Difference between revisions of "FSN Servant/Master poll"

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(Created page with 'Vote here on what you think is the best idea to handle the fact that players have both a magus and a servant.')
 
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Vote here on what you think is the best idea to handle the fact that players have both a magus and a servant.
 
Vote here on what you think is the best idea to handle the fact that players have both a magus and a servant.
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== BM's Suggestion ==
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Egotistical header choice aside...
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It's probably best to have a Master paired up with another player's Servant. This will ensure that everyone will get some play-time per session, since we have a lot of player-characters (8 according to the wiki, but there are more not listed).
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Given the nature of the game, it's highly unlikely that all the magi will work as a group, or even in the same area, at the same time. As long as it can be ensured that at least one PC per player is able to participate in a session, you can have their alternate PCs absent with little problem. While having two or more PC groups per game is often problematic, it's practically an inevitability with this number of characters. Bi-weekly alternation between two groups might solve this, assuming each 'group' consists of all the players (but might be problematic for Masters wishing to fight/interact with PCs in the other group). Having the groups divided by geographical locations seems the only non-metagame way of doing this, though modern and magical transportation renders this moot.
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This also ignores the XP debate, which is a whole other can of worms.
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It might be good to get together and discuss this in a quick-chat environment, so that we know each players preferences and requirements for their pairings. Some compromises will have to be made, obviously, which the GM can make using his veto powers.
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And that's my current take on the situation.

Revision as of 18:43, 27 June 2009

Vote here on what you think is the best idea to handle the fact that players have both a magus and a servant.


BM's Suggestion

Egotistical header choice aside...

It's probably best to have a Master paired up with another player's Servant. This will ensure that everyone will get some play-time per session, since we have a lot of player-characters (8 according to the wiki, but there are more not listed).

Given the nature of the game, it's highly unlikely that all the magi will work as a group, or even in the same area, at the same time. As long as it can be ensured that at least one PC per player is able to participate in a session, you can have their alternate PCs absent with little problem. While having two or more PC groups per game is often problematic, it's practically an inevitability with this number of characters. Bi-weekly alternation between two groups might solve this, assuming each 'group' consists of all the players (but might be problematic for Masters wishing to fight/interact with PCs in the other group). Having the groups divided by geographical locations seems the only non-metagame way of doing this, though modern and magical transportation renders this moot.

This also ignores the XP debate, which is a whole other can of worms.

It might be good to get together and discuss this in a quick-chat environment, so that we know each players preferences and requirements for their pairings. Some compromises will have to be made, obviously, which the GM can make using his veto powers.

And that's my current take on the situation.