Chikara Mira

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Personal

Name: Chikara Mira
Age: 27
Stability: {Person: ,Ideology:The Cult/Esoteric Transhumanism, Place: , Possession: }

Mechanical

Statistics

HP: 37
Stress: 40?
Move: 8
Luck: 100
Pools: {Insight: , Vigour: , Moxie: , Flex: }
Credit Rating:

==Characteristics== 480

Str 85
Dex 55
Int 40
Con 80
App 50(COST HALF)
Pow 60
Siz 85
Edu 50

Skills

Format: Skill: [Base value]+[Spent Skill points]+[Related bonus]=[Total Value]
80 points generally, 2700 for "related to being a velvet fist" (x2 edu x2 str)

Accounting 05
Acting 05
Anthropology 01
Appraise 05
Archaeology 01
Charm 15+35=50
Climb 20
Computer Use 05
Demolitions 01
Disguise 05
Diving 01+30+00=31
Drive Auto 20+10+00=30
Electrical Repair 10
Electronics 01
Fast Talk 05
First Aid 03
History 05
Intimidate 15+50+00=65
Jump 20
Language (Japanese) (Own) 50
Law 05
Library Use 20
Listen 20
Locksmith 01
Mechanical Repair 10
Medicine 01
Natural World 10
Navigate 10
Occult 05+15+00=20
Operate Heavy Machinery 01
Persuade 10+15+00=25
Psychoanalysis 01
Psychology 10
Ride 05
Slight of Hand 10
Spot Hidden 25+15+00=40
Stealth 20+15+00=35
Survival [ ] 10+00+00=00
Swim 20+10+00=30
Track 10+30+00=40


Dodge 28+20+00=48
Fighting [Brawl] 25+50+00=75
Fighting [Axe] 15+20+10=45
Fighting [Sword] 20+00+10=30
Firearms [Handgun] 20+25+00=45
Firearms [Rifle] 25+00+00=25
Throw 20+20+00=40


Mythos 50+00+00=00




Fighting [Others] XX+00+10 (non-Brawl)
Firearms [Others] XX+00+00

Equipment

TBD

Magic

Become Spectral O
• Cost: 1 magic point per round of duration; 1D4 Sanity points
• Casting time: 1 round
Hides the caster from mundane observers by shifting his or her body into a parallel dimension, termed by sorcerers as “Limbo”. The caster and their personal possessions become invisible to all but spirit senses. Sight and hearing remain attuned to the material plane but with a distant, less distinct character, as if a cold mist surrounds them. The caster can move normally. The spell’s effect lasts for 1 round per magic point invested.
Becoming spectral carries an inherent danger: extradimensional creatures can sense the presence of a spectral body and engage in spirit or magical attack. Generally, failing a Luck roll, the spectral character may come to attention of a spirit who may elect to observe, pursue, or attack; such spirits typically have POW equal to (2D6+4 ×5)”. Of course, opportunities to present more powerful and cunning opponents are possible.

Character Creation Spending

270 "Velvet fist of the Cult"
50 Brawl; 50 Intimidate; 35 Charm; 20 Dodge; 20 Sword; 25 Handgun; Spot Hidden 15; Stealth 15; 20 Throw; 10 Track
80 General
30 Diving; 10 Drive Auto; 15 Occult; 10 Swim; 15 Persuade