Dronestan
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The Paths
Starting Amounts
Nothing! All paths will add up to the equivalent total.
Exploration Era
Exp-1) World Type
- Hell World (Go to Exp-3)
- Various reasons exist to land on hell worlds. Habitability is not one of them.
Exp-3) Hell World
- Thousand-Year Plan (+ 100 PIP, + 100 CIP, + 100 Wealth)
- We'll make this rock terra-compatible if it takes a thousand years!
Exp-6) Precursor Relics
- Extensive (+ 250 dust, - 50 PIP)
- A few worlds have an unexpected bounty of delta dust, be in greater density to start or fortutious geology.
Exp-7) Feral Drones
- Extensive (+ 2500 fleet, + 100 Fabers)
- Extensive drone hives were almost exclusively found around red M-type stars.
Exp-8) Posthuman Footsteps
- Observation Posts (+ 100 CIP, + 10 SP, SP limit for options increased by +5)
- Posthuman seed-probes scattered all across known space and were often used as markers for development - or looted for resources.
Exp-9) Location
- Routed (+ 10 SP)
- Along a major arm.
Colonization Era
Col-1) Axis Of Colonization
- Longshot (+2,500 military, + 100 PIP, + 100 CIP, + 20 SP, +5 to SP limit go to Col-6
- Go to Col-7 afterwards for Local Affairs
Col-6D) Colonial Demographics
- Idealists (+ morale)
- Some decided to go to space to make their dreams of a better society come true
Col-6E) Backing
- Charitable Foundations (+100 CIP)
- Some Colonies were great works of philanthropy
Col-6F) Colonists
- Specialists (+100 CIP)
- Some colonies were very picky about their selection, bringing only the best
Local Events
- Warfare! (+2,500 military, go to Col-7C)
- General Veers, deploy your men
Col-7C) Warfare!
- Feral Drone Attack (+ 5,000 military +100 xenotech applications requires limited or more drone activity)
- Feral drones became a persistant and significant problem in the 20s and 30s, though attacks happened all through the years.
Breakdown Era
Break-1) Economic Upsets
- Economic Progression (+ 100 CIP, - 100 PIP)
- A natural progression seen time and time again, more educated nations move towards high-value, low-labour goods and import labour-intensive products from elsewhere.
Longshots
Break-6) Longshots, Isolated Again
- I'M BEING EATEN BY DRONES! (+ 200 PIP, +4 Logistics, + 12,500 military)
War Era and Aftermath
- Make My Own Bloc (+100 Wealth, + 10,000 military, + 300 PIP, +1 logistics, League Tech Paradigm, +5 morale, Go to War-7) *Must be UN or Longshot, negates Dust to Dust
The League
War-7A) League Politics
- Nobel War Prize (+ 400 applications, - Debt)
- The technological gap between the League and the rest of human space must be narrowed at all costs!
War-7B) League Economies
- Stalin Mode (+ 200 PIP, + 100 CIP, + 2 logistics, - doctrines, - morale)
- You'll get this planet moving, and make sure nobody can stop you - be they civilians or officers.
War-7C) League Military
- High-Tech Bullshit (+3 Global Techlevel, + 200 dust, + 300 applications)
- In a backwards place like this, the cutting edge makes you king.
War-7D) A Solomic Peace (League)
- Captured Gear (+2 GTL, - 100 PIP, may spend up to 50% of starting military on Magnate Ships and Aerospace)
- The worlds were the Magnates were pushed off of or were ceeded back during the peace negotiations often came with large piles of military equipment.
Current Era
Cur-1) The Business of Government
- Junta/Tyranny (+ 5,000 Military, + 1 logistics, + 2,500 Stockpiles, - 60 Population, - 2 Morale, ++ Security, + Secrecy and +2,500 military)
Chaotic Events
- Economic Progression (+ 100 CIP, - 100 PIP)
- A natural progression seen time and time again, more educated nations move towards high-value, low-labour goods and import labour-intensive products from elsewhere.