Difference between revisions of "Apex Technology"

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=Apex Technology=
 
=Apex Technology=
  
The technology of posthumanity is advanced, far advanced beyond that of our own. Considering that conservative estimates place their cognitive abilities exponentially they seem eminently capable of designing esoteric technology.
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The technology of posthumanity is advanced, far advanced beyond that of our own. Considering that conservative estimates place their cognitive abilities exponentially they seem eminently capable of designing esoteric technology. The main legacy of their technological advancement in is the myriad of devices and structures they have left behind, foremost of which are the A-Gates and the T-Gates. A-Gates are responsible for the scattering of posthuman technology among various powers, as even though they barely function they allow for the limited creation of extremely powerful devices, such as particle beam handheld weapons, quantum teleportation technology and other such esoteric abilities.
  
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T-Gates are still the basis of the interstellar economy, as they provide a quick and reliable means of transport across large distances due to the relatively limited nature of space technology in the 22nd century.
  
==Using Apex Technology==
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==Apex Blueprint==
  
Apex Technology is quite limited at present, most nations have access to several templates, which allow for advanced functions in specific area's. In practice, this allows you to pick particular caps and create your own posthuman supercharged version of it, which you will be able to reproduce in limited numbers.
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Apex Blueprint are the designs for a posthuman technology. They come as either common, uncommon, rare or special. It allows you to place a trait on any applicable unit. They have a production cost measured in assembler points and a restriction which is the amount of times you can produce the item. You can exceed this limit, but each unit beyond the limit costs 100% more than the last, due to the massive amounts of resources that must be expended for your act of copyright infringement.
  
==Apex Templates==
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You are free to design Apex technology as you see fit subject to GM approval, follow the example format.
  
Apex Templates are literally the blueprints for a posthuman added capability. One Apex Template allows you to pick an existing added capability and create an upgraded posthuman version of it, with whatever basis you would like with GM approval. It is wise to place such capabilities on expensive highly capable units, as you will have only a limited ability to reproduce the technology.
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===Common===
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Cost: 5 Assembler Points <br>
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Restriction: None <br>
  
By default, all nations have 2 Apex Templates, which can be used to upgrade 2 caps and provide X number of that cap per quarter. You will find Traits in the trait section that may modify aspects of Apex technology.
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Example:
  
==Special Technologies==
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'''Adamantium Power Armour''' <br>
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+1 Armor (Infantry) <br>
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Utilizing a posthuman derived alloy that was lightweight and exceedingly tough, APA was the favored power armour of the 5th Legion of the 3rd Jupiter Republic.
  
However, there are a number of posthuman capabilities that have no base function in traditional engineering and these are represented by special technologies. Only nations with Apextopia have access to such devices.
 
  
===Augmentation===
 
  
=====Quantum Perception Implant=====
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===Uncommon===
Cost:<br>
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Cost: 10 Assembler Points  <br>
The QPI is a strange mass of dark circuits seemingly imprinted upon gold leaf, carefully inserted onto the spinal cord, improves reflexes expotentially, due to a perception of the quantum state of local space, in which multiple paths of reality are visible to the user, allowing a sense of precognition and reaction to likely future events.
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Restriction: 5 Prints per blueprint <br>
  
=====Quantum Probability Tweaking=====
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'''Smartmatter Armour''' <br>
Cost:<br>
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+1 Armor (Infantry) <br>
QPT is a risky procedure utilizing a series of poorly understood posthuman devices that generally leads to a localized supreme observer effect for the user, in which they direct their preferred future. The effect is extremely draining and should only be used in times of great need.
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Smartmatter Armour was chiefly used by the Elite Rangers of the 2nd Brazilian Federation, due to it's high adaptatibility
  
  
===Foot Soldier===
 
  
=====+1 Quantum Tunneling=====
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===Rare===
QT is a form of teleportation, short range and tactically useful
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Cost: 25 Assembler Points <br>
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Restriction: Rare blueprint are single use only. The encryption on the license codes are unbreakable.
  
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'''
 
 
===Ground Vehicle===
 
 
 
+1
 
 
 
 
 
===Air Vehicle===
 
 
 
=====+1 Quantum Tunneling=====
 
QT is a form of teleportation, short range and tactically useful
 
 
 
+2 Veritech
 
More a feat of postengineering trickery than any breakthrough in scientific principles, veritech allows light aircraft to
 
also function as a light ground vehicle.
 
 
 
 
 
===Space Vehicle===
 
 
 
+1
 

Latest revision as of 10:00, 5 November 2016

Apex Technology

The technology of posthumanity is advanced, far advanced beyond that of our own. Considering that conservative estimates place their cognitive abilities exponentially they seem eminently capable of designing esoteric technology. The main legacy of their technological advancement in is the myriad of devices and structures they have left behind, foremost of which are the A-Gates and the T-Gates. A-Gates are responsible for the scattering of posthuman technology among various powers, as even though they barely function they allow for the limited creation of extremely powerful devices, such as particle beam handheld weapons, quantum teleportation technology and other such esoteric abilities.

T-Gates are still the basis of the interstellar economy, as they provide a quick and reliable means of transport across large distances due to the relatively limited nature of space technology in the 22nd century.

Apex Blueprint

Apex Blueprint are the designs for a posthuman technology. They come as either common, uncommon, rare or special. It allows you to place a trait on any applicable unit. They have a production cost measured in assembler points and a restriction which is the amount of times you can produce the item. You can exceed this limit, but each unit beyond the limit costs 100% more than the last, due to the massive amounts of resources that must be expended for your act of copyright infringement.

You are free to design Apex technology as you see fit subject to GM approval, follow the example format.

Common

Cost: 5 Assembler Points
Restriction: None

Example:

Adamantium Power Armour
+1 Armor (Infantry)
Utilizing a posthuman derived alloy that was lightweight and exceedingly tough, APA was the favored power armour of the 5th Legion of the 3rd Jupiter Republic.


Uncommon

Cost: 10 Assembler Points
Restriction: 5 Prints per blueprint

Smartmatter Armour
+1 Armor (Infantry)
Smartmatter Armour was chiefly used by the Elite Rangers of the 2nd Brazilian Federation, due to it's high adaptatibility


Rare

Cost: 25 Assembler Points
Restriction: Rare blueprint are single use only. The encryption on the license codes are unbreakable.