FBH's StriXern Suggestions

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FBH StriXen rules suggestions

Pilot Fixes

Add half stats (round up) to relevant mecha skills

Power: Melee/Intercept
Grace: Skirmish/Parry
Perception: Long Range/Defend
Smarts: Pilot/Special (Maybe)

Skills add fully to counterbalance this

Make it clear that WP counts for mecha too.

Mecha Fixes

Classify mecha traits

Offensive traits can be: Projectiles, Beams or Missiles
Defensive traits can be: Decoys, Shields or Armour.

Projectiles punch through shields but bounce off armour
Beams burn through armour but bounce off shields.
Missiles can defeat both with two stage warheads but are heavily effected boy decoys and ECM (double bonus to defender)

Level V machines may combine two traits. So for instance the Blacklight ECM is both shield and decoy and combines the strength of both.

Pilot Traits

AI Assist: Means you can choose to score an average number of successes on a roll rather than roll. Neural Link: Adds +1 Dice to everything you do.