Duervalden Armed Forces
Totals
Total Upkeep: 652 Gold, 1136 Mana
2X Dwarven Stalwarts Upkeep: 26 Gold + 10 Mana
8X Duervalden Pikemen Upkeep: 24 Gold
8X Duervalden Hatchetmen Upkeep: 24 Gold
9X Duervalden Gunmen Upkeep: 27 Gold + 54 Mana
6X Duervalden Axemasters Upkeep: 90 Gold
3X Duervalden Breachers Upkeep: 45 Gold + 33 Mana
5X Duervalden Hatcheteers Upkeep: 75 Gold + 5 Mana
2X Duervalden Knights-Arcane Upkeep: 32 (16 stand-down) Gold
1X Duervalden Knights-Thaumaturge Upkeep: 34 (26 stand-down) Gold + 1 Mana
2X University Archmage Upkeep: 20 Gold + 80 Mana
3X University Masters Upkeep: 30 Gold + 60 Mana
4X University Adepts Upkeep: 12 Gold + 24 Mana
4X Falconet Battery Upkeep: 32 gold
1X Hammerer Battery Upkeep: 50 Mana
8X Djinnic Quickenings Upkeep: 40 Gold + 160 Mana
2X Djinnic Eidolons Upkeep: 30 Gold + 40 Mana
5X Djinnic Depth Lords Upkeep: 275 Mana
2X Djinnic Siegebreakers Upkeep: 40 Gold + 110 Mana
2X Destroyer Upkeep: 44 Gold + 98 Mana
2X Brig Upkeep: 10 Gold + 68 Mana
1X Dreadnaught Upkeep: 10 Gold + 74 Mana
Infantry
Duervalden Stalwarts
Cost: (Hearthguard): 200
Flame Reaver(Halberd-Sorcerous): 105
Hand Bombs
Embodied Full Plate: 60 + 100 Mana
Noble Magic: 20 Books
=565 each
Upkeep: 13 + 5 Mana
Duervalden Pikemen
Cost: (militia) 0
Adamantium Pike: 12 – 12 adamant
Lamellar: 15
=39
Upkeep: 3 Gold
Duervalden Hatchetmen
Cost (militia) 0
Bearded Axe: 35
Throwing Axe: 5
Adamantium Plated Mail: 25, 25 Adamant
Full Shield: 10
=100
Upkeep: 3 Gold
Duervalden Gunmen
Cost (militia) 0
Adamantium Casing Leadcaster: 40 + 15 Mana, 55 Adamantium
Axe: 12
Barrier Jacket: 50 Mana
=172 start
Upkeep: 3 Gold + 6 Mana
Duervalden Axemasters
Cost: (men-at-arms) 50
Battleaxe: 50
Brute Force: 50 Mana
Hand Bombs
Partial Plate: 35
Common Magic: 5 Books
=210
Upkeep: 15 Gold
Cavalry
Duervalden Breachers
Cost: (men-at-arms) 50
Axe: 12
Explodium Hand Leadcaster: 20 + 20 Mana
Plated Mail: 25
Light Shield: 5
Dire Mole Mount (Burrowing): 8 Beasts
Battle Plate: 50
Common Magic: 5 Books
=287
Upkeep: 15 Gold + 11 Mana
Duervalden Hatcheteers
Cost(men-at-arms): 50
Adamantium Axe: 12 = 12 Adamantium
Hand Leadcaster: 20 + 10 mana
Plated Mail: 25
Light Shield: 5
Djinnic Underwolf Mount (Celerity): 8 Beasts
Buffer: 50 mana
Common Magic: 5 Books
=289
Upkeep: 15 Gold + 1 Mana
Nobles
Duervalden Knights-Arcane
Cost (Knights) 200
Adamantium Bearded Axe: 35 = 35 Adamant
Throwing Axe: 5
Full Plate: 60
Full Shield: 10
Noble Magic: 20 Books
=445
Upkeep: 16 (8 stand-down)
Duervalden Knights-Thaumaturge
Cost (Knights) 200
Adamantium Halberd: 35 = 35 Adamant
Hand Leadcaster: 20 + 10 mana
Full Plate: 60
Noble Magic: 20 Books
Manticore Mount (Absurdly Lethal, Nightmare Fuel): (16)
Battle Plate: 50
=670
Upkeep: 34 (26 stand-down) + 1 Mana
Mounts
Dire Mole
A giant version of the Star-nosed mole, this creature is characterized by huge, blunt claws and its unsettling, starburst-shaped head. Duervalden Breachers use them as battle mounts for their prodigious digging ability.
Cost (Common Creatures): 8 Beasts
Abilities: 1 (Burrowing)
Upkeep: 8 Gold
Djinnic Underwolf
Normal underwolves are the pack-predators of the Underdark, long-necked canines who use their fingered paws to grip uneven stone. The University has used Alpha-ER enhancements to grow huge variants with unnatural strong backs, so that they can be easily ridden. Such creatures are impossibly nimble, and are often equipped with buffer harnesses to avoid hampering their speed.
Cost (Common Creatures): 8 Beasts
Abilities: 1 (Celerity)
Upkeep: 8 Gold
Manticore
University wranglers have managed to tame these hellish beasts for use by elite cavalry units. Resembling great, black cats with manes of spines, quilled fur, and slavering venomous jaws, these creatures are rightly feared by most sane beings. Their roars have an uncanny resemblance to enraged, feral infants, and their body is cloaked in a black miasma of acrid smoke. They are rare creatures, and those tamed in Averison are reserved for the Knights Thaumaturge.
Cost (Exotic Creatures): 16 beasts
Abilites: 2 (Absurdly Lethal, Nightmare Fuel)
Upkeep: 16 Gold
Mages
University Doctor
Cost(Archmage): 100 Books, 250 Mana (750 start)
Upkeep: 10 Gold + 40 Mana
University Master
Cost (Master): 30 Books, 150 Mana (300 start)
Upkeep: 10 Gold + 20 Mana
University Bachelor
Cost (Adept): 5 Books, 50 Mana (75 Start)
Upkeep: 3 Gold + 6 Mana
Striders
Djinnic Quickenings
Cost (Scout Striders): 50 Adamantium + 100 Gold + 200 Mana + 5 books
Ability: Celerity
Giant Leadcaster: 75 + 25 Mana
Buffer: 50 Mana
=425
Upkeep: 5 Gold + 20 Mana
Djinnic Eidolons
Cost (Golems): 130 Adamantium + 130 Gold + 400 Mana + 10 Books
Ability: Vitriolic Breath
Adamantium Giant Axe: 80 + 80 Adamantium
Barrelbombs
Battle Plate: +50 Gold
=710
Upkeep: 15 Gold + 20 Mana
Djinnic Depth Lords
Cost (Knightstriders): 100 Adamantium + 180 Gold + 350 Mana + 10 Books
Ability: Regeneration
Giant Axe: 80
Concussion Rifle (bow) 50 Gold + 100 Mana
Battle Plate: +50 Gold
=830
Upkeep: 55 Mana
Djinnic Siegebreakers
Cost (Siege Striders): 150 Adamantium + 400 Gold + 600 Mana + 15 Books
Ability: Burrowing
Explosive Shot Culverin: 200 gold + 200 Mana
Siege Plate: 100
= 1165
Upkeep: 20 Gold + 55 Mana
Skyships
Destroyer
Cost (Air Boat): 1 Levistone + 30 Gold + 30 Mana (85 start)
Explosive Shot Culivern: 200 gold + 200 Mana
Concussion Rifle: 50 Gold + 100 Mana
Barrier Cladding: 100 mana
Heavily Armed: 30 gold
Manajets: 15 mana
=780
Upkeep: 22 Gold + 49 Mana
Brig
Cost (Air Galley): 2 Levistones + 50 Gold + 75 Mana (175 start)
Concussion Rifle: 50 Gold + 100 Mana
Wood Cladding: 10 gold
Buffer Cladding: 50 mana
Increased Cargo: 15 gold
= 400
Upkeep: 5 Gold + 34 Mana
Dreadnaught
Cost (Skyship): 4 Levistones + 125 Gold + 150 Mana (375 Start)
Hammerer: 200 gold + 200 Mana
Reinforced Wood Cladding: 80 gold
Mystic Focus: 100 mana
=955
Upkeep: 10 Gold + 74 Mana
Spells
Djinnic Rift
In a massive circle of Alpha-ER letters, fueled by several mages' directly channeling mana, the Duervalden sorcerors create a large cloud of warped space high above the battlefield. This strange anomaly resembles a living cloud of fleshy, glowing pink, swarming with misshapen figures - in fact, newly-formed Djinn. Flashes of red, amber, and green dominate the cacophony of lights, as it rains a chaotic onslaught of magical energy at the directed targets within the area. A proper Shield Dome Assembly is recommended.
Level 5 Spell Cost: 125 Mana Stock: 2
Flux Burst
By aligning several sequencer chains, Duervalden mages launch chains of orange lightning at their enemies. When they come into contact with the earth (or any suitably large object), the energy combusts into an amber cascade of electricity and fire, reducing stone and metal into a liquid slag. Squads are dragged into the sinkhole, crushes as the energy dissipates and the matter solidifies once again.
Level 4 Spell Cost: 25 Mana Stock: 3
Conjure Elemental Djinn
Uses an Alpha-ER Assembly sequence to conjure a giant, combat-specialized Djinn. A large, fleshy humanoid mass, this creature radiates destructive energy while tearing into enemy lines with a nightmarish assortment of shaped natural weaponry.
Level 3 Spell Cost: 5 Mana Stock: N/A (cast on fly)
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