Duervalden Armed Forces

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Totals


Total Upkeep: 652 Gold, 1136 Mana


2X Dwarven Stalwarts Upkeep: 26 Gold + 10 Mana

8X Duervalden Pikemen Upkeep: 24 Gold
8X Duervalden Hatchetmen Upkeep: 24 Gold
9X Duervalden Gunmen Upkeep: 27 Gold + 54 Mana
6X Duervalden Axemasters Upkeep: 90 Gold

3X Duervalden Breachers Upkeep: 45 Gold + 33 Mana
5X Duervalden Hatcheteers Upkeep: 75 Gold + 5 Mana

2X Duervalden Knights-Arcane Upkeep: 32 (16 stand-down) Gold
1X Duervalden Knights-Thaumaturge Upkeep: 34 (26 stand-down) Gold + 1 Mana

2X University Archmage Upkeep: 20 Gold + 80 Mana
3X University Masters Upkeep: 30 Gold + 60 Mana
4X University Adepts Upkeep: 12 Gold + 24 Mana

4X Falconet Battery Upkeep: 32 gold
1X Hammerer Battery Upkeep: 50 Mana

8X Djinnic Quickenings Upkeep: 40 Gold + 160 Mana
2X Djinnic Eidolons Upkeep: 30 Gold + 40 Mana
5X Djinnic Depth Lords Upkeep: 275 Mana
2X Djinnic Siegebreakers Upkeep: 40 Gold + 110 Mana

2X Destroyer Upkeep: 44 Gold + 98 Mana
2X Brig Upkeep: 10 Gold + 68 Mana
1X Dreadnaught Upkeep: 10 Gold + 74 Mana

Infantry


Duervalden Stalwarts

Cost: (Hearthguard): 200
Flame Reaver(Halberd-Sorcerous): 105
Hand Bombs
Embodied Full Plate: 60 + 100 Mana
Noble Magic: 20 Books
=565 each
Upkeep: 13 + 5 Mana


Duervalden Pikemen

Cost: (militia) 0
Adamantium Pike: 12 – 12 adamant
Lamellar: 15
=39
Upkeep: 3 Gold


Duervalden Hatchetmen

Cost (militia) 0
Bearded Axe: 35
Throwing Axe: 5
Adamantium Plated Mail: 25, 25 Adamant
Full Shield: 10
=100
Upkeep: 3 Gold


Duervalden Gunmen

Cost (militia) 0
Adamantium Casing Leadcaster: 40 + 15 Mana, 55 Adamantium
Axe: 12
Barrier Jacket: 50 Mana
=172 start
Upkeep: 3 Gold + 6 Mana


Duervalden Axemasters

Cost: (men-at-arms) 50
Battleaxe: 50
Brute Force: 50 Mana
Hand Bombs
Partial Plate: 35
Common Magic: 5 Books
=210
Upkeep: 15 Gold


Cavalry


Duervalden Breachers

Cost: (men-at-arms) 50
Axe: 12
Explodium Hand Leadcaster: 20 + 20 Mana
Plated Mail: 25
Light Shield: 5
Dire Mole Mount (Burrowing): 8 Beasts
Battle Plate: 50
Common Magic: 5 Books
=287
Upkeep: 15 Gold + 11 Mana


Duervalden Hatcheteers

Cost(men-at-arms): 50
Adamantium Axe: 12 = 12 Adamantium
Hand Leadcaster: 20 + 10 mana
Plated Mail: 25
Light Shield: 5
Djinnic Underwolf Mount (Celerity): 8 Beasts
Buffer: 50 mana
Common Magic: 5 Books
=289
Upkeep: 15 Gold + 1 Mana


Nobles


Duervalden Knights-Arcane

Cost (Knights) 200
Adamantium Bearded Axe: 35 = 35 Adamant
Throwing Axe: 5
Full Plate: 60
Full Shield: 10
Noble Magic: 20 Books
=445
Upkeep: 16 (8 stand-down)


Duervalden Knights-Thaumaturge

Cost (Knights) 200
Adamantium Halberd: 35 = 35 Adamant
Hand Leadcaster: 20 + 10 mana
Full Plate: 60
Noble Magic: 20 Books
Manticore Mount (Absurdly Lethal, Nightmare Fuel): (16)
Battle Plate: 50
=670
Upkeep: 34 (26 stand-down) + 1 Mana

Mounts


Dire Mole

A giant version of the Star-nosed mole, this creature is characterized by huge, blunt claws and its unsettling, starburst-shaped head. Duervalden Breachers use them as battle mounts for their prodigious digging ability.

Cost (Common Creatures): 8 Beasts
Abilities: 1 (Burrowing)
Upkeep: 8 Gold


Djinnic Underwolf

Normal underwolves are the pack-predators of the Underdark, long-necked canines who use their fingered paws to grip uneven stone. The University has used Alpha-ER enhancements to grow huge variants with unnatural strong backs, so that they can be easily ridden. Such creatures are impossibly nimble, and are often equipped with buffer harnesses to avoid hampering their speed.

Cost (Common Creatures): 8 Beasts
Abilities: 1 (Celerity)
Upkeep: 8 Gold


Manticore

University wranglers have managed to tame these hellish beasts for use by elite cavalry units. Resembling great, black cats with manes of spines, quilled fur, and slavering venomous jaws, these creatures are rightly feared by most sane beings. Their roars have an uncanny resemblance to enraged, feral infants, and their body is cloaked in a black miasma of acrid smoke. They are rare creatures, and those tamed in Averison are reserved for the Knights Thaumaturge.

Cost (Exotic Creatures): 16 beasts
Abilites: 2 (Absurdly Lethal, Nightmare Fuel)
Upkeep: 16 Gold


Mages


University Doctor

Cost(Archmage): 100 Books, 250 Mana (750 start)
Upkeep: 10 Gold + 40 Mana

University Master

Cost (Master): 30 Books, 150 Mana (300 start)
Upkeep: 10 Gold + 20 Mana

University Bachelor

Cost (Adept): 5 Books, 50 Mana (75 Start)
Upkeep: 3 Gold + 6 Mana


Striders


Djinnic Quickenings

Cost (Scout Striders): 50 Adamantium + 100 Gold + 200 Mana + 5 books
Ability: Celerity
Giant Leadcaster: 75 + 25 Mana
Buffer: 50 Mana
=425
Upkeep: 5 Gold + 20 Mana


Djinnic Eidolons

Cost (Golems): 130 Adamantium + 130 Gold + 400 Mana + 10 Books
Ability: Vitriolic Breath
Adamantium Giant Axe: 80 + 80 Adamantium
Barrelbombs
Battle Plate: +50 Gold
=710
Upkeep: 15 Gold + 20 Mana

Djinnic Depth Lords

Cost (Knightstriders): 100 Adamantium + 180 Gold + 350 Mana + 10 Books
Ability: Regeneration
Giant Axe: 80
Concussion Rifle (bow) 50 Gold + 100 Mana
Battle Plate: +50 Gold
=830
Upkeep: 55 Mana


Djinnic Siegebreakers

Cost (Siege Striders): 150 Adamantium + 400 Gold + 600 Mana + 15 Books
Ability: Burrowing
Explosive Shot Culverin: 200 gold + 200 Mana
Siege Plate: 100
= 1165
Upkeep: 20 Gold + 55 Mana

Skyships


Destroyer

Cost (Air Boat): 1 Levistone + 30 Gold + 30 Mana (85 start)
Explosive Shot Culivern: 200 gold + 200 Mana
Concussion Rifle: 50 Gold + 100 Mana
Barrier Cladding: 100 mana
Heavily Armed: 30 gold
Manajets: 15 mana
=780
Upkeep: 22 Gold + 49 Mana


Brig

Cost (Air Galley): 2 Levistones + 50 Gold + 75 Mana (175 start)
Concussion Rifle: 50 Gold + 100 Mana
Wood Cladding: 10 gold
Buffer Cladding: 50 mana
Increased Cargo: 15 gold
= 400
Upkeep: 5 Gold + 34 Mana


Dreadnaught

Cost (Skyship): 4 Levistones + 125 Gold + 150 Mana (375 Start)
Hammerer: 200 gold + 200 Mana
Reinforced Wood Cladding: 80 gold
Mystic Focus: 100 mana
=955
Upkeep: 10 Gold + 74 Mana

Spells


Djinnic Rift

In a massive circle of Alpha-ER letters, fueled by several mages' directly channeling mana, the Duervalden sorcerors create a large cloud of warped space high above the battlefield. This strange anomaly resembles a living cloud of fleshy, glowing pink, swarming with misshapen figures - in fact, newly-formed Djinn. Flashes of red, amber, and green dominate the cacophony of lights, as it rains a chaotic onslaught of magical energy at the directed targets within the area. A proper Shield Dome Assembly is recommended.

Level 5 Spell Cost: 125 Mana Stock: 2


Flux Burst

By aligning several sequencer chains, Duervalden mages launch chains of orange lightning at their enemies. When they come into contact with the earth (or any suitably large object), the energy combusts into an amber cascade of electricity and fire, reducing stone and metal into a liquid slag. Squads are dragged into the sinkhole, crushes as the energy dissipates and the matter solidifies once again.

Level 4 Spell Cost: 25 Mana Stock: 3


Conjure Elemental Djinn

Uses an Alpha-ER Assembly sequence to conjure a giant, combat-specialized Djinn. A large, fleshy humanoid mass, this creature radiates destructive energy while tearing into enemy lines with a nightmarish assortment of shaped natural weaponry.

Level 3 Spell Cost: 5 Mana Stock: N/A (cast on fly)

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