Ascend Powers

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Holovid Idol Mastery Powers
-Requires Social 2, Expression: 3, Sex Appeal: 3
-Unlocks Moepower (5 + Social points of Moe)
-Listen to My Song: Gain +2 Social for a scene in which you are performing, costs one Moepower for the scene.
-Just Because: Spend one Moepower to cancel any one social defeat.
-So Violent!: Spend one Moepower to cancel any one traumatic wound, as per the Moepower chart.
-Under My Spell: If a mass audience is successfully enthralled, gain 1 Moepower. If a hostile audience is successfully enthralled regain all Moepower.


Power Martial Artist Mastery Powers
-Requires Physique 2, Martial Arts: 3, Endurance: 3
-Unlocks Chipower (5 + Physique points of Chi)
-Forceful Blows: Deal damage as normal, then add d6 equal to one plus your Champion level to any unarmed attack, costs one Chipower to activate for a scene.
-Stunning Blows: Deal damage as normal, then subtract one plus your Champion level from opponent’s attacks for rest of scene. Status effect stacks with multiple attacks. Does not cost Chipower to activate.
-Iron Block: Use Martial Arts for AC, and block mundane melee weapons unarmed without damage. Costs 1 Chipower to activate for a scene.
-Iron Skin: Add Physique + Champion level to armor DR. Costs 1 Chipower to activate for a scene.
-Ragdoll Blow: Upon hit deal damage as normal, then roll to hit against one additional opponent at no greater than close range, flinging your first target into them, and dealing damage to the second target as well. Costs 1 Chipower. Can be combined with other attacks, and if so additional damage or status effects will also carry over.
-Sandman Blow: If a target is suffering from a -4 or greater status effect, if you decrease their HP to zero or lower with this strike, then they are incapacitated (but not killed, no matter how much damage was deatlt) with no chance to cancel the traumatic wound. Costs 1 Chipower.
-Face to Face: Spend one Chipower to cancel any one traumatic wound inflicted by a ranged weapon.
-Weaklings, All of You: If an opponent is killed or incapacitated by a single attack of yours, gain one Chi. If multiple opponents are killed or incapacitated in this manner in one round, gain 2 Chi.


Ace Pilot Mastery Basic Powers
-Requires Sense 3, Pilot (vehicle) 3, Mounted Weapons: 3
-Unlocks Etherpower (5+Aether points of Etherpower)
-At Ace 1 (Journeyman) applies to a specific type of the selected vehicle class (Zaku, Leo, Gundam, etc). At Ace 2 select an additional type. At Ace 3 (Adept) applies to all national/milieu types of selected vehicle class (Kozunese Mobile Suits, Lost Ground Mobile Suits). At Ace 4 select an additional nation. At Ace 5 (Master) applies to all vehicles in class (All Mobile Suits)
-Custom Weapon Tuning: Add +1 +Ace Level to hit to Weapons, for 1 Etherpower per scene
-Custom Controls Tuning: Add +1 + Ace Level to Piloting, for 1 Etherpower per scene
-Weapon Overload: Add X+Ace Level dice to Weapon Damage, for 1 Etherpower
-Shield Overload: Add X+Ace Level to Shield Stength, for 1 Etherpower
-Unlock Potential: Activate 1st level special functions of one system
-Weapons Such as These?: Spend one Etherpower to cancel one critical hit inflicted by a larger size weapon.


Extrasensory Psychic Mastery Powers
-Requires Sense 4, Aether 3
-Unlocks Anjapower (5+Sense points Anjapower)
-Newtype Flash: Roll Sense+Alertness+Savant Level to detect anyone with Sense 3+. +5 if target is also Psychic (passive, no cost)
-Read Ahead: +2 + Savant Level to Initiative rolls, costs 1 Anjapower for a scene.
-I Know Your Thoughts: +2 + Savant Level bonus to Social Roll, or +1+Savant Level bonus to combat rolls, 1 Anjapower per round.
-Mental Connection: 1 Round open Telepathic communication, cost 1 Anjapower. Must make opposed Will+Subterfuge / Will + Investigation roll to hide secrets, send deception
-I See It!: Spend one Anjapower to cancel one Traumatic Wound from a (physically) unseen opponent, two for a seen opponent, and three for an opponent in close combat.


-Newtype Pilot: Combine ESP with Ace Pilot, without –power cost penalties
-Quickdraw Pilot: Combine Gunslinger with Ace Pilot
-Sniper Pilot: Combine Sniper with Ace Pilot
-Duelist Pilot: Combine Fencing Master with Ace Pilot