Difference between revisions of "Drago Nax"

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(Created page with '==Drago Nax== ===Ego=== :Sleeve: Arachnoid :Implants: Access Jacks, Basic Mesh Inserts, Cortical Stack, Cyberbrain, Enhanced Vision, Lidar, Mnemonic Augmentation, Radar, Extra …')
 
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Line 3: Line 3:
 
===Ego===
 
===Ego===
 
:Sleeve:  Arachnoid
 
:Sleeve:  Arachnoid
:Implants: Access Jacks, Basic Mesh Inserts, Cortical Stack, Cyberbrain, Enhanced Vision, Lidar, Mnemonic Augmentation, Radar, Extra Limbs (6 Legs/Arms), Pneumatic Limbs
 
 
:Background: Infolife  
 
:Background: Infolife  
 
:Faction:  Mercurial
 
:Faction:  Mercurial
Line 11: Line 10:
  
 
:Cognition:  15
 
:Cognition:  15
:Coordination: 30  
+
:Coordination: 25 + 5 [30]
 
:Intuition:  15
 
:Intuition:  15
:Reflexes:  30
+
:Reflexes:  20 + 10 [30]
 
:Savvy:  10
 
:Savvy:  10
:Somatics: 25
+
:Somatics: 15 + 15 [30]
 
:Willpower:  10
 
:Willpower:  10
  
Line 21: Line 20:
 
:Moxie: 6
 
:Moxie: 6
 
:Lucidity: 20
 
:Lucidity: 20
:Durability: 40
+
:Durability: 55
:Wound Threshold: 8
+
:Wound Threshold: 11
:Death Rating:  80
+
:Death Rating:  110
 
:Trauma Threshold: 4  
 
:Trauma Threshold: 4  
 
:Insanity Rating: 40
 
:Insanity Rating: 40
Line 44: Line 43:
 
===Current Morph Stat Mods===
 
===Current Morph Stat Mods===
 
:Cognition:   
 
:Cognition:   
:Coordination: +2
+
:Coordination: +5
 
:Intuition:   
 
:Intuition:   
:Reflexes:   
+
:Reflexes:  +10
 
:Savvy:   
 
:Savvy:   
:Somatics:  +10
+
:Somatics:  +15
 
:Willpower:   
 
:Willpower:   
 
:Armor:  
 
:Armor:  
Line 54: Line 53:
 
====COG skills====
 
====COG skills====
  
:Interfacing 85
+
:Interfacing 60
:Academics (Nano/Phys/Engi) 75
+
:Academics (Nano) 60
 +
:Academics (Phys) 60
 +
:Academics (Engi) 60
 +
:Interest (Pre-Fall Movies) 60
 
:Profession (Squad Tactics) 75
 
:Profession (Squad Tactics) 75
  
 
====COO Skills====
 
====COO Skills====
  
:Infiltration 90
+
:Infiltration 55 + 5 [60]
:Kinetic Weapons 99 [100]
+
:Kinetic Weapons 75 + 5 [80]
  
 
====INT Skills====
 
====INT Skills====
  
:Perception 85
+
:Perception 70
:Art (Speech) 75
+
:Art (Speech) 60
 
:Language (English) 85 [Native]
 
:Language (English) 85 [Native]
  
 
====REF Skills====
 
====REF Skills====
  
:Fray 90
+
:Fray 70 + 10 [80]
:Free Fall 70
+
:Free Fall 50 + 10 [60]
  
 
====SAV Skills====
 
====SAV Skills====
  
:Networking (@) 70
+
:Networking (@) 60
  
 
====SOM Skills====
 
====SOM Skills====
  
:Freerunning 85
+
:Climbing 22 + 15 [37]
 +
:Freerunning 45 + 15 [60]
 +
:Unarmed Combat 50 + 15 [65]
  
 
====WIL Skills====
 
====WIL Skills====
Line 88: Line 92:
 
===Morph===
 
===Morph===
  
 +
:Access Jacks
 +
:Basic Mesh Inserts
 +
:Cortical Stack
 +
:Cyberbrain
 +
:Enhanced Vision {+20 to Perception Vision}
 +
:Lidar
 +
:Mnemonic Augmentation
 +
:Radar
 +
:Extra Limbs (6 Legs/Arms)
 +
:Pneumatic Limbs {+20 Freerunning Tests, +1d10 unarmed damage}
 
:T-Ray Emitter
 
:T-Ray Emitter
:Heavy Combat Armor w/ chameleon coating
+
:X-Ray Emitter
 +
:Heavy Combat Armor w/ chameleon coating {16/16}
 
:360 Vision
 
:360 Vision
:Fractal Digits
+
:Fractal Digits {+20 COO for fine manipulation}
 
:Nanoscopic Vision
 
:Nanoscopic Vision
:Traction Pads
+
:Traction Pads {+30 to climb test}
:Magnetic System
+
:Magnetic System {+30 when magnetic holding}
 
:Weapon Mount
 
:Weapon Mount
 
:Taggants
 
:Taggants
Line 100: Line 115:
 
:Fixers
 
:Fixers
 
:Specialized Hive x3
 
:Specialized Hive x3
:Reflex Boosters
+
:Reflex Boosters {+10 Reflex, +1 speed}
:Neurachem I
+
:Neurachem I {+1 speed, activated}
 
:Radiation Sense
 
:Radiation Sense
 
:Electric Sense
 
:Electric Sense
:Enhanced Hearing
+
:Enhanced Hearing {+20 to Perception Hearing}
 
:Direction Sense
 
:Direction Sense
:Anti-Glare
+
:Anti-Glare  
 +
:Structural Enhancement {+10 DUR}
 +
:Hardened Skeleton {+5 DUR, +5 SOM}
 +
:Medichines
 +
:Nanophages
 +
:Oracles {+10 to Investigation Tests, +30 to mem-related tests}
  
  
 
===Gear===
 
===Gear===
Credits: 17,600
+
Credits: 1,150
  
 
:Submachine Railgun x2 w/ 4 boxes of regular ammo
 
:Submachine Railgun x2 w/ 4 boxes of regular ammo
 
:Assault Railgun w/ 4 boxes of regular ammo
 
:Assault Railgun w/ 4 boxes of regular ammo
 
:Heavy Automatic Railgun w/ 4 boxes of regular ammo
 
:Heavy Automatic Railgun w/ 4 boxes of regular ammo
 +
:Smartlink x4 {+10 to Attack test for weapon mounted on}
 
:Spindle & Climber
 
:Spindle & Climber

Revision as of 20:28, 1 August 2010

Drago Nax

Ego

Sleeve: Arachnoid
Background: Infolife
Faction: Mercurial
Muse: Badlife
XP:


Cognition: 15
Coordination: 25 + 5 [30]
Intuition: 15
Reflexes: 20 + 10 [30]
Savvy: 10
Somatics: 15 + 15 [30]
Willpower: 10


Moxie: 6
Lucidity: 20
Durability: 55
Wound Threshold: 11
Death Rating: 110
Trauma Threshold: 4
Insanity Rating: 40
Initiative: 90
Damage Bonus: 4
Speed: 2
Motivations: + AI Rights
Stress: 0
@-Rep: 30
I-Rep: 10
R-Rep: 10
Real World Naivete
Social Stigma (AGI)
Ambidexterity x3 (2 legs and weapon mount)
Danger Sense
Adaptability

Current Morph Stat Mods

Cognition:
Coordination: +5
Intuition:
Reflexes: +10
Savvy:
Somatics: +15
Willpower:
Armor:

COG skills

Interfacing 60
Academics (Nano) 60
Academics (Phys) 60
Academics (Engi) 60
Interest (Pre-Fall Movies) 60
Profession (Squad Tactics) 75

COO Skills

Infiltration 55 + 5 [60]
Kinetic Weapons 75 + 5 [80]

INT Skills

Perception 70
Art (Speech) 60
Language (English) 85 [Native]

REF Skills

Fray 70 + 10 [80]
Free Fall 50 + 10 [60]

SAV Skills

Networking (@) 60

SOM Skills

Climbing 22 + 15 [37]
Freerunning 45 + 15 [60]
Unarmed Combat 50 + 15 [65]

WIL Skills

Morph

Access Jacks
Basic Mesh Inserts
Cortical Stack
Cyberbrain
Enhanced Vision {+20 to Perception Vision}
Lidar
Mnemonic Augmentation
Radar
Extra Limbs (6 Legs/Arms)
Pneumatic Limbs {+20 Freerunning Tests, +1d10 unarmed damage}
T-Ray Emitter
X-Ray Emitter
Heavy Combat Armor w/ chameleon coating {16/16}
360 Vision
Fractal Digits {+20 COO for fine manipulation}
Nanoscopic Vision
Traction Pads {+30 to climb test}
Magnetic System {+30 when magnetic holding}
Weapon Mount
Taggants
Scouts
Fixers
Specialized Hive x3
Reflex Boosters {+10 Reflex, +1 speed}
Neurachem I {+1 speed, activated}
Radiation Sense
Electric Sense
Enhanced Hearing {+20 to Perception Hearing}
Direction Sense
Anti-Glare
Structural Enhancement {+10 DUR}
Hardened Skeleton {+5 DUR, +5 SOM}
Medichines
Nanophages
Oracles {+10 to Investigation Tests, +30 to mem-related tests}


Gear

Credits: 1,150

Submachine Railgun x2 w/ 4 boxes of regular ammo
Assault Railgun w/ 4 boxes of regular ammo
Heavy Automatic Railgun w/ 4 boxes of regular ammo
Smartlink x4 {+10 to Attack test for weapon mounted on}
Spindle & Climber