Carlton Venz

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Race: Half-elf
Class: Wizard
Alignment: Chaotic Neutral
Background: Criminal
Origin – Crime Syndicate Mage
Personality Trait – I tend to eschew tact when I don't feel I need it.
Ideal – Anarchy: The world needs to admit it's not a just place (Chaotic)
Bond – My counterpart is out there, somewhere. Wonder what she's doing...
Flaw – Sometimes, the money is just too good.
Feature – Criminal Contact

Stats

HP: 9

Hit Dice: 2
Dice Type d6
Size: Medium
Speed: 30

Attributes

Strength 8 (-1)
Dexterity 13 (+1)
Constitution 10 (+0)
Intelligence 16 [15+1] (+3)
Wisdom 12 (+1)
Charisma 16 [14 +2] (+3)

Proficiencies

Proficiency Bonus: +2

Skills
Arcana (wizard)
Insight (wizard)
Deception (criminal)
Stealth (criminal)
Persuasion (half-elf)
Investigation (half-elf)
Saving Throws
Intelligence
Wisdom
Weapons
Dagger
Dart
Sling
quarterstaff
light crossbow
Armour
None
Tools
Playing Card Set
Thieves' tools
Languages
Common
Elvish
Draconic
Special
Darkvision
Fey Ancestry
Skill Versatility
Familiar, Mercury (raven)
Enchanter
Hypnotic Gaze

Magic

Cantrips Known (3)
Friends
Chill Touch
Prestidigitation
Spell Save DC: 13
Spell Attack Mod: +5

Spell Slots

1st Level: 4
2nd Level: 2

Prepared Spells (5)

Charm Person
Burning Hands
Sleep
Mage Armour
Hold Person
Scorching Ray

Spellbook

1st Level

Charm Person
False Life
Find Familiar
Detect Magic
Burning Hands
Sleep
Identify
Mage Armour

2nd

Hold Person
Scorching Ray

Equipment

Dagger
Arcane Focus (orb)
Explorer's pack
Spellbook
crowbar
dark common clothes with hood
5 gp

XP

Session 1: 300 xp

Level 2! ()
10 sp

Session 2: 450 xp

Session 3: 350 xp

Level 3! ()
20 gp, Wand of Animate Dead, Wand of Invisibility, Warlock Pact Blade (dagger)

Session 4: 400 xp