BoringPodPeopleLongshots

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Final Stats 480 population 100 fabricators 400 PIP 400 CIP 230 wealth 150 delta dust 12,625 military +150 applications ++morale +shipbuilding +fleet doctrines

History Paths What First? A1) Origins Pioneers (+60 pop) Some people petitioned the posthumans with the pure spirit of adventure. With no frontiers left on Earth, only longshots could satisfy the human drive for exploration and discovery.

A2) Colonists Baseline (+60 pop) Not just transgenes sought their destiny in the depths of space. 120 Pop

A3) Destination Hell World (+morale) The worst homes demand that everyone do their duty and strain their back. 120 Pop +morale

What Next? B1) Early History Knuckle Down (+60 pop, +100 PIP) Quietly establishing infrastructure and the new generation is an unglamorous but vital activity. +180 Pop +100 PIP +morale

B2) Later History Bright Idea (+100 CIP, +100 applications) Once things are up and running effort can be put into getting concepts from the laboratory to the factory. +180 Pop +100 PIP +100 CIP +100 applications +morale

What Now? C1) Political Stance Keep On Keeping On (+60 pop, +10 SP) It's the 100th year since founding and we still haven't gone crazy. Pretty good for the neighbourhood. +240 Pop +100 PIP +100 CIP +100 applications +morale +10 SP

C2) Economic System The Middling Classes (+100 CIP, +50 wealth, +50 applications) Some more developed economies have a population of skilled (and better paid) workers. +240 Pop +100 PIP +200 CIP +50 wealth +150 applications +morale +10 SP

C3) Military Doctrine Able Spacemen (+shipbuilding, +fleet doctrines) A focus on a solid and reliable fleet is key to defence in the depths of space. +240 Pop +100 PIP +200 CIP +50 wealth +150 applications +morale +10 SP +shipbuilding +fleet doctrines

Chaotic Events Pod People (+60 pop, -100 wealth) All longshots with significant population owe it to early exowomb usage, but some have continued this policy and expanded the relevant infrastructure. +300 Pop +100 PIP +200 CIP -50 wealth +150 applications +morale +10 SP +shipbuilding +fleet doctrines

25SP

8SP> +80 Wealth 
6SP> +30 Population
1SP>+125 Military

10SP> +1 Morale +330 Pop +100 PIP +200 CIP

+30 wealth

+150 applications +125 Military ++morale +10 SP +shipbuilding +fleet doctrines


Shipbuilding 1 Ground Construction 0 Crude Aerospace Naval Armour III? Ground Armour III? Naval Propulsion IV Crude Electrothermal Fundamentals Early Railgun Fundamentals All derived applications for Early Railgun Early Laser Fundamentals Crude Missile Fundamentals Belted Armour Depleted Uranium Armour Naval Fusion Drives Craft Combustion Drives Naval Fusion Powerplants Craft Fission Powerplants Jumpdrives I