Gigganger Cogmek

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Quote: "RRRUUUURRRGH." *Hsssssssssssssssss*

Age: N/A, Sex: N/A
Features: Massive 4m tall stooped form with heavy arsteel plates and glowing blue dead eyes.
Clothes: Armour with Crusade Dominion livery.

Gigangers are undead Artech constructs, with the body of a Mikealan mountain ogre fused with a heavy steel and steam exoskeleton, and powered by an enhanced geode core buried in the chest. They are common shock troops of the Jibrilite forces, and are virtually unstoppable for foes armed only with light weapons. They can even be a threat to the lighter Autoclaires, and are sometimes used as mobile heavy weapons platforms for Crusaders riding perched on their backs.

Convictions: None
Fears: None
Goals:
(P) Obey the orders of my authorized controller.

Physique: 15, Senses: 3, Intellect: 2, Ether: 0

Adrnaline:15
Focus: 3
Willpower: 2

Max Physical Stress: 35
Max Mental Stress: 7

Skill Slate: 10 points

Alertness:1
Athletics:1
Melee: 5
Firearms: 3

Traits

Physical Training III: +15 max physical stress.

Adrenal Surge – Second Wind: As a Free Action, the character can spend two adrenaline to reduce Physical Stress to max so long as Physical Stress Level is no higher than twice maximum value.

Unstoppable: This character reduces all wound effects by 1.

Massive Strikes: This character halves the physical factor of all weapons.

Immune to Pain: This character does not suffer from the Wound “Pain.”

Lumbering: This character only takes one action per round.

Large Size: AC5 to hit.

Construct: This character has no Core Ether.

Weakpoint: On a traumatic wound to the chest there is a 50% chance that the construct’s geode core will explode, destroying it in an 8d6 explosion out to 20m.

Equipment

20 DR Armour plate at 80% coverage, and Transmute resistant

Jackhammer Fists: 3d6 Physical Damage, Physical Factor:6(3), +2 to hit

Shock Arc: 2d10 Energy damage, Max Range: 25, Inflicts Shock on hit. On a successful hit can spend 1 Focus to have the Arc make another attack against another target within 25m of the previous one.

Steam Jet: 2d6 Energy Damage, Max Range: 10m. Fires automatically in the frontal arc of the Giganger the turn after the Giganger expends 3 Adrenaline. For every additional 3 Adrenaline spent the Steam Jet fires again, adding +1d6 each time, until after 15 Adrenaline it will fire for 6d6 damage, after which the Gigganger will shut down for 10 minutes to cool and recharge.


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