Carlton Venz
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- Race: Half-elf
- Class: Wizard
- Alignment: Chaotic Neutral
- Background: Criminal
- Origin – Crime Syndicate Mage
- Personality Trait – I tend to eschew tact when I don't feel I need it.
- Ideal – Anarchy: The world needs to admit it's not a just place (Chaotic)
- Bond – My counterpart is out there, somewhere. Wonder what she's doing...
- Flaw – Sometimes, the money is just too good.
- Feature – Criminal Contact
Stats
HP: 9
- Hit Dice: 2
- Dice Type d6
- Size: Medium
- Speed: 30
Attributes
- Strength 8 (-1)
- Dexterity 13 (+1)
- Constitution 10 (+0)
- Intelligence 16 [15+1] (+3)
- Wisdom 12 (+1)
- Charisma 16 [14 +2] (+3)
Proficiencies
Proficiency Bonus: +2
- Skills
- Arcana (wizard)
- Insight (wizard)
- Deception (criminal)
- Stealth (criminal)
- Persuasion (half-elf)
- Investigation (half-elf)
- Saving Throws
- Intelligence
- Wisdom
- Weapons
- Dagger
- Dart
- Sling
- quarterstaff
- light crossbow
- Armour
- None
- Tools
- Playing Card Set
- Thieves' tools
- Languages
- Common
- Elvish
- Draconic
- Special
- Darkvision
- Fey Ancestry
- Skill Versatility
- Familiar, Mercury (raven)
- Enchanter
- Hypnotic Gaze
Magic
- Cantrips Known (3)
- Friends
- Chill Touch
- Prestidigitation
- Spell Save DC: 13
- Spell Attack Mod: +5
Spell Slots
- 1st Level: 4
- 2nd Level: 2
Prepared Spells (5)
- Charm Person
- Burning Hands
- Sleep
- Mage Armour
- Hold Person
- Scorching Ray
Spellbook
1st Level
- Charm Person
- False Life
- Find Familiar
- Detect Magic
- Burning Hands
- Sleep
- Identify
- Mage Armour
2nd
- Hold Person
- Scorching Ray
Equipment
- Dagger
- Arcane Focus (orb)
- Explorer's pack
- Spellbook
- crowbar
- dark common clothes with hood
- 5 gp
XP
Session 1: 300 xp
- Level 2! ()
- 10 sp
Session 2: 450 xp
Session 3: 350 xp
- Level 3! ()
- 20 gp, Wand of Animate Dead, Wand of Invisibility, Warlock Pact Blade (dagger)
Session 4: 400 xp