Gacha Rolling

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Roll 1D100

Common (1-74)

  • Mortarhead Depot: Free Mortarhead
  • Exotics: Be it Sakuradite to Starsilver, advance economies benefit greatly from having ready supplies of exotic materials.
  • Biomedicals: The late Republic had loose laws for its elites regarding bioengineering in stark comparison to the early Republic. On myriad of worlds wild or plant life was tinkered with to create either very *helpful pharmaceuticals or the most deadly of poisons.
  • Autofactory: 10$ more to industry
  • Lighthouse: Increase intersystem travel by one hex faster
  • Ancient Fortress: Prestige for Nobles, resistance to buster cannon attacks and counts as a planetary defense unit when activated (immoble)
  • Old Cathedral: Increase power within the Church by controlling the Bishop
  • Old Space Port: Serves as refueling port.

Rare: (75-95)

  • HPG: FTL communications
  • Lost Major Cities: Lostech roll.
  • Star Patrol Wreck: Lostech roll
  • Army Depot: Teledrones division, free pacification unit
  • Enhancement Lab: 1 Augment Regiment: Equal to 5 powered armor units
  • Pleadian Steel Refinery Generates 5 P-Steel a year to upgrade durability. 5 for a battleship, 3 for escorts and 2 for Mortarhead|
  • Traunslach Corporation Warshop: Lostech roll
  • Star Patrol Medical Ship: Lostech roll, allows a save for noble character

Ultra Rare (96-100)

  • Relics: The Old Empire and Republic left behind toys that are as to lostech as lostech is to modern day tech.
  • Star Patrol Buster Cannon: Medium Range
  • Star Patrol Tactical Drive: Combines both Fusion and Field drive traits
  • Star Patrol Imperial Mortarhead
  • Star Patrol Battleship Hulk
  • Pleadeian Psi Locus: Grants Mortarhead access to Psionic attacks
  • Zeropoint Generator: Can be equipped on ship for infinite endurance
  • Plot Ticket

Exotics

  • Each extractor pulls out 1 unit per quarter. If you have 5 units you can add it to a unit to count as a improvement (limit per 1 per category of improvement)
  • Silverite: Armor
  • Sakuradite: Weapons
  • Starsilver: Mortarhead Melee
  • Nanogen: Slow HP recovery
  • Supermats: Each units adds to your trade pool, every 5 adds one to your industry pool*
  • Mercurion: Endurance

Biomedicals

  • Navi implants: Short jumps go two years
  • Monsters: attached to unit to do slick attacks and scare populations
  • Legionare pods: better durability and attack for ground units.
  • Lotus Weed: Boost to legitimacy by 2
  • Luxury Chems: Each unit adds to your trade pool, every five adds to your legitimacy pool
  • Nerve Stappler: Oppressionmeter set to yes.