FSN Servant/Master poll

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Vote here on what you think is the best idea to handle the fact that players have both a magus and a servant.


I'm fine with anything that doesn't get us lumped into some awkward We-Should-Be-Killing-Each-Other-But-We-Aren't-Because-Of-Cthulhu party.

As for arrangement of times, I think every effort made to have everyone available would be ideal but that if necessary, the Servants should be played by other people. Servants by definition have no worldly ties anymore. Most are caricature-like, based on historic people, and none have any background luggage - their lives began when they were summoned and they're generally not the ones deciding strategy. They should be relatively simple to farm out to whoever is in chat at any given time so long as Silence has the charsheet to hand out. This will be necessary anyway, since I'm FBH's Servant and vice versa. M.M. 02:37, 28 June 2009 (UTC)

BM's Suggestion

Egotistical header choice aside...

It's probably best to have a Master paired up with another player's Servant. This will ensure that everyone will get some play-time per session, since we have a lot of player-characters (8 according to the wiki, but there are more not listed).

Given the nature of the game, it's highly unlikely that all the magi will work as a group, or even in the same area, at the same time. As long as it can be ensured that at least one PC per player is able to participate in a session, you can have their alternate PCs absent with little problem. While having two or more PC groups per game is often problematic, it's practically an inevitability with this number of characters. Bi-weekly alternation between two groups might solve this, assuming each 'group' consists of all the players (but might be problematic for Masters wishing to fight/interact with PCs in the other group). Having the groups divided by geographical locations seems the only non-metagame way of doing this, though modern and magical transportation renders this moot.

This also ignores the XP debate, which is a whole other can of worms.

It might be good to get together and discuss this in a quick-chat environment, so that we know each players preferences and requirements for their pairings. Some compromises will have to be made, obviously, which the GM can make using his veto powers.

And that's my current take on the situation.


FBH's suggestion

Let people pick which servant they get by their own means. We don't need a huge formula for this. Just let people pick and decide among themselves.