Douze Vlieden
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Overview
The Charming Nano who Entertains.
- Tier: 1
- Effort: 1
- XP: 0
Background
- Ports and Plugs: Power through acquisition and body modification.
- Charming Connection: You convinced one of the other PCs to tell you what he was doing.
- Nano Connection: You trained for a time with a group of Aeon Priests, and they still look upon you with fondness.
- Entertainer Connection: One PC is your worst critic; your abilities don't work for him/her.
Statistics
- Might 7, Edge 0
- Speed 9, Edge 0
- Intellect 20, Edge 1
Skills
- (Specialized) Pleasant Social Interaction
- (Trained) All Social Interactions except Coercion, Intimidation
- (Trained) Mind-Affecting Esoteries/Special Abilities
- (Trained) Numenera Training
Special Abilities
- (Ability) Hedge Magic (1 intellect)
- (Ability) Onslaught (1 intellect)
- (Enabler) Levity
- (Enabler) Personable
- (Enabler) Practiced With Light Weapons
Drawbacks and Inabilities
- (Drawback) Poor at Studying (Knowledge tasks +1 step)
- (Drawback) Weak Will (Resisting mental effects +1 step)
Cyphers (Limit 3)
- Buff: Handheld (Level 3): A large, light synth tube with glowing symbols. When attached and activated, adds 3 points to might pool for ten minutes.
- Cure: Consumable (Level 3): An eroded metal flask of oil with colored markings. When ingested, cures disease of level 3 or lower.
- Enhancement: Consumable (Level 5): A slime with colored markings. When implanted, the user becomes trained in persuasion. The effect lasts one hour.
Belongings
- 2 Shins
- Backpack
- Book (Numenera)
- Clothing, designed to be flashy and gaudy.
- Light Bladed Weapon: Rapier, soaked in glow ink.
- Musical instrument: Jingling bells affixed to clothing.
- Oddity: