Difference between revisions of "INTACT Mobile Weapon Recognition Guide (old)"

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m (Created page with '===Solar Federation Mobile Weapons=== ====Class I==== '''Hylas''' :Primary Operator: White Rose Kingdom :Role: Generalist Grunt Suit :Melee: 1 :Firepower: 2 :Defences: 2 :Spe…')
 
Line 162: Line 162:
  
 
====Class III====
 
====Class III====
'''Type Three'''
+
'''CMF-8 ''Undine'''''
 
:Role:  C-Type Generalist
 
:Role:  C-Type Generalist
 
:Primary Operator:  League of Outer Stars
 
:Primary Operator:  League of Outer Stars
 
:Melee: 3
 
:Melee: 3
:Firepower:  4
+
:Firepower:  2 + 2
:Defences: 3
+
:Defences: 2 + 1
:Speed: 5
+
:Speed: 4 + 1
:Special: 3 (Squad Command Core, Bit System, Flash Field)
+
:Special: 1 (Squad Command Core) + 2 (Bit System, Flash Field)

Revision as of 22:14, 12 September 2010

Solar Federation Mobile Weapons

Class I

Hylas

Primary Operator: White Rose Kingdom
Role: Generalist Grunt Suit
Melee: 1
Firepower: 2
Defences: 2
Speed: 2
Special: 0

Hylas Gunner

Primary Operator: White Rose Kingdom
Role: Fire Support Suit
Melee: 0
Firepower: 3
Defences: 2
Speed: 2
Special: 1 (Extended Range)

Class II

Otrera

Role: Generalist Grunt Suit
Primary Operator: Solar Fleet, Solar Army, White Rose Kingdom
Melee: 2
Firepower: 2
Defences: 3
Speed: 3
Special: 0

Atalanta

Role: High Speed Interceptor
Primary Operator: Solar Fleet, Solar Army
Melee: 2
Firepower: 2
Defences: 1
Speed: 5
Special: 0

Perseus

Role: Heavy Support Frame
Primary Operator: Solar Army
Melee: 0
Firepower: 5
Defences: 3
Speed: 1
Special: 1 (Extended Range)

Class III

Medea

Role: Aerospace Supremacy suit [1]
Primary Operator: Solar Fleet, INTACT
Melee: 3
Firepower: 3
Defences: 3
Speed: 4
Special: 1 (Aleph matrix)

Odysseus

Role: Electronic Attack Mobile Suit [2]
Primary Operator: INTACT
Melee: 2
Firepower: 2
Defences: 3
Speed: 4
Special: 3 (Scarlet Curtain ECM field)

Eris

Role: Very High Speed Interceptor [3]
Primary Operator: INTACT
Melee: 2
Firepower: 2
Defences: 2
Speed: 6
Special: 2 (Aleph Matrix, Overbooster)

Telamon

Role: Long Range Fire Support [4]
Primary Operator: INTACT
Melee: 1
Firepower: 5
Defences: 3
Speed: 3
Special: 2 (Aleph Matrix, Extended Range)


League of Outer Stars Mobile Weapons

Class I

Osprey

Role: Aerospace Fighter
Primary Operator: League of Outer Stars
Melee: 0
Firepower: 2
Defences: 1
Speed: 4
Special: 0

Class II

Raptor Type One

Role: Mass Production Generalist
Primary Operator: League of Outer Stars, Rim States, Privateers
Melee: 2
Firepower: 2
Defences: 1
Speed: 4
Special: 1 (AI Controlled)

Raptor Type Two

Role: Mass Production Generalist
Primary Operator: League of Outer Stars, Rim States, Privateers
Melee: 2
Firepower: 2
Defences: 2
Speed: 5
Special: 1 (AI Controlled)

Eagle

Role: Mass Production Fire Support
Primary Operator: League of Outer Stars, Rim States, Privateers
Melee: 0
Firepower: 3
Defences: 3
Speed: 2
Special: 2 (AI Controlled, Long Range Targeting)

Class III

Raptor Hi-MAT

Role: Limited Production Generalist
Primary Operator: League of Outer Stars
Melee: 3
Firepower: 2
Defences: 2
Speed: 5
Special: 2 (AI Controlled, Reflex Boost)


Zodiac Union Mobile Weapons

Class II

Type One

Role: Mass Production Generalist
Primary Operator: Zodiac Union, Rim States, Privateers
Melee: 2
Firepower: 1
Defences: 1
Speed: 5
Special: 1 (AI Controlled)

Type Two

Role: Mass Production Generalist
Primary Operator: Zodiac Union, Rim States, Privateers
Melee: 1
Firepower: 2
Defences: 2
Speed: 4
Special: 1 (AI Controlled)

Class III

CMF-8 Undine

Role: C-Type Generalist
Primary Operator: League of Outer Stars
Melee: 3
Firepower: 2 + 2
Defences: 2 + 1
Speed: 4 + 1
Special: 1 (Squad Command Core) + 2 (Bit System, Flash Field)