FBH's StriXern Suggestions
FBH StriXen rules suggestions
Pilot Fixes
Add half stats (round up) to relevant mecha skills
- Power: Melee/Intercept
- Grace: Skirmish/Parry
- Perception: Long Range/Defend
- Smarts: Pilot/Special (Maybe)
Skills add fully to counterbalance this
Make it clear that WP counts for mecha too.
Mecha Fixes
Classify mecha traits
Offensive traits can be: Projectiles, Beams or Missiles
Defensive traits can be: Decoys, Shields or Armour.
Projectiles punch through shields but bounce off armour
Beams burn through armour but bounce off shields.
Missiles can defeat both with two stage warheads but are heavily effected boy decoys and ECM (double bonus to defender)
Level V machines may combine two traits. So for instance the Blacklight ECM is both shield and decoy and combines the strength of both.
Pilot Traits
AI Assist: Means you can choose to score an average number of successes on a roll rather than roll. Neural Link: Adds +1 Dice to everything you do.