmentation Packs
 +
:Superiority:  +2 Firepower, +1 Defenses, +1 Speed, +2 Special (Gundrone System, Flash Field)
 +
:Ace:  +1 Melee, +1 Defenses, +1 Speed, +3 Special (Enlarged Gundrone System, Flash Field)
 +
:Antishipping:  +2 Defenses, +4 Special (Gundrone System, Flash Field, Heavy Antshipping Beamcannon)
 +
:Special ForceS:  +1 Firepower, +2 Speed, +3 Special (Mirage Field, ECM, Gundrone System)
 +
 
  
  
 
[[category:More Robot Wars]]
 
[[category:More Robot Wars]]

Revision as of 18:39, 17 September 2010

Solar Federation Mobile Weapons

Class I

Hylas

Primary Operator: White Rose Kingdom
Role: Generalist Grunt Suit
Melee: 1
Firepower: 2
Defences: 2
Speed: 2
Special: 0

Hylas Gunner

Primary Operator: White Rose Kingdom
Role: Fire Support Suit
Melee: 0
Firepower: 3
Defences: 2
Speed: 2
Special: 1 (Extended Range)

Class II

Otrera

Role: Generalist Grunt Suit
Primary Operator: Solar Fleet, Solar Army, White Rose Kingdom
Melee: 2
Firepower: 2
Defences: 3
Speed: 3
Special: 0

Atalanta

Role: High Speed Interceptor
Primary Operator: Solar Fleet, Solar Army
Melee: 2
Firepower: 2
Defences: 1
Speed: 5
Special: 0

Perseus

Role: Heavy Support Frame
Primary Operator: Solar Army
Melee: 0
Firepower: 5
Defences: 3
Speed: 1
Special: 1 (Extended Range)

Class III

Medea

Role: Aerospace Supremacy suit [1]
Primary Operator: Solar Fleet, INTACT
Melee: 3
Firepower: 3
Defences: 3
Speed: 4
Special: 1 (Aleph matrix)

Odysseus

Role: Electronic Attack Mobile Suit [2]
Primary Operator: INTACT
Melee: 2
Firepower: 2
Defences: 3
Speed: 4
Special: 3 (Scarlet Curtain ECM field)

Eris

Role: Very High Speed Interceptor [3]
Primary Operator: INTACT
Melee: 2
Firepower: 2
Defences: 2
Speed: 6
Special: 2 (Aleph Matrix, Overbooster)

Telamon

Role: Long Range Fire Support [4]
Primary Operator: INTACT
Melee: 1
Firepower: 5
Defences: 3
Speed: 3
Special: 2 (Aleph Matrix, Extended Range)

Class IV

Achilles

Role: Ace Use mobile suit
Melee: 4 [Beam Saber]
Firepower: 4 [Beam Rifle]
Defences: 4
Speed: 5
Special: 2 (Aleph Matrix, Bit System)

Kuromin

Role: Special Operations
Melee: 4 [Twin Beam Sabers]
Firepower: 3 [Beam Rifle]
Defences: 3
Speed: 5
Special: 4 (Aleph Matrix, Adaptive Mirage Field, Demolition Charges)

League of Outer Stars Mobile Weapons

Class I

Osprey

Role: Aerospace Fighter
Primary Operator: League of Outer Stars
Melee: 0
Firepower: 2
Defences: 1
Speed: 4
Special: 0

Class II

Raptor Type One

Role: Mass Production Generalist
Primary Operator: League of Outer Stars, Rim States, Privateers
Melee: 2
Firepower: 2
Defences: 1
Speed: 4
Special: 1 (AI Controlled)

Raptor Type Two

Role: Mass Production Generalist
Primary Operator: League of Outer Stars, Rim States, Privateers
Melee: 2
Firepower: 2
Defences: 2
Speed: 5
Special: 1 (AI Controlled)

Eagle

Role: Mass Production Fire Support
Primary Operator: League of Outer Stars, Rim States, Privateers
Melee: 0
Firepower: 3
Defences: 3
Speed: 2
Special: 2 (AI Controlled, Long Range Targeting)

Class III

Raptor Hi-MAT

Role: Limited Production Generalist
Primary Operator: League of Outer Stars
Melee: 3
Firepower: 2
Defences: 2
Speed: 5
Special: 2 (AI Controlled, Reflex Boost)


Sagittan Union Mobile Weapons

SQ-17 'Little Bee'

Role: Recon Drone
Primary Operator: Sagittan Union, League of Outer Stars
Melee: 0
Firepower: 0
Defences: 1
Speed: 4
Special: 2 (Mirage Field, Scout Sensors)

Class II

Type One

Role: Mass Production Generalist
Primary Operator: Sagittan Union, Rim States, Privateers
Melee: 2
Firepower: 1
Defences: 1
Speed: 5
Special: 1 (AI Controlled)

Type Two

Role: Mass Production Generalist
Primary Operator: Sagittan Union, Rim States, Privateers
Melee: 1
Firepower: 2
Defences: 2
Speed: 4
Special: 1 (AI Controlled)

Class III

CMF-8 Undine

Role: C-Type Combat Frame
Primary Operator: Sagittan Union
Melee: 3
Firepower: 2
Defences: 2
Speed: 4
Special: 1 (Squad Command Core)

Standard Space Augmentation Packs

Superiority: +2 Firepower, +1 Defenses, +1 Speed, +2 Special (Gundrone System, Flash Field)
Ace: +1 Melee, +1 Defenses, +1 Speed, +3 Special (Enlarged Gundrone System, Flash Field)
Antishipping: +2 Defenses, +4 Special (Gundrone System, Flash Field, Heavy Antshipping Beamcannon)
Special ForceS: +1 Firepower, +2 Speed, +3 Special (Mirage Field, ECM, Gundrone System)