Difference between revisions of "Element Zero"

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Revision as of 16:52, 24 October 2011

System Overview

Element Zero is a lightweight RPG ruleset for the Mass Effect universe. The following is some quick-and-dirty and probably non-systemic rule components.

All resolution is done via D20 dicepools, normally ranging from 1-6 dice.

The target number is determined by taking the item/skill/power's base target number and then applying modifiers to it, positive and negative. Correctly determining the base values is important.

The effect of each sux is variable - some things may provide more of a bonus than others.

Stats/training provide base dice pools, with some equipment adding or reducing dice pools.

Kinetic barriers = additional hit point buffer and target number penalties (deflection). Loosing shields means losing the deflection bonus.

Armor = multiplies hit points, acts as damage reduction after shields are penetrated.