Aya
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Vital Statistics
Name: Aya-chan
Concept: Ex-Dark Magical Girl turned Defender of Justice (provisionary)
Virtue: Charmer, Regain WP when you clearly provide comfort and good cheer to another.
Vice: Spend WP to tell someone something they don't want to hear, regain WP if you don't tell them something they don't want to hear and not doing so has potential negative consequences to you.
Attributes and Abilities
Physical
3 points
- Strength 2
- Brawl 3
- Dexterity 5 (Nimble)
- Mega-Dexterity 4 (Catfooted)
- Athletics 4 (Dodging + 1)
- Martial Arts 3 (Finesse + Improved Deflection)
- Stealth 5 (Nin Nin Nin + 1)
- Stamina 5 (Ball of Energy)
- Mega-Stamina 2 (Adaptability)
- Endurance 3
- Resistance 3
Mental
5 points
- Perception 4 (Eagle-Eyed)
- Awareness 3
- Intelligence 3
- Mega-Intelligence 1 (Taint Resistance)
- Linguistics 2 (English, Japanese, some other random language)
- Wits 5 (Empathic)
- Mega-Wits 1 (Enhanced Initiative, Quickness)
- Art (Painting) 1
- Rapport 3
Social
7 points
- Charisma 5 (Adorable)
- Performance (Singing) 3
- Etiquette 3
- Manipulation 1
- Appearance 4 (Cute)
- Mega-Appearance 1 (Immaculate: Forceful Personalities p.67)
- Style 3 (Impractical Fashions + 1)
- Intimidation 3
Backgrounds
7 + 7 points
- Dormancy 5
- Cipher 4
- Attunement 2
- Node 3
Bonus Points
15+3 BP
- Flashbacks (+3)
- WP 7 (-8)
- 2 Attribute dots (-8)
- 2 Background dots (-2)
Nova Points
50+9 NP, base Quantum 1
- Taint 3 (+9 NP, 6 bodymod XP, 1 minor aberration)
- +2 Quantum (-10 NP)
- +8 Attribute dots (-4 NP)
- +6 Ability dots (-1 NP)
- +5 Background dots (-5 NP)
- Mega-Dexterity 4 (-8 NP)
- Mega-Intelligence 1 (-2 NP)
- Mega-Wits 1 (-2 NP)
- Quantum Bolt 5 (-10 NP)
- Flight 3 (-6 NP)
- Forcefield 4 (-8 NP)
- Luck 5 (-5 NP)
- 1 Enhancement (-1 NP)
- Body Modifications: 8 XP (-8)
Depletables
Quantum 4, Node 3
- Quantum Pool 45/45, Max 12 Quantum points/Turn
Willpower 7 (+[2] against psychic attacks)
- 7/7 temporary Willpower
Health Levels (subtract 2 from wound penalties)
- -0 x 7/-1 x 4/-2 x 5/-4 x 5/Incapacitated
- Current Damage
Combat
Defenses
Soak: 13B/10L/2A
- Natural Soak: 5B/2L/0A + 2B/2L/0A + 4B/4L/2A = 11B/8L/2A
- Power Soak: 0B/0L/0A
- Armored Soak: 2B/2L/0A = 2B/2L/0A
Forcefield: Soak 0B/0L/0A, 21 HLs (aggravated damage ignores field)
Dodge Pool: 9d [4]
Attacks
- Quantum Bolt (Accuracy 10d [4], Damage [9] + 20L/25B, Range 120m, RoF 16 (can fire short (3 shots, +1 dmg/+2 acc) and medium (10 shots, +2 dmg/+4 acc) bursts)
Powers
- Flight 3+1 (Dex + Flight 9d [4], flies at 256 m/round or 320 km/h)
- Forcefield 4 (21 external temporary HLs, regen 4/round)
- Quantum Bolt 5 (Accuracy 10d [4], Damage [12] + 20L or [12] + 25B, Range 120m
- Luck 5 (can be used up to 3 times/scene, +5d to ability/attack/damage rolls, or 5d to influence random beneficial events)
- Psychic Shield 1 (+2 successes versus psychic attack)
Body Modifications
- Redundant Organs (1): 1 x -2, 2 x -4 HLs
- Subdermal Armor: +2B/2L soak
- Wings: +1 to flight power for speed/maneuverability
Aberrations
- Absent Minded "What where you saying nee-san?"
Custom Enhancements
- Immaculate: +(Mega-Appearance) dice when looking one's best is a factor, never gets dirty
Experience Points
63 XP
- Quantum 4 (-24 XP)
- Psychic Shield 1 (-3 XP)
- Mega-Appearance 1 (-6 XP)
- Mega-Stamina 2 (-11 XP)
- Bodymod: Redundant Organs [1 x -2, 2 x -4] (-2 XP)