Difference between revisions of "Battle Cry"

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==Ships==
 
==Ships==
 
[[Warbook: Visual Ship Identification]] <br>
 
[[Warbook: Visual Ship Identification]] <br>
Quick Reference Tables below
+
Quick Reference Table below:
 
===Standardized Imperial Warships===
 
===Standardized Imperial Warships===
'''Battleship''': 8 Armor, 12 lasers, 5 missiles, 10 shields 1ECM, 2AA, 20HP, 1 Speed (Init: 1) <br>
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'''Battleship''': 8 Armor, 12 Lasers, 5 Missiles, 10 Shields, 1ECM, 2AA, 20HP, 1 Speed (Init: 1) <br>
'''Fast Battleship''': 7 Armor, 10 Lasers, 5 Missiles, 9 Shields, 2ECM, 2AA, 17HP, 3Speed (Init 2) <br>
+
'''Fast Battleship''': 7 Armor, 10 Lasers, 5 Missiles, 9 Shields, 2ECM, 2AA, 17HP, 3 Speed (Init 2) <br>
'''Heavy Cruiser''': 4 armor  4 lasers, 3 missiles, 6 shields  2ECM, 1AA, 10HP , 3 Speed (Init 2) <br>
+
'''Heavy Cruiser''': 4 Armor, 4 Lasers, 3 Missiles, 6 Shields, 2ECM, 1AA, 10HP, 3 Speed (Init 2) <br>
'''Command Cruiser''': 3 Armor, 3 lasers, 5 missiles, 6 shields, 4ECM, 4AA, 8HP, 1 speed  (Init 2*) (Plus 1 Fleet/Squadron Command, (Give init bonus in tactical combat) <br>
+
'''Command Cruiser''': 3 Armor, 3 Lasers, 5 missiles, 6 Shields, 4ECM, 4AA, 8HP, 1 Speed (Init 2*) +1 Fleet/Squadron Command, (Give init bonus in tactical combat) <br>
'''Cavalry Cruiser''': 3 armor 3 lasers, 5 lancers, 4 shields  2ECM, 1AA, 10HP, 4 Speed (Init 2) <br>
+
'''Cavalry Cruiser''': 3 armor, 3 Lasers, 5 Lances, 4 Shields, 2ECM, 1AA, 10HP, 4 Speed (Init 2) <br>
'''Destroyer''': 0 Armor, 3/0 lasers, 0/3 missiles, 1 shield, 2ECM, 1AA, 6HP, 5 speed (Init 5) <br>
+
'''Destroyer''': 0 Armor, 3/0 Lasers, 0/3 Missiles, 1 Shield, 2ECM, 1AA, 6HP, 5 Speed (Init 5) <br>
'''Cavalry Destroyers''': 1 Armor, 2 lancers, 1 shield, 2ECM, 1AA, 6HP, 5 speed (Init 5) <br>
+
'''Cavalry Destroyers''': 1 Armor, 2 Lances, 1 Shields, 2ECM, 1AA, 6HP, 5 Speed (Init 5) <br>
'''Standard Dragoon''': ? Armor: ? Lasers ? missiles, ? shields, ?ECM ?AA, ?HP, ? Speed (Init ?) <br>
+
'''Standard Dragoon''': ? Armor: ? Lasers ? Missiles, ? Shield, ?ECM ?AA, ?HP, ? Speed (Init ?) <br>
  
 
====Non-Standard Imperial Ships including Flagships====
 
====Non-Standard Imperial Ships including Flagships====
'''Command Battleship ''Vidar''''': 8 Armor, 12 lasers, 6 missiles, 10 shields 2ECM, 2AA, 20HP, 2 Speed (Init: 2) (Plus 2 Fleet/Squadron Command, (Give init bonus in tactical combat)  <br>
+
'''Command Battleship ''Vidar''''': 8 Armor, 12 Lasers, 6 Missiles, 10 Shields, 2ECM, 2AA, 20HP, 2 Speed (Init: 2) +2 Fleet/Squadron Command, (Give init bonus in tactical combat)  <br>
'''Command Battleship ''Midas''''': 8 Armor, 12 lasers, 5 missiles, 10 shields, 1ECM, 2AA, 20HP, 1 Speed (Init: 1) +2 Fleet/Squadron Command (Spinal Cannon) <br>
+
'''Command Battleship ''Midas''''': 8 Armor, 12 Lasers, 5 Missiles, 10 Shields, 1ECM, 2AA, 20HP, 1 Speed (Init: 1) +2 Fleet/Squadron Command, (Spinal Cannon) <br>
'''''Star Doom''''': 6 Armor, 10 missiles, 5 lancers 6 shields 2ECM, 2AA, 15HP, 2 Speed (Init: 1) +3 Fleet/Squadron Command <br>
+
'''''Star Doom''''': 6 Armor, 10 Missiles, 5 Lancers, 6 Shields, 2ECM, 2AA, 15HP, 2 Speed (Init: 1) +3 Fleet/Squadron Command <br>
'''Elite Custom Dragoon''': 1 Armor: 3 Lasers 3 missiles, 3 shields, 2ECM 1AA, 5HP, 4 Speed (Init 3) <br>
+
'''Elite Custom Dragoon''': 1 Armor, 3 Lasers 3 Missiles, 3 Shields, 2ECM, 1AA, 5HP, 4 Speed (Init 3) <br>
'''Modernized Predreadnought''': 5 Armor: 10 lasers, 4 missiles, 8 Shields, 1ECM, 1AA, 15HP 1 Speed, Init 1 <br>
+
'''Modernized Predreadnought''': 5 Armor, 10 Lasers, 4 Missiles, 8 Shields, 1ECM, 1AA, 15HP, 1 Speed (Init: 1) <br>
  
 
===Jardin Ships===
 
===Jardin Ships===
'''Dreadnought''': 12 Armor, 15 points on lasers, 10 Antimatter Canoon, 15 shields 0ECM 4AA, 40HP, (Always last on init) speed 0.5 <br>
+
'''Dreadnought''': 12 Armor, 15 Lasers, 10 Antimatter Cannon, 15 Shields, 0ECM, 4AA, 40HP (Always last on Init) Speed 0.5 <br>
'''Jardin Battleship''': 8 Armor, 10 lasers, 5 Antimatter Cannon,  10 shields 1ECM, 4AA, 25HP, 1 Speed (Init: 1) <br>
+
'''Jardin Battleship''': 8 Armor, 10 Lasers, 5 Antimatter Cannon,  10 Shields 1ECM, 4AA, 25HP, 1 Speed (Init: 1) <br>
'''Jardin Cruiser''': 5 armor 4 lasers, 2 Antimatter Cannon, 6 shields  2ECM, 3AA, 15P , 2 Speed (Init 2) <br>
+
'''Jardin Cruiser''': 5 Armor 4 Lasers, 2 Antimatter Cannon, 6 Shields, 2ECM, 3AA, 15P, 2 Speed (Init: 2) <br>
'''Jardin Destroyer''': 1 Armor, 2 lasers,  1 Antimatter Cannon,  2 shield, 2ECM, 2AA, 8HP, 4 speed (Init 4)
+
'''Jardin Destroyer''': 1 Armor, 2 Lasers,  1 Antimatter Cannon,  2 Shield, 2ECM, 2AA, 8HP, 4 speed (Init: 4)
  
 
===Reavers===
 
===Reavers===
'''Maurader''' 12 armor 12 lasers, 12 shields 3ECM, 1AA, 18HP, 4 Speed (Init 2) <br>
+
'''Maurader''': 12 Armor, 12 Lasers, 12 Shields, 3ECM, 1AA, 18HP, 4 Speed (Init: 2) <br>
'''Corsair''': 2 armor  5 lasers, 3 shields  1ECM, 1AA, 8HP , 4 Speed (Init 3)
+
'''Corsair''': 2 Armor, 5 Lasers, 3 Shields, 1ECM, 1AA, 8HP, 4 Speed (Init: 3)
  
 
===Rifters===
 
===Rifters===
'''Omni-Cruiser''': 3 Armor, 4 Lancers, 4 Missiles (Reload: 8) 4 Shield, 1ECM, 1AA, 10HP, 5 Speed Init 4 <br>
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'''Omni-Cruiser''': 3 Armor, 4 Lancers, 4 Missiles (Reload: 8), 4 Shields, 1ECM, 1AA, 10HP, 5 Speed (Init: 4) <br>
  
 
===Royal Ventris Starforce===
 
===Royal Ventris Starforce===
'''Heavy Battleship:''' 15 Armor, 15 Lasers (range 10), 15 Shields, 2ECM, 2AA, 15HP, 4 Speed (Init 2) <br>
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'''Heavy Battleship:''' 15 Armor, 15 Lasers (range 10), 15 Shields, 2ECM, 2AA, 15HP, 4 Speed (Init: 2) <br>
'''Assault Cruiser:''' 2 Armor 7 lasers (range 10), 5 lancers, 8 shields 2ECM, 1AA, 8HP, 4 Speed (Init 2) <br>   
+
'''Assault Cruiser:''' 2 Armor 7 Lasers (range 10), 5 Lancers, 8 Shields, 2ECM, 1AA, 8HP, 4 Speed (Init: 2) <br>   
'''Fast Destroyers:''' 0 Armor, 5 lasers (range 10), 5 shield, 2ECM, 2AA, 5HP, 8 speed (Init 4) <br>
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'''Fast Destroyers:''' 0 Armor, 5 Lasers (range 10), 5 Shields, 2ECM, 2AA, 5HP, 8 speed (Init: 4) <br>
  
 
[[Category: Space Princesses]]
 
[[Category: Space Princesses]]

Revision as of 03:33, 9 March 2015

If this system prove to be fatally flawed I reserve the right to change it.

Ship to Ship Combat

Battlemap

10 - 9 - 8 - 7 - 6 - 5 - 4 - 3 - 2 - 1 - 0 - -1 - -2 - -3 - -4 - -5 - -6 - -7 - -8 - -9 - -10

Ship Formation

Determines bonus to passive defenses if your on the same tile.
Vanguard
Central +1 defense
Rearguard +2 defense

Combat Rules

Ship captains roll their Command Values plus ship Init value (command cruisers give bonus to all ships in the fleet)
Init is rolled again every 5 turns, if ship enters range a reaction shot of who shoots first is rolled via command
Ships move and fire or fire and move, if you want to move fire and then move again, requires a command roll.
GM attack is Attack Value(AV)-(AA value)
Lasers attack AV-(ECM)
Each hit reduces the shield by one
Requires 2 success to destroy a single piece of armor
Tentative rules patch: Ships may focus fire on single target equal up to the overall squadron commander rating. Each time a ship targeted and fired by enemy after that it raises the target number to hit (IC explanation bendy beam interfere with each other)

ECM degradation

ECM Takes penalty of -1@5 -2@4 -3@3 -4@2 -5@5

Stances

Ship commander can order a ship stance for single turn
Full attack: double weapons but half shield
Fire spinal cannon:
Full defense: double shields but half weapons
Rebubble: Restore shield power. Half restored right away, and the full value start of next turn (minus any new damage on it while its being rebubbled)

Stats

Guided Missiles: Unlimited range, limited ammo (most imperial ships carry three reloads)
Anti-Ship Lasers: Primary anti-ship weapon. Unlimited ammo, range 7, these are bendy beams.
Anti-Air: Shoots down fighters/bombers/AWACs, Missiles
Antimatter Cannon: Fires bolts of suspended Anti-Matter, range 1-3, destroys both armor and hp on the same damage roll on unshielded hulls
Lances: High power lasers that have range 0-1, ignores shields, murderously effective in destroying armor.
ECM: Electronics warfare makes it harder to hit you
Siege/Spinal cannon: 5 accuracy, 30 damage to armor/shields if hit. (Recharge 8 turns) Single shot weapon seen specialized anti-fortress ships and occasionally battleships (TN6 Dreadnoughts, 7 Battleships, 8 Cruisers)
Shields:
Armor:
HP: At 1/2 HP, you halved in efficiency in everything, similar affect at 1/4

Ships

Warbook: Visual Ship Identification
Quick Reference Table below:

Standardized Imperial Warships

Battleship: 8 Armor, 12 Lasers, 5 Missiles, 10 Shields, 1ECM, 2AA, 20HP, 1 Speed (Init: 1)
Fast Battleship: 7 Armor, 10 Lasers, 5 Missiles, 9 Shields, 2ECM, 2AA, 17HP, 3 Speed (Init 2)
Heavy Cruiser: 4 Armor, 4 Lasers, 3 Missiles, 6 Shields, 2ECM, 1AA, 10HP, 3 Speed (Init 2)
Command Cruiser: 3 Armor, 3 Lasers, 5 missiles, 6 Shields, 4ECM, 4AA, 8HP, 1 Speed (Init 2*) +1 Fleet/Squadron Command, (Give init bonus in tactical combat)
Cavalry Cruiser: 3 armor, 3 Lasers, 5 Lances, 4 Shields, 2ECM, 1AA, 10HP, 4 Speed (Init 2)
Destroyer: 0 Armor, 3/0 Lasers, 0/3 Missiles, 1 Shield, 2ECM, 1AA, 6HP, 5 Speed (Init 5)
Cavalry Destroyers: 1 Armor, 2 Lances, 1 Shields, 2ECM, 1AA, 6HP, 5 Speed (Init 5)
Standard Dragoon: ? Armor: ? Lasers ? Missiles, ? Shield, ?ECM ?AA, ?HP, ? Speed (Init ?)

Non-Standard Imperial Ships including Flagships

Command Battleship Vidar: 8 Armor, 12 Lasers, 6 Missiles, 10 Shields, 2ECM, 2AA, 20HP, 2 Speed (Init: 2) +2 Fleet/Squadron Command, (Give init bonus in tactical combat)
Command Battleship Midas: 8 Armor, 12 Lasers, 5 Missiles, 10 Shields, 1ECM, 2AA, 20HP, 1 Speed (Init: 1) +2 Fleet/Squadron Command, (Spinal Cannon)
Star Doom: 6 Armor, 10 Missiles, 5 Lancers, 6 Shields, 2ECM, 2AA, 15HP, 2 Speed (Init: 1) +3 Fleet/Squadron Command
Elite Custom Dragoon: 1 Armor, 3 Lasers 3 Missiles, 3 Shields, 2ECM, 1AA, 5HP, 4 Speed (Init 3)
Modernized Predreadnought: 5 Armor, 10 Lasers, 4 Missiles, 8 Shields, 1ECM, 1AA, 15HP, 1 Speed (Init: 1)

Jardin Ships

Dreadnought: 12 Armor, 15 Lasers, 10 Antimatter Cannon, 15 Shields, 0ECM, 4AA, 40HP (Always last on Init) Speed 0.5
Jardin Battleship: 8 Armor, 10 Lasers, 5 Antimatter Cannon, 10 Shields 1ECM, 4AA, 25HP, 1 Speed (Init: 1)
Jardin Cruiser: 5 Armor 4 Lasers, 2 Antimatter Cannon, 6 Shields, 2ECM, 3AA, 15P, 2 Speed (Init: 2)
Jardin Destroyer: 1 Armor, 2 Lasers, 1 Antimatter Cannon, 2 Shield, 2ECM, 2AA, 8HP, 4 speed (Init: 4)

Reavers

Maurader: 12 Armor, 12 Lasers, 12 Shields, 3ECM, 1AA, 18HP, 4 Speed (Init: 2)
Corsair: 2 Armor, 5 Lasers, 3 Shields, 1ECM, 1AA, 8HP, 4 Speed (Init: 3)

Rifters

Omni-Cruiser: 3 Armor, 4 Lancers, 4 Missiles (Reload: 8), 4 Shields, 1ECM, 1AA, 10HP, 5 Speed (Init: 4)

Royal Ventris Starforce

Heavy Battleship: 15 Armor, 15 Lasers (range 10), 15 Shields, 2ECM, 2AA, 15HP, 4 Speed (Init: 2)
Assault Cruiser: 2 Armor 7 Lasers (range 10), 5 Lancers, 8 Shields, 2ECM, 1AA, 8HP, 4 Speed (Init: 2)
Fast Destroyers: 0 Armor, 5 Lasers (range 10), 5 Shields, 2ECM, 2AA, 5HP, 8 speed (Init: 4)