Gerald Ironhand
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Gerald Ironhand (Human)
Alignment: Neutral
Speed: 30
Size: Medium
Str: 18 [4]
Dex: 10 [0]
Con: 16 [3]
Int: 12 [1]
Wis: 11 [0]
Cha: 12 [1]
Class: Fighter [1] (Favored)
Health: 10 + 3 + 1 = 14
Hit Die: 1d10
Base Attack: +1
Armor Class: 10 + 0 + 5 + 3 = 18
Touch AC: 10
Fort Save: 2 + 3 = 5
Ref Save: 0 + 0 = 0
Will Save: 0 + 0 = 0
Languages: Common, Elvish
Skills per lvl: 2 + 1 + 1 = 4 *I'll do this later when I think on it more*
Climb Craft Handle Animal Intimidate Knowledge (dungeoneering) Knowledge (engineering) Profession Ride Survival Swim
Feats: 1 (human) + 1 (1st-level character) + 1 (1st-level fighter [combat only]) = 3
Shield Focus: +1 AC when wielding shields Endurance: +4 on checks and saves to resist nonlehtal damage; sleep in light or medium armor without becoming fatigued Exotic Weapon Proficiency: Sword, Bastard
Starting Wealth: 175gp (20gp remaining)
Sword, bastard (35gp)
Atk: 1 + 4 = +5 Dmg: 1d10 + 4 slashing Crit: 19-20, x2
Scale Mail (50gp)
AC Bonus: +5 Max Dex: +3 Check Penalty: -4 Max Speed: 20 Spikes added (50gp)
Shield, heavy steel (20gp)
AC Bonus: +2 + 1 = +3