Difference between revisions of "FBH Fantasia"

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=Premise=
 
=Premise=
In the middle of the proud kingdom of Crondar, away from any major roads or rivers lies the village of Aldre, your home. It is a mean, small, and thoroughly unappealing place where you have been forced to spend the last almost two decades of your existence. None of you have ever fit in and now you've decided to leave. For good!
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In the middle of the proud kingdom of Crondar, away from any centres of power lies the village of Aldre, your home. It is a mean, small, and thoroughly unappealing place where you have been forced to spend the last almost two decades of your existence. If not for circumstance you might have been stuck there, but it just so happened you took up with Mia, a red headed woman who was known in the local area as a former adventurer and possible bandit. She took you in and gave you some training, told you tales and wet your appetite for adventure.
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One day, she said, she'd need your help.
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Maybe that day is today. Mia has vanished, with her house sign of an obvious struggle. Without her protection, it's only a matter of time before parents and other town authorities come down on trouble makers like you hard. It's time to leave, but not before you check out the legacy your mentor left you.
  
 
=Setting=
 
=Setting=

Revision as of 13:09, 9 March 2014

Premise

In the middle of the proud kingdom of Crondar, away from any centres of power lies the village of Aldre, your home. It is a mean, small, and thoroughly unappealing place where you have been forced to spend the last almost two decades of your existence. If not for circumstance you might have been stuck there, but it just so happened you took up with Mia, a red headed woman who was known in the local area as a former adventurer and possible bandit. She took you in and gave you some training, told you tales and wet your appetite for adventure.

One day, she said, she'd need your help.

Maybe that day is today. Mia has vanished, with her house sign of an obvious struggle. Without her protection, it's only a matter of time before parents and other town authorities come down on trouble makers like you hard. It's time to leave, but not before you check out the legacy your mentor left you.

Setting

You know little about the world, save that it is vast and there are many strange and beautiful lands that you have not seen. Aesthetically it is a somewhat anime fantasy realm.

System

This is a standard d20 + stat system.

Tasks are performed by adding a base stat to a skill. What skill and stat are added together is mostly up to the player. For instance a particularly charming priestess might roll gnosis + charisma to cast magic, while a physically inclined wizard might direct her arete by punching with strength + arete.

Base Stats

Strength:
Dexterity:
Intelligence:
Wisdom:
Charisma:
Perception:
Integrity
Constitution

You begin with 1 in every stat and may put 21 points into any stats you wish.

You also gain one bonus trait. This is a trait that describes something special about you. When you perform a task in line with a trait you gain a minus one difficulty reduction (so succeed on 5s, not 6s).

Derived Stats

Hit points: Integrity + Constitution x 3. When you run out of HP, you must roll integrity each turn to keep going
Willpower: Integrity/2. Spend WP to reroll the dice, or automatically keep going without rolling integrity.

Non-Adventuring Stats

Adventuring Stats

Magic

FBH Fantasia is a world saturated with magic. Everyone knows at least a bit. Magic is subdivided into various forms. To begin with you have two aptitudes per type, which determine what your magic can be used for and how it manifests.

Gear

You have 8 gear slots

Left Hand:
Right Hand:
Chest:
Legs:
Feet:
Head:
Rings:
Charm:

You begin without any items that give bonuses as you are poor starting adventurers. However as you progress you will gain items with further and further stat bonuses that augment your performance.