Difference between revisions of "FBHmage"

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:Of the Loneliness of a Daughter of Machines
 
:Of the Loneliness of a Daughter of Machines
 
:Of the Plots of a Pale Witch in a Dark Tower
 
:Of the Plots of a Pale Witch in a Dark Tower
:Of Blood and Oil and Opium, Guns and Swords and Maths and Words.  
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:Of Blood and Oil and Opium, Guns and Swords and Sums and Words.  
 
:Of a war fought across the skies, A room of empty puppets and story skins, turned against their makers. Of beings who are flow through many spaces. Of struggles of the ancient dead.  Of a metal bird that carries secrets. Of the laughter of the universe. Of the music of the spheres. Of the one who hears and taps her feet. Of the great game, played to the last hand.  
 
:Of a war fought across the skies, A room of empty puppets and story skins, turned against their makers. Of beings who are flow through many spaces. Of struggles of the ancient dead.  Of a metal bird that carries secrets. Of the laughter of the universe. Of the music of the spheres. Of the one who hears and taps her feet. Of the great game, played to the last hand.  
 
:Of the hubris of the technocracy
 
:Of the hubris of the technocracy

Revision as of 19:59, 10 January 2014

It is the the year twenty fourteen, fourteen years and ten years and two years after the world was supposed to end. In London, the largest city of a small island, new chapter of the ascension war opens.

London is where the technocracy was born, and from its cold intellects laid their plans against the world. Here industry and science were pushed to heights undreamed of, from here an empire rose that spanned the globe.

All that was a long time ago. Now Britain sleeps uneasily in the technocracy's old shadow. Increasingly, people slip through the machine's fingers, finding the terrors and wonders that lie beneath the island's surface.

Dreams

Elizabeth Emington
Dreams of Cloud Skies
Of Storms and of Rain
Of Pillars of Purest Black
Of the Struggles of a Busy Man
Of the Loneliness of a Daughter of Machines
Of the Plots of a Pale Witch in a Dark Tower
Of Blood and Oil and Opium, Guns and Swords and Sums and Words.
Of a war fought across the skies, A room of empty puppets and story skins, turned against their makers. Of beings who are flow through many spaces. Of struggles of the ancient dead. Of a metal bird that carries secrets. Of the laughter of the universe. Of the music of the spheres. Of the one who hears and taps her feet. Of the great game, played to the last hand.
Of the hubris of the technocracy
Of England, Scotland and Wales
Of hope

Game information

The game is set in London and the Home Counties as a base, but can be expected to move across Britain and France at least, and likely beyond that. Expect the game to be highly mobile, so immobile backgrounds may not be that useful at first.

Stuff that's needed PC wise

1: A Verbena with a mentor
2: an Orphan
3: Stealth Skills of at least 1

Character Creation

  • By general preference of the playerbase we will be using XP Based Chargen: Mage, but note the following:
  • Arete 3 is free.
  • Talent/Skill/Knowledge distinctions are erased. Pool ability points and assign otherwise as normal. All abilities have the same cost EXCEPT Academics, Craft, Lore, Perform and Science, which are field abilities at half cost in FP and XP. The first dot of a field ability costs 2XP. Cosmology and Enochian are fields of Academics, while Subdimensions is a field of Science.
  • 56/32/24 xp for attributes. 80 xp for the pooled abilities. 65 xp for spheres. 60 'FP' xp. Some leeway will be allowed w/r/t favoured spheres - trads are political, not metaphysical, organisations.
  • Your natural foci must be clear and limited (until high arete). A +1 'marginal foci' difficulty modifier will exist for envelope-pushing. There should be relatively straightforward (though not common) circumstances under which you cannot use magick.

Hawsie Brunanburh (Andronicus) - a Verbena Twenty-third generation (There's a 1880 genealogy!) Witch of of the Brunanburh Line that fell into genteel-poverty after the First World War. Was not, despite speculation, expelled from the St. Bacchus's School for Girls for disorderly and disrespectful conduct and certainly not for a gymnasium fire.

Fernande Saussure (Peel) -

Nanri Misaka (Mal) - An Akashic novice who is good with swords. Reassigned from recent work in the realm Akiba(True) to London as a Master-to-Master favor.

An Taniwan (Exhack) - Ecstatic member of the Cult of Acceptance par excellence, a master tattoo and makeup artist campaigning for the rights and protection of sex workers. Dealing with raising a 15 year old boy while eternally 29.

Ingrid Gaskill (Yue) - Virtual Adept Reality Hacker, a legend in the hacking scene even before her Awakening. A shy, brilliant nerd in the process of reinventing herself as a confident, dangerous technomancer.

Martin Hathaway (Omegapaladin) - Scholar of modern myths recently turned Orphan mage based on encounters with changelings and unlocking secrets in Tolkien's works. Now trying to unlock secrets of crafting from a lost age

Elizabeth Emington (Norseman) - A beautiful Victorian dreamer who fell asleep in 1914 and just recently woke up. Exact age and background is hard to figure out given she thinks time is an illusion.