Difference between revisions of "INTACT Mobile Weapon Recognition Guide (old)"
Jump to navigation
Jump to search
m (Created page with '===Solar Federation Mobile Weapons=== ====Class I==== '''Hylas''' :Primary Operator: White Rose Kingdom :Role: Generalist Grunt Suit :Melee: 1 :Firepower: 2 :Defences: 2 :Spe…') |
m (→Class III) |
||
Line 162: | Line 162: | ||
====Class III==== | ====Class III==== | ||
− | ''' | + | '''CMF-8 ''Undine''''' |
:Role: C-Type Generalist | :Role: C-Type Generalist | ||
:Primary Operator: League of Outer Stars | :Primary Operator: League of Outer Stars | ||
:Melee: 3 | :Melee: 3 | ||
− | :Firepower: | + | :Firepower: 2 + 2 |
− | :Defences: | + | :Defences: 2 + 1 |
− | :Speed: | + | :Speed: 4 + 1 |
− | :Special: | + | :Special: 1 (Squad Command Core) + 2 (Bit System, Flash Field) |
Revision as of 22:14, 12 September 2010
Solar Federation Mobile Weapons
Class I
Hylas
- Primary Operator: White Rose Kingdom
- Role: Generalist Grunt Suit
- Melee: 1
- Firepower: 2
- Defences: 2
- Speed: 2
- Special: 0
Hylas Gunner
- Primary Operator: White Rose Kingdom
- Role: Fire Support Suit
- Melee: 0
- Firepower: 3
- Defences: 2
- Speed: 2
- Special: 1 (Extended Range)
Class II
Otrera
- Role: Generalist Grunt Suit
- Primary Operator: Solar Fleet, Solar Army, White Rose Kingdom
- Melee: 2
- Firepower: 2
- Defences: 3
- Speed: 3
- Special: 0
Atalanta
- Role: High Speed Interceptor
- Primary Operator: Solar Fleet, Solar Army
- Melee: 2
- Firepower: 2
- Defences: 1
- Speed: 5
- Special: 0
Perseus
- Role: Heavy Support Frame
- Primary Operator: Solar Army
- Melee: 0
- Firepower: 5
- Defences: 3
- Speed: 1
- Special: 1 (Extended Range)
Class III
Medea
- Role: Aerospace Supremacy suit [1]
- Primary Operator: Solar Fleet, INTACT
- Melee: 3
- Firepower: 3
- Defences: 3
- Speed: 4
- Special: 1 (Aleph matrix)
Odysseus
- Role: Electronic Attack Mobile Suit [2]
- Primary Operator: INTACT
- Melee: 2
- Firepower: 2
- Defences: 3
- Speed: 4
- Special: 3 (Scarlet Curtain ECM field)
Eris
- Role: Very High Speed Interceptor [3]
- Primary Operator: INTACT
- Melee: 2
- Firepower: 2
- Defences: 2
- Speed: 6
- Special: 2 (Aleph Matrix, Overbooster)
Telamon
- Role: Long Range Fire Support [4]
- Primary Operator: INTACT
- Melee: 1
- Firepower: 5
- Defences: 3
- Speed: 3
- Special: 2 (Aleph Matrix, Extended Range)
League of Outer Stars Mobile Weapons
Class I
Osprey
- Role: Aerospace Fighter
- Primary Operator: League of Outer Stars
- Melee: 0
- Firepower: 2
- Defences: 1
- Speed: 4
- Special: 0
Class II
Raptor Type One
- Role: Mass Production Generalist
- Primary Operator: League of Outer Stars, Rim States, Privateers
- Melee: 2
- Firepower: 2
- Defences: 1
- Speed: 4
- Special: 1 (AI Controlled)
Raptor Type Two
- Role: Mass Production Generalist
- Primary Operator: League of Outer Stars, Rim States, Privateers
- Melee: 2
- Firepower: 2
- Defences: 2
- Speed: 5
- Special: 1 (AI Controlled)
Eagle
- Role: Mass Production Fire Support
- Primary Operator: League of Outer Stars, Rim States, Privateers
- Melee: 0
- Firepower: 3
- Defences: 3
- Speed: 2
- Special: 2 (AI Controlled, Long Range Targeting)
Class III
Raptor Hi-MAT
- Role: Limited Production Generalist
- Primary Operator: League of Outer Stars
- Melee: 3
- Firepower: 2
- Defences: 2
- Speed: 5
- Special: 2 (AI Controlled, Reflex Boost)
Zodiac Union Mobile Weapons
Class II
Type One
- Role: Mass Production Generalist
- Primary Operator: Zodiac Union, Rim States, Privateers
- Melee: 2
- Firepower: 1
- Defences: 1
- Speed: 5
- Special: 1 (AI Controlled)
Type Two
- Role: Mass Production Generalist
- Primary Operator: Zodiac Union, Rim States, Privateers
- Melee: 1
- Firepower: 2
- Defences: 2
- Speed: 4
- Special: 1 (AI Controlled)
Class III
CMF-8 Undine
- Role: C-Type Generalist
- Primary Operator: League of Outer Stars
- Melee: 3
- Firepower: 2 + 2
- Defences: 2 + 1
- Speed: 4 + 1
- Special: 1 (Squad Command Core) + 2 (Bit System, Flash Field)