Cat Who Walks Through Walls

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Character Information

Background: The Cat Who Walks Through Walls, was the moniker given to infamous cat burglar who operated in the area, who specialized in stealing from the very wealthy and very powerful. Her key to the success, was not sticking around in one place to long, thus she was always on the move till a year ago. She fell into a group of a robin hood types and despite herself stuck around (if only to follow the handsome leader) and was riding high in the local underworld as a group that got things done. That changed till they got tip the Guild was shipping slaves out of a warehouse to some shady types that rumored to sell them to the Fae.

The group decided to liberate the slaves and some of the wealth in the warehouse, and using the knowledge from their informant, they hit the time they were reasonably certain it would be not guarded. It turned out to be a trap by the local magistrate, who had hired a small army to deal with the group who had been causing so much trouble. A burnt down warehouse, everybody but her dead, and her near dead but still surviving, she ended up exalting. Upon which she took off and managed to meet up with other lunars who gave her tats. She would of stayed but she felt a strong desire to come back, and there she did she found the source, her solar mate, a fancy princess who wants to paint a giant picture on herself to retake her land. Why?!?!


Caste: Changing Moon
Anima Power: Appear as person known to the Lunar for 1 scene, add (Essence) dice to actions assisted by trustworthiness of image.
Limit Break: Curse of the Heartless Ralson Weasel
Motivation: Be known as the greatest thief ever (or at least this Direction of Creation)
Intimacies: Ever Distant Paradise (Tsundere), Freedom (desire), Wealth (desire), Guild (loathing), Fae (hate)


Attributes

Bold Attributes are favored. +24 XP for Favored/Caste Attributes

2 XP from Bonus Points

Primary (78/80 XP)

Strength 3 (12 XP)
Dexterity 6 (45 XP) [Catlike Agility + 1]
Stamina 4 (21 XP)

Secondary (54/52 XP)

Charisma 4
Manipulation 4
Appearance 5 (+12 XP caste)

Tertiary (42/40 XP)

Perception 3
Intelligence 3
Wits 5 (+12 XP caste)

Abilities

Bold Abilities are Favored. 184/114 XP total

70 XP from bonus points

Dawn

Archery 1 (3 XP)
Martial Arts 5 (19 XP)
Melee 1 (3 XP)
Thrown 3 (9 XP)
War 0

Night

Athletics 3 (9 XP)
Awareness 3 (9 XP)
Dodge 3 (9 XP)
Larceny 5 (19 XP)
Stealth 5 (23 XP)

Zenith

Integrity 2 (5 XP)
Performance 1 (3 XP)
Presence 4 (15 XP)
Resistance 1 (3 XP)
Survival 5 (19 XP)

Twilight

Bureaucracy 0
Linguistics 2 (5 XP)
Ride 1 (3 XP)
Sail 0
Socialize 1 (3 XP)

Eclipse

Craft 1 (3 XP)
Investigation 2 (5 XP)
Lore 2 (5 XP)
Medicine 1 (3 XP)
Occult 2 (5 XP)

Charms And Knacks

9 XP per knack, 8 XP per favored charm, 10 XP for unfavored charms.

Total is 132 XP, 32 from bonus points

Knacks

  • Prey's Skin Disguise-allows taking form of human
  • Life of the Hummingbird-May take a shape temporarily without killing owner, 1 hour for any blood/1 day for 1 lethal HL
  • Deadly Beastman Transformation-Warform, +1 to all Attributes, (Essence + 4) mutation points
  • Beast-Power Concentration-May take warform without changing out of human shape

Charms

Dexterity

  • 1st Dexterity Excellency-+1 dex for 1 roll per 1m spent
  • Instinct-Driven Beast Movement-increases movement speed by 100% for every 4m spent
  • Flawless Dexterity Focus-may purchase Dexterity specialties, 1 free Dex specialty

Manipulation

  • 1st Manipulation Excellency-+1 Manip for 1 roll per 1m spent
  • False Burrow Pursuit-4m, if Lunar succeeds on a Manip + Presence roll make one random detail seem extremely important to target
  • Mask of White Jade-2m, attempts to see if the Lunar is lying automatically fail (must spend +1wp if used against charms)
  • Butterfly Eyes Defense-3m, opponents believe Lunar is perfectly defending unless they spend WP/succeed at a Per+Awareness roll at diff of Lunar's Manip

Wits

  • 1st Wits Excellency-+1 Wits for 1 roll per 1m spent
  • The Spider's Trap Door-Supplements action to conceal something, concealed object/person becomes undetectable to mundane senses.
  • Thieving Magpie Prana-Instantly conceal an object for 3m
  • Many-Pockets Meditation-Put up to (Essence) objects in Elsewhere for 2m.

Martial Arts

  • Terrestrial Bloodline Integration-Terrestrial Martial Arts Charms cost 4 XP per.

Night Breeze Style

Usable with all lightweight thrown weapons. Cannot use armor.

  • Crosswind Offense-spend 1 or more motes to eliminate cover penalties at a 1-1 ratio
  • Shepherd the Leaf-3m, doubles onslaught penalty of target
  • Leaf on the Breeze Rhythm-1m, 1wp, lasts for (Martial Arts) actions, may reestablish surprise without cover or concealment. Adds +1d to attempts to reestablish surprise if could be done normally.
  • Night Breeze Form-5m Scenelong, adds (Martial Arts) to stealth rolls
  • Katabatic Leap Defense-3+m, character leaps back (Martial Arts) yards in response to an attack. Each additional 1m adds (Martial Arts) yards to the distance, to a maximum of (Essence x Martial Arts) yards. If the leap takes the character out of range, the attack automatically misses (unless the attack is perfect or suffers no ranged penalties).

Virtues and Willpower

Willpower 7 (22 XP from BP)

Virtues

26/28 spent, +2 for other things

Compassion: 2 (4 XP)
Conviction: 4 (14 XP)
Temperance: 2 (4 XP)
Valor: 2 (4 XP)

Backgrounds

21 XP for Backgrounds

Lunar Tattoos (Free)
Artifact 2: Tattoo Moonsilver Silken Armor (+3B/5L soak), 6 XP
Special Power-tattoos may change color and patterning, disguising the artifact as mundane tattoos
Artifact 1: Tattoo Moonsilver Sling of Deadly Prowess (throw things like they were launched fron a sling!)
Speed 5, Accuracy +3, Damage +4L, Rate 2, Range 250
Reputation 2 (master thief)
Solar Bond 2

Intimacies

Essence

Essence 3 (16 XP)

Personal Essence: 17/17
Peripheral Essence: 36/42

Bonus Points

160/160 spent

==XP Tracker==
4/4
Episode 1: Start of a journey 4xp