Caestus Pax

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Caestus Pax
Concept: Egotistical Superman
Nature: Bravo
Motivation: Do good and kick some ass while looking good.

Attributes: 7/5/3 + 21 (Physical/Social/Mental)
Abilities: 23 + 18

Strength: 3 + 3 (Mighty)
Mega-Strength: 5 (Precision, Shockwave, Thunderclap)

Brawl 3 + 2
Might 3 + 2

Dexterity: 4 + 2 (Speedy)
Mega-Dexterity: 5 (Rapid Strike, Fast Tasks, Enhanced Movement)

Martial Arts 3 + 2 (While Flying + 1)
Athletics 3 + 2

Stamina: 3 + 3 (Unflagging)
Mega-Stamina: 5 (Durability, Hardbody, Adaptability, Regeneration, Resiliency x 2)

Endurance 5

Charisma: 2 + 2 (Cool)
Mega-Charisma: 1 (Commanding Presence)

Command 1
Etiquette 2 + 1

Manipulation: 2 + 1

Streetwise 2

Composure: 4 + 2 (Intimidating)
Mega-Composure: 1 (Taint Resistance)

Intimidation 3

Resolve: 2 + 3 (Determined)
Mega-Resolve: 1 (Psychic Shield)

Resistance 2

Intelligence: 2 + 1
Mega-Intelligence: 1 (Tactical Prodigy)

Science (Quantum Physics) 1
Linguistics 0 + 2 (English, Chinese, Arabic)

Wits: 2 + 4 (Cunning)
Mega-Wits: 3 (Quickness x 2, High-End EM Scan)

Awareness 1 + 1
Rapport 0 + 2
Biz 0 + 1
Tactics 0 + 2

Willpower: 13

Backgrounds: 7 + 15

Eufiber 5
Node 3 (12 Q/Turn)
Resources 4
Backing (T2M) 5
Influence 5

Bonus Points: 15

2 Quantum (-14)
1 Specialty (-1)

Taint: 5 (+2 from Q6)

Aberrations: Hairless, Overconfidence

Nova Points: (248 + 6)

-15 NP: Quantum +3
-3 NP: 15 Background Pts
-3 NP: 18 Ability Dots
-7 NP: 21 Attribute Dots
-63 NP: 21 Mega-Attribute Dots (M-Str 5, M-Dex 5, M-Sta 5, M-Cha 1, M-App 1, M-Per 3, M-Wits 2, M-Int 1)
-33 NP 11 Enhancements
-42 NP: Kinetic Mastery 6 (Telekinesis, Kinetic Burst (Sphere), Imprison, Kinetic Bolt (Blast), Shield, Kinetic Strike (Claws)) (Mastery 1)
-9 NP: Armor 3
-15 NP: Invulnerability (Kinetic Energy) 3
-30 NP: Hypermovement (Flight) 6 (Mastery 1)
-18 NP: Flight 6
-8 NP: 10 Extra Maimed HLs, 3 extra Bruised HLs
-8 NP: +8 Quantum Pool

Soak: 12B/6L/6A (Sta 6) + 10B/10L/10A (M-Sta 5) + 9B/9L (Armor 3) + 5B/5L (Eufiber 5) = 36B/30L/12A (when Hardbody is active)
+24B/24L Shield
+18B/18L/18A vs. Kinetic Energy

Quantum: 6

Quantum Pool: 40

Powers:

Kinetic Strike- +12L damage to all melee attacks, turns attack damage lethal
Kinetic Burst- Range 120 km, Area 360m, Damage 36B, Die Pool 12 + [5]
Kinetic Bolt- Range 120 km, Damage [24] + 24L/36B, Die Pool 12 + [5]
Shield- +24B/24L soak
Telekinesis- Move lifted objects at 120 m/action, Damage [22] + 24B, Lift 6,400 tons
Imprison-Might rating equal to 4*(12d + [2]), can inflict damage as clinch for 1Q more
Flight-Speed 64 m/action (w/o EM/HM), 384 m/action (w/EM), 496 m/action (w/HM), 2,976 m/action (w/EM/HM)
Hypermovement-Noncombat flight speed 6,000 km/h (Mach 4.8), 36,000 km/h (Mach 28) with EM, +12 damage to melee strike.

Health Levels:
Bruised (-0) x 8
Hurt (-1) x 2
Injured (-1) x 2
Wounded (-2) x 2
Maimed (-3) x 16
Crippled (-4) x 11
Incapacitated x 11
Dead