Fortuna von Sauron

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Overview

Career: Navigator (Renegade House), Rank 1
Homeworld: Imperial World
Birthright: Child of the Creed
Lure of the Void: Zealot
Trials and Travails: Dark Voyage
Motivation: Pride

Details

Gender: Female
Build: Svelte
Skin: Dark
Hair: Black
Eyes: Completely Black [Mutation]
Planet of Birth: Quaddis (Paradise World)
Quirk: Aquiline Nose

Backstory

Navigators of House von Sauron are a strange and wicked sort, obsessing over the killing power of the Navigator's warp eye and indulging in experiments of warp-manipulation technology that veer towards heresy. The house survives by the inherent secrecy of the navis nobilite, such that nobody knows why the von Saurons are banned from the Navigator Quarter on Holy Terra, and continued collaboration with members of the Radical Xanthist faction of the Inquisition, providing the services of some of its kin to associates of that faction in exchange for certain concessions, such as access to juvenat treatments of the highest quality for the Novator and the services of bespoke replicae- who are brought to term as infants so as to not stunt the development of the warp eye. Nearly a third of all living von Saurons are gene-copies of the first House Novator Miranda von Sauron or one of her more successful progeny, and most who are not actively serving aboard a ship live in their modest (for Navigators) hidden fief in the Calixis Sector of the Segmentum Obscurus.

Fortuna was born on the paradise world of Quaddis, the result of a rare successful negotiated marriage by the von Saurons with an impoverished and desperate navigator family seeking to renew their fortunes with a generous dowry. Subsequently, her upbringing was comparatively modest- growing up on one of the planet's famous vineyards and having to do some actual manual labour. Raised apart from the main of the family, she grew up internalizing an orthodox view of the Imperial Creed and cared little for the strange schemes of the von Sauron Novator. Devout in a way few navis nobilite are, she would have gladly lived on in ignorance- using her abilities sparingly only to pay for a pilgrim's lifestyle, if not for a fateful voyage where she witnessed a long and terrible failure of a Geller Field.

The potential of her tainted blood unleashed. The raw stuff of the warp, that true and terrible power.

She would spend the rest of her days mastering them.

Statistics

Wounds: 13

Damage: 0
Fatigue: 0
Critical Damage: 0

Fate Points: 4

Current: 3

Insanity Points: 13

Degree of Madness: 1
Disorders: None

Corruption Points: 3

Degree of Corruption: 0
Malignancies: None

Attributes

  • Weapon Skill (WS) 25
    • Bonus: 2
    • Advances: None
  • Ballistic Skill (BS) 35
    • Bonus: 2
    • Advances: None
  • Strength (S) 30
    • Bonus: 3
    • Advances: None
  • Toughness (T) 50
    • Bonus: 5
    • Advances: Simple
  • Agility (Ag) 30
    • Bonus: 3
    • Advances: None
  • Intelligence (Int) 55 (x2)
    • Bonus: 10
    • Advances: Simple, Intermediate
  • Perception (Per) 55
    • Bonus: 5
    • Advances: Simple, Intermediate
  • Willpower (WP) 61
    • Bonus: 6
    • Advances: Simple
  • Fellowship (Fel) 30
    • Bonus: 3
    • Advances: None

Skills

  • Basic Skills
    • Common Lore (Imperial Creed) (Int)
    • Common Lore (Imperium) (Int)
    • Common Lore (War) (Int)
  • Trained Skills
    • Awareness (Per)
    • Ciphers (von Sauron) (Int)
    • Common Lore (Imperial Navy) (Int)
    • Common Lore (Navis Nobilite) (Int)
    • Forbidden Lore (Navigators) (Int)
    • Forbidden Lore (Warp) (Int)
    • Intimidate (Int)
    • Literacy (Int)
    • Navigation (Stellar) (Int)
    • Navigation (Warp) (Int)
    • Psyniscience (Per)
    • Trade (Astromancy) (Ag)
    • Scrutiny (Per)
    • Secret Tongue (Rogue Trader) (Int)
    • Secret Tongue (Navigator) (Int)
    • Scholastic Lore (Astromancy) (Int)
    • Speak Language (High Gothic) (Int)
    • Speak Language (Low Gothic) (Int)

Talents and Traits

  • Talents
    • Melee Weapon Training (Primitive)
    • Navigator
    • Pistol Weapon Training (Universal)
    • Resistance (Fear): Gain +10 bonus to Resistance Tests.
    • Unshakeable Faith: The Explorer may re-roll failed Fear Tests.
    • Sound Constitution x1
  • Traits
    • Dark Sight: A creature with this Trait sees normally even in areas of total darkness, and never takes a penalty for fighting in areas of dim or no lighting.
    • Regeneration: Creatures with this Trait heal very quickly. Each round, at the start of its turn the creature tests Toughness to remove 1 point of damage. It loses this Trait when slain.
    • Unnatural Intelligence (x2): x2 Intelligence Bonus. During Opposed Characteristic Tests, on a success, the bonus multiplier is added to the degree of success.
  • Mutations
    • Eyes as Dark as the Void (Navigator): Your eyes are completely black and without iris; you gain the Dark Sight Trait.
    • Strange Vitality (Navigator): You possess a vitality and resilience that is at odds with your physical form; wounds bleed translucent fluid and close quickly, bones knit together after being horrifically broken. You gain the Regeneration Trait.
  • From Character Creation
    • Blessed Ignorance: –5 penalty on Forbidden Lore (Int) Tests.
    • Renegades: All tests that involve interacting with the official bodies of the Imperium are at a –10 penalty.
    • Unchecked Mutation: When taking tests for mutation for gaining a new power or increasing an existing one (see page 182), his tests are Challenging (+0) rather than Ordinary (+10).

Powers

The Fruits of Corrupted Blood: +10 bonus to all tests with these powers (in addition to bonuses for being an Adept or Master). In addition, all tests by others to resist these powers suffer a –10 penalty.

Improved Powers:

  • The Lidless Stare
  • Held In My Gaze
  • Void Watcher

The Lidless Stare (Master)

Novice: The Navigator makes an Opposed Willpower Test with anyone looking into his Warp Eye. Make a single test for the Navigator and compare it to the results of each of his opponents. If the Navigator achieves more degrees of success, the opponent suffers 1d10+ the Navigator’s Willpower bonus in Energy damage. This damage is not reduced by armour or Toughness Bonus. Anyone taking damage from this power is also Stunned for 1 round as they are ripped with agony.

Using this power is taxing and inflicts a level of Fatigue on the Navigator. If the Navigator fails this Test by one degree of failure or more, he suffers two levels of Fatigue.

Adept: As above, however, the damage is increased to 2d10+ (the Navigator’s WP bonus) and the time the victims are Stunned increases to 1d5 rounds. Victims also suffer 1d5 Insanity Points.

Master: As above, with the additional effect that any creature possessing an Intelligence of 20+ suffering damage from this power must make an immediate Difficult (–10) Toughness Test or be slain. If they pass, they suffer 1d10 Insanity points rather than 1d5.

Equipment

Max Carry Weight: 45kg

Current Weight: 18kg

Combat Gear

Best Craftsmanship Hellpistol (Lucius-Pattern)

Class: Pistol
Range: 35m
RoF: S/2/–
Damage: 1d10+4 E, Pen 7
Clip 40, Rld 2 Full
Never Jams or Overheats
Weight: 4kg +10kg Backpack

Best Craftsmanship Metal Staff

Class: Melee
Damage: 1d10+I E, Pen 0
Balanced, Primitive, +10 WS
Weight: 3kg

Best Craftsmanship Xeno-Mesh Armour

Locations Covered: Arms, Body, Legs
AP: 4
Weight: 1kg

Bionics

Good Quality Cortex Implants

Grant the trait Unnatural Intelligence (×2) (see page 368) and in addition perform all the functions of a cogitator system. +10 bonus to any Literacy, Logic, or Scholastic Lore Tests.

Other Items

  • Charm
  • Emperor’s Tarot Deck
  • Micro-Bead
  • Nobilite Robes
  • Silk Headscarf

Advancement

Starting Experience

Starting Experience (500)

  • Simple Intelligence +5 (100)
  • Simple Perception +5 (100)
  • Simple Willpower +5 (100)
  • Trained Awareness +0 (100)
  • Trained Common Lore (Imperial Navy) +0 (100)

Rank 1 (6999/6999)

Session 1 (700)

  • Trained Scrutiny + 0 [Elite Advance] (300)
  • Trained Intimidate +0 (100)
  • Secret Tongue (Rogue Trader) (100)
  • Secret Tongue (Navigator) (100)
  • Ciphers (von Sauron) (100)

Session 2 (500)

  • Simple Toughness +5 (250)
  • Intermediate Perception +5 (250)

Session 3 (500)

  • Sound Constitution (200)
  • Melee Weapon Training (Primitive) (100)
  • Trained Trade (Astromancy) (100)

Session 4 (500)

  • Intermediate Intelligence +5 (250)
  • Simple Ballistic Skill +5 (250)

Rank 2 (7100/9999)

  • 1700 Unspent

Session 5 (700)
Session 6 (800)