Finn Luchs

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Vital Statistics

Name: Finn Luchs
Player: Shrike
Allegiance: Himself
Concept: Space Piracy!
Eruption: Born a 2nd gen Nova
Nature Hotshot
Virtue: Regain WP when you survive a dangerous situation you deliberately entered.
Vice: Spend WP to resist indulging in an obvious foolhardy venture. Regain WP for taking the "hard way" when doing so has no benefits and great danger.
Quantum: 2

Quantum Pool: 70

Willpower: 7
Initiative: +18

Health

Soak

Bashing: 11 + 4 from armor
Lethal: 9 + 6 from armor
Aggravated: 1

Hit Points
• [ ]x7 Bruised: -0
• [ ]x7 Hurt: -1
• [ ]x4 Injured: -2
• [ ]x12 Crippled: -4
• [ ]x3 Incapacitated
• [ ]Dead

Attributes/Abilities

Physical (7)

Strength: 3

Might: 3
Brawl: 1
Melee: 2

Dexterity: 5 (Coordinated)

Athletics: 3
Helmsman: 5 (+3 combat flying)
Firearms: 5
Heavy Weapons: 5
Stealth: 3
Microgravity Ops: 3

Stamina: 3

Endurance: 0 + 3
Resistance: 0 + 3

Social(5)

Charisma: 5 (Cool)

Manipulation: 2

Streetwise: 3

Appearance: 4 (Handsome)

Intimidation: 1
Style: 5

Mental(3)

Wits: 3

Tactics: 3

Intelligence: 3

Engineering (Spaceship care and maintenance): 3
Linguistics: 1 (English, Chinese)

Perception: 5 (Keen)

Awareness: 3
Gunnery: 5

Backgrounds

7+23

Attunement: 5 (p141)
Node: 10 (p143)
Mentor: 3 (p.142)
Alison Shang
Spaceship: 10 (p7; Infinite Macabre)
Resources: 2

Character

Taint

Permanent Points: 0
Temporary Points: 0

M-Atts/Enhancements

M-Str 2 w/ Irresistable Force, Shockwave
M-Dex 2 w/ Catfooted, Physical Prodigy, Fast Tasks, Weapon Master
M-Sta 2 w/ Adaptability, Regeneration, Durability
M-Per 2 w/ EM Vision, Quantum Attunement
M-Int 2 w/ Mental Prodigy: Tactics + Engineering
M-Wits 2 w/ Multitasking, Unfazeable
M-App 2 w/ First Impression
M-Man 2 w/ Persuader
M-Cha 2 w/ Soothe, Commanding Presence

Powers

Forcefield L1

Rank 2 Power
2 Quantum
9 HL; Ablative
Regeneration rate: 1 HL/turn

Arsenal 1

6 x 40kg 'guns'

Blink L1

Rank 1 Power
1 Quantum
Per + Teleport (D6)

Body Modifications

Physiology (52)

Multitools (-4)
Reduce all penalties from insufficient tools by 2, to a minimum of 0
Low-Profile Dermal Plating (-12)
+4B/4L stackable soak
Redundant . . . organs? IV(-8)
+4x -2, +8x -4 HL
Enhanced Reflexes (-10)
Reduce all multiple action penalties by 1, +3 to initiative
Rangefinder (-4)
The character can precisely judge distances and velocities, reducing the difficulty of all Firearms, Heavy Weapons, and Gunnery rolls by 1. Under certain circumstances, this difficulty reduction may apply to other abilities, such as Pilot, Drive, or Athletics.
Ambidexterity (-2)
The character no longer has a dominant side period, reducing all multiple action penalties by 1 as long as attacks are being made with two weapons.
Weapon Link (-6)
A character with this enhancement reduces the difficulty of all Firearms, Heavy Weapons, or Gunnery rolls to hit a target by 1 and adds +1d to any rolls.
Vehicle Link (-6)
When linked, the character reduces the difficulty of all Drive or Pilot rolls by 1 and adds +1d to all such rolls.

Merits and Flaws

2nd Generation Nova (6)
Wanted: UN (-3)

Bonus Points

15

2nd Gen Nova (-1)
4 x Willpower (-8)
1 x Background (-1)
5 x Attunement (-5)

Nova Points

48

15 x Backgrounds (-3)
Quantum 2 (-5)
6 Attribute dots (-3)
24 Ability dots (-4)
24 XP body mods (-3)
M-Str 1 w/ Irresistable Force, Shockwave (-3)
M-Dex 1 w/ Catfooted, Physical Prodigy, Fast Tasks (-4)
M-Sta 1 w/ Adaptability, Regeneration, Durability (-4)
M-Per 1 w/ EM Vision, Quantum Attunement (-3)
M-Int 1 w/ Mental Prodigy: Tactics + Engineering (-3)
M-Wits 1 w/ Multitasking, Unfazeable (-3)
M-App 1 w/ First Impression (-2)
M-Man 1 w/ Persuader (-2)
M-Cha 1 w/ Soothe, Commanding Presence (-3)
Blink 1 (-1)
Forcefield 1 w/ Ablative (-4)
Warp Drive (-3)

The Heart for a Bullet

Size: 2
Speed: 4
Weapons: 2
Armor: 2

Experience

Chargen (+42)
Some changed upgrades (-10)
Enhanced Reflexes (-10)
Redundant Organs x4 (-8)
Hooker's Drift (4)
Warship of Elemental Evil (12)
Qops and Robbers (16)
Escape from the Qin Lagoon (16)
All Mstats from 1 to 2 (-45)
Str 2 (-4)
Weapon Master (-5)
Arsenal 1 (-6)
Melee 2 (-2)
Mentor bonus (9)
Str 3 (-8)
Makeup stuff (30)
<@MJ12> so take the +15 adventuring XP, you got +10 for downtime, and 12 for that session you missed
<@MJ12> and 14 free for miscellaneous backgrounds
<@MJ12> become (in)famous

Equipment

Plasma Pistol (Voss 22P): Acc +1, Dmg 10L [5], Range 10, RoF 1/2, Magazine 5, Conceal O, Mass 2.5
Pulse Cannon (ClinTech M-90): Accuracy +2, Damage 15L [15], Range 500, Rate 1/4, Magazine (inf), AP (3), Mass 74
Field Suit: Soak 4B/6L, Penalty -0, Mass 9, Destruction 20