Drones

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Drones: Drones come in a variety of shapes and sizes to fit their various missions. Many drones are like missiles in that they are disposable and not likely to return to their mothership.
Mount Trait: Each mount scale adds 1 “rack” of drones.



Decoys: Decoy drones exist for the purpose of drawing fire that would otherwise come after their mother ship. They can also serve to make your enemy think there’s more of you than there really are or that your ship is a different class/type of vessel than it really is.


Mk99 “Footprint Magnification System”
Range: 10
Fuel Time: 6 turns
Crew: 2
ECM: good
Per Rack: 2
Power: 10 (per rack)
Mimics: Frigate 300 or 400 m signature
Cost: 20,000 guilders



Mk99L “Footprint Magnification System”
Range: 12
Fuel Time: 6 turns
Crew: 2
ECM: good
Per Rack: 2
Power: 10 (per rack)
Mimics: frigate-Cruiser class signature
Cost: 40,000 guilders



Mk104 “Footprint Magnification System”
Range: 12
Fuel Time: 6 turns
Crew: 2
ECM: excellent
Per Rack: 2
Power: 10 (per rack)
Mimics: frigate-battleship signature
Cost: 50,000 guilders



Wild Weasel: “Wild weasel” drones are designed to distract incoming torpedoes or throw off a ship’s targeting sensors. They more often than not are destroyed in the process but when compared to the loss of a ship and is crew it is a worthwhile sacrifice.



“Deceiver” class wild weasel
Range: 8
Fuel Time: 4 turns
Crew: 2
ECCM: good
ECM: good
Per Rack: 2
Power: 10
Cost: 20,000 guilders



“Satesh” class wild weasel
Range: 8
Fuel Time: 4
Crew: 2
ECM: excellent
ECCM: excellent
Per Rack: 2
Power: 10
Cost: 30,000 guilders



Whiskers: “whiskers” are drones designed to enhance the sensor range of a starship. They are effectively cheap disposable recon drones.



“Spy 1” class whisker
Range: 12
Fuel Time: 8 turns
Crew: 2
ECM: good
ECCM: good
Per Rack: 2
Power: 10
Cost: 10,000 guilders



“Sniffer” class whisker
Range: 14
Fuel Time: 6 turns
Crew: 2
ECM: excellent
ECCM: excellent
Per Rack: 2
Power: 10
Cost: 18,000 guilders



“Hound” class whisker
Range: 15
Fuel Time: 8 turns
Crew: 2
ECN: excellent
ECCM: excellent
Per Rack: 2
Power: 10
Cost: 25,000 guilders