Blooddeth

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Vital Statistics

CODENAME: BLOODDETH
Alias: Steve Leibovitz
Allegiance: Independant
Concept: His Soul is a Pouch (Filled with Guns)
Eruption: Erupted while playing Pauldrons and Pouches
Nature Hotshot/Cynic
Virtue: Regain WP when you survive a dangerous situation you deliberately entered.
Vice: Spend WP to take advantage of a lucky break (rather than dismissing it due to clearly being a trap/a worse choice/etc). Regain WP if doing so puts you into a worse situation later.
Quantum: 3

  • Quantum Pool: 25

Willpower: 4 (16 vs Fear)

Health

• [ ]x20 Bruised: -0
• [ ]x7 Hurt: -1
• [ ]x18 Injured: -2
• [ ]x17 Crippled: -4
• [ ]x21 Incapacitated
• [ ]Dead

Combat

Attacks

Quantum Attacks

Defense

Soak (Aggravated/Lethal/Bashing): 14A/34L/48B

w/3A/18L/29B (Natural Soak)
w/0L/0B (Quantum Powers)
w/9A/16L/19B (Equipment and Body Modifications)

Attributes/Abilities/Megas

Physical (7)

Strength: 7 + 2 + 3 (Barbarian)

Brawl 6
Might 3
Melee 5
Mega Strength [4] (Cog of War, Demolitions)

Dexterity: 7 (Commando)

Firearms 6 (Dual Wielding +3)
Athletics 5 (Dodging +3)
Drive 5
Heavy Weapons 6 (Dual Wielding +3)
Mega Dexterity [2] (Weapons Master)

Stamina: 7 + 2 (Terminator)

Resistance 5
Endurance 5
Mega Stamina [4] (Regeneration, I'll Be Back, Resilience [2], Robust)

Social (3)

Charisma: 1
Manipulation: 1
Appearance: 5 (Manly)

Intimidation 6 (Animals +1, Psions +2)
Style 3

Mental (5)

Wits: 3

Tactics 3 (Unsubtle Tactics +3)

Intelligence: 3

Engineering (Armaments) 3 (Gun Maintenance +3)

Perception: 1 + 1

Awareness 3

Backgrounds

18 Backgrounds (1 BP, 2 NP)

  • Wealth: 5
  • Sanctum: 5 (Asteroid Base in the Jovian Trojans)
  • Citizenship: 1 (Citizen of AMERICA)
  • Allies: 1
  • Device: 4 (Nova Portable Tank Laser)
  • Device: 5 (Nova Portable 90mm Mortar)

Quantum

Fear Invulnerability [2] - (They shall know no fear.)

+12 WP versus Fear

Arsenal [3] - (He never runs out of ammo.)

  • Oversize Extra
  • Versatile Extra
  • Bottomless Reserves Extra

Luck [1] - (Nothing can kill the Blooddeth!)

Character

Merits

  • Brawl Prodigy: Blooddeth can deliver one last punch regardless of the consequences, even if his arm is cut off or paralyzed, or even if he's killed. His fists do not know fear.
  • Firearms Prodigy: Blooddeth can aim a gun without actually looking at the target or holding the grip. This allows him to shoot people who are behind him without turning or aim a gun locked into the hands of a dead man to take down an approaching enemy.
  • Heavy Weapons Prodigy: Blooddeth fire any heavy weapon, even if it doesn't have a grip or firing mechanism. He could just as easily rip the gun out of a tank and shoot it as he could use the gun he used to disable it.
  • Intimidation Prodigy: Blooddeth reflexively intimidates anyone who can see his face. Without saying anything.
  • High Pain Tolerance: All HLs are considered -0. Pain is just weakness leaving the body.
  • Determinator: Adds +1 to Stamina for the purposes of resisting Stun. Treats Incap as -6 wound penalty. Other effects not really relevant.

Flaws

  • Feeble Perception: Eyepatches are badass.

Taint

Permanent Points: 14
Temporary Points: 0

+3 Social Difficulty

Aberrations:

  • Bulging Muscles (High): Looks like he could deadlift a whole mountain and has to eat fields of cattle to sustain his insane protein needs.
  • Diet (Iron, High): Has to actually eat the equivalent of a dump truck in refined metal every day or face imminent starvation.
  • Amnesia (High): "Who the hell are you?" - Frequently said to longtime best friend, Deadchunk.
  • Hormonal Imbalance (Rage, High): Think the angriest man on Earth with the shortest temper and the worst case of 'roid rage ever.
  • Speech Impairment (High): Manages to say something other than cliche one-liners about once or twice a day.
  • Delusions (High): Thinks he's invulnerable, that 'all the bitches' want him and that his guns never run out of ammo.
  • Schizophrenic (High): His head is literally ruled by a council of 90's antihero lookalikes, who insist that 'they are the Law' while claiming 'fuck tha police'. His mind is a terrible, conflicted place.
  • Obsessive/Compulsive Disorder (High): Whenever he's not firing them, he tends to be polishing one of his guns. God help you if you scratch them or even worse... touch them.
  • Uncontrolled Arsenal (Medium): Not bad in principle, except his Arsenal steals the guns and ammunition out of other people's hands. Especially if they're his allies.
  • Ichor (Medium): He bleeds motor oil. It's incredibly flammable, and he has no actual immunity to fire.

Body Modifications

  • Transhumnan Ascendance - (Strength, Dexterity, Stamina, Charisma, Manipulation, Appearance, Intelligence, Wits)
  • Redundant Organs [6] - (12 -3 and 12 -4 HLs.)
  • Huge - (+2 Strength, +2 Stamina, 1 -0 HL, and 1 -1 HL.)
  • Hyperdense Skeleton [2] - (+2 Unarmed Damage, halved fall damage, bones are unbreakable, +3B/2L soak.)
  • Trauma Tolerance - (Any attempts to stabilize the character when dying are at half difficulty (round down), the character takes twice as long to actually die (doubling the time intervals to resuscitate the character), and the character adds +1 to Stamina for the purposes of resisting Dazing or Stun.)
  • Rangefinder - (The character can precisely judge distances and velocities, reducing the difficulty of all Firearms, Heavy Weapons, and Gunnery rolls by 1. Under certain circumstances, this difficulty reduction may apply to other abilities, such as Pilot, Drive, or Athletics.)
  • Tough Skin - (+1B/2L soak.)
  • Scarification - (+1B/0L soak.)
  • Toxic Blood

Equipment

Armor

Vacuum Assault Suit: Soak 17B/14L/9A [hardened 8B/7L], Strength + 3/Perception + 1, +4 -0 HLs, Penalty -3, Mass 125
Pure Olaminium
Chamelon Polymer
Sensors (Thermal, EMI, Low-Light)
Flight Pack: Safe Speed 150 (120), Max Speed 250 (200), VS 1 (1.5 G acceleration), Maneuver +0, Armor 3/8 for MiniVARG pack, HLs -0 x 2/-1 x 2/-2 x 2/-4 x 2/Disabled
Chameleon Polymer

Weapons

[1] Plasma Cannon (Voss 88T): Accuracy +0, Dmg 20L [5], Range 30, Rate 5/1, Magazine 50, Burst:5, Mass 40, Min Str. 8
[1] Coilgun MG: Accuracy +1, Dmg 15L [4], Range 600, Rate 120/15, Magazine 1200, Burst:8, AP:4
[2] Anti-Tank Missile (L-K Lancer): Accuracy +0, Dmg 16L [10], Range 1,000, Rate 1, Magazine 1, AP:8, Guided, Mass 8, Min Str. 3
[2] Automatic Shotgun (L-K Sentinel Auto): Accuracy +0, Dmg 8L, Rng 30, Rate 10, Magazine 10, Conceal N, Mass 5, Min Str. 3

Devices

[1] Medium Autolaser: Accuracy +2, Damage 15L [5], Range 750, Rate 30, Magazine 90, AP:5, AA
[1] 90mm Mortar: Accuracy -2, Damage 20L [10] or as shell, Range 1,000, Rate 2, Magazine 30, Exp:5
Flechette/Buckshot: Dmg 15L [5], Rng 80, hits everything in an arc
HEAP: Dmg 20L [10], AP:10
Incendiary: Dmg 8L [8], Area:5, Incendiary (successful attack sets target on fire, doing 7L/turn until put out)
Chemical: Dmg None, Area:5, Gas Payload

Chargen

Bonus Points

15 BP

Ability Prodigy (Brawl) [3]
Ability Prodigy (Intimidation) [3]
Ability Prodigy (Firearms) [3]
Ability Prodigy (Heavy Weapons) [3]
Determinator [2]
High Pain Tolerance [5]
Allies 1 [1]
Feedble Perception [+5]

Nova Points

25 NP

Tainted Quantum 3 [4]
Tainted Mega Attributes [-6] (Strength x2, Stamina x4)
Mega Attributes [8]
Enhancements [5]
Tainted Luck 1 [-2]
Tainted Fear Invulnerability 2 [-4]
Tainted Arsenal 3 [-3]
Oversize Extra [2]
Versatile Extra [2]
Bottomless Reserves Extra [2]
Attributes [6]
Abilities [5]
Backgrounds [3]

Body Modifications

58 Bodymod XP

Redundant Organs 6 [12]
Huge [12]
Hyperdense Skeleton 2 [12]
Weapon Link [6]
Trauma Tolerance [4]
Rangefinder [4]
Tough Skin [3]
Scarification [1]
Toxic Blood [4]