Difference between revisions of "Ashen Hand of the Sky"

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Melee DV: <Br>
 
Melee DV: <Br>
Dodge DV:<br>
+
Dodge DV: <br>
  
 
==Virtues==
 
==Virtues==
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==Abilities==
 
==Abilities==
  
 +
'''Athletics (Favoured):''' 5<br>
 
'''Melee:''' 4<br>
 
'''Melee:''' 4<br>
 
'''Martial Arts:''' 3<br>
 
'''Martial Arts:''' 3<br>
 
'''Presence:''' 3<br>
 
'''Presence:''' 3<br>
 
'''Resistance (Favoured):''' 3<br>
 
'''Resistance (Favoured):''' 3<br>
'''Athletics (Favoured):''' 3<br>
 
 
'''Dodge (Favoured):''' 3<br>
 
'''Dodge (Favoured):''' 3<br>
'''Integrity (Favoured):''' 2<br>
+
'''Integrity (Favoured):''' 3<br>
 +
'''Stealth:''' 3<br>
 
'''Awareness (Favoured):''' 2<br>
 
'''Awareness (Favoured):''' 2<br>
 
'''Archery:''' 1<br>
 
'''Archery:''' 1<br>
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'''War:''' 1<br>
 
'''War:''' 1<br>
 
'''Lore:''' 1<br>
 
'''Lore:''' 1<br>
'''Stealth:''' 1<br>
 
'''Socialise:''' 1<br>
 
  
  
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Gazelle's Pace (+4 Dexterity for moving during combat, +4 Strength for jumping distances, +2 dice to rolls representing competitive running, long term movement as per horse)<br>  
 
Gazelle's Pace (+4 Dexterity for moving during combat, +4 Strength for jumping distances, +2 dice to rolls representing competitive running, long term movement as per horse)<br>  
 
Chakra Eye (+1 Awareness, detect dematerialised spirits)<br>
 
Chakra Eye (+1 Awareness, detect dematerialised spirits)<br>
Impossible Joints (+2 Athletics and +2 Stealth)<br>
+
Talons (kicks/punches add 2L damage)
 
Terrifying Mane (Hair Tentacles!)<br>
 
Terrifying Mane (Hair Tentacles!)<br>
  
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==Merits/Mutations==
 
==Merits/Mutations==
  
Talons (kicks/punches add 2L damage)
+
Impossible Joints (+2 Athletics and +2 Stealth)<br>
  
 
==XP ==
 
==XP ==
 
20/20
 
20/20
 
30/30
 
30/30

Revision as of 11:32, 17 April 2010

Background and Description

Basic Info

Motivation: Destroy the institution of slavery.
Urge: The Urge To Destroy. Slay the servants of the Neverborn in the West, by any means necessary.
Caste: Slayer
Essence: 3
Personal: 14
Peripheral: 35
Willpower:5

Combat

Soak:19B/17L
Health: -0, -1, -2(5), -4(2), Inc, Dead

Melee DV:
Dodge DV:

Virtues

Compassion: 2
Conviction: 3
Temperance: 2
Valor: 2

Intimacies

Slavers (Hates)
Self (Loathes)

Attributes

Strength: 4
Dexterity: 5
Stamina: 5

Charisma: 3
Manipulation: 3
Appearance: 3

Perception: 3
Intelligence: 2
Wits: 2

Abilities

Athletics (Favoured): 5
Melee: 4
Martial Arts: 3
Presence: 3
Resistance (Favoured): 3
Dodge (Favoured): 3
Integrity (Favoured): 3
Stealth: 3
Awareness (Favoured): 2
Archery: 1
Thrown: 1
War: 1
Lore: 1


Charms

First Malfeas Excellency

Hardened Devil Body

+3 -2 HLs, +1 -4 HL

By Pain Reforged

Cost: 1 HL
Ignore effects of bashing damage.

Purity of Madness Defence

Cost: N/A (1 limit)
Lets char chose whether or not to permit shaping effects on self. 1 Limit cost if resisting.

Scar-Writ Saga Shield x2

Natural Lethal Soak = 10
Natural Bashing Soak = 10
Bashing Hardness = 5

Pathetic Distraction Rebuke

Cost: 3m
Ignore all penalties to Parry DV, add wound penalty as bonus 7 block lethal attacks with unarmed parry if By Pain Reforged Active.

Invulnerable Wounding Futility

Cost: 3m
Destroys non-magical projectiles. Melee attackers suffer (soak - incoming raw damage) rebound. Minimum rebound damage = Essence

Ablation of Brass and Fire

Cost: 4m Perfect Parry. May only be used in areas developed for habitation.

By Rage Recast

Cost: X
When anima flares to 11+ motes, gain mutations:
Inexhaustible (never suffers fatigue)
Armoured Hide (+4L/4B soak)
Fog Carrier (2L/minute to people inside 1 yard)
Supernatural Quickness (+6 to Dexterity for movement)
Gazelle's Pace (+4 Dexterity for moving during combat, +4 Strength for jumping distances, +2 dice to rolls representing competitive running, long term movement as per horse)
Chakra Eye (+1 Awareness, detect dematerialised spirits)
Talons (kicks/punches add 2L damage) Terrifying Mane (Hair Tentacles!)

Backgrounds

Artifact: 4
Artifact: 3
Resources: 2
Backing (Malfeas): 2
Cult: 1
Influence (Malfean demons): 1

Artefacts

Mistscythe
Brass-Spined Topaz Vapour Mantle (+9B/+7L)

Merits/Mutations

Impossible Joints (+2 Athletics and +2 Stealth)

XP

20/20 30/30