Fleets

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Tetyis has a fleet of cruisers and battleships, three cruisers per battleship. Ship assets are split between the navy an the directorate, a all around spook outfit. The two fleets are built the same way, but have different naming conventions. The latter names all it's ships after time plus a world that begins with 's'. (Timesplitter, Timeshatter, Timeshard,…)

Daemons is a world based on genders similar to Tetyis. It has raiders and one cruiser. (Although it also has mecha – technomagical units built using inspiration, or mad science caused by the radiation from their star affecting some of the people in the system and gifting them with the ability to seemlessly weild magic and technology together.

The Aquatic Alliance, split betwene several powers. The Aquatic Domains (the latter named the former) for most of it's history did not need fleets so much. It's main role was transport, defending a logistics train, and exploring extra-universal demiplanes. The war, itself in a pocket of reality connected to the the local 'hyperspacial dimension' lasted thousands and a few less years. It's navy is based on 'fleets' of 1 superheavy, four battleships, 18 cruisers (2 sensor laden cruisers for scouting) and 256 smaller warships spluit between missle (72%) and the rest use energy weapons. Carriers are also defended by screens. (Which are rare, as they are not terribly useful.) Scores of lesser units are put into units, but lack larger units allowing them to form into fleets. Dark Phobos [lit: Dark Fear-causing Place] has it's wolfpacks – one battlecruiser or carrier and three cruisers, one being a AWACS forward scouting cruiser. Smaller experimental warhips are also used in packs. “The Desert” and it's ligher warships are purely for defense – this being part of the millennia old treaty they signed with the Domains. (Later upheld by the Alliance.) The “Telepathic Greys”? Have their shuttles and one larger ship for exploration purposes. The Coreward Trading Alliance is made up of two parts – the active alliance spread across the galactic arm where nations trade between themselves in relative peace and the 'core' worlds, worlds where the locals 'ascended' and reached enlightenment while in VR. The former wolds are defended by battleships and cruisers with lighter units used sparingly. The lighter units are normally as defense and picket ships. Individual worlds or nations have 'fleets' that are only allowed in their systems or small areas of 'territory' said nation was made up of before. The core is defended by fleets the descendants of fleets that had not been sent to defeat the Threat. (name pending. In short, replicator that act more like the borg.) A few superheavies remain but most fleets are like those above, save all systems have a defensive screen made of 'nanoships' that carry masses of nanotech and can make more out of anything. The ships are merely drives that have a spindlystructure around them – enough for the nanotech to bind to. The the orignal coreworlds sleep eternally, their populations having ascended after reaching enlightenment. (Dying after not reproducing while living in VR.) These superheavies and the 'core' fleet are eternally mindful of their mission to defend these worlds. All ships in the CTA are controlled by 'admirals', massive stations that are parcelized massive biological brains.