Difference between revisions of "Andrynian Empire"

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The Andrynian Empire arose from the machinations of a cabal of warlocks, led by the self-styled Dark Lord Andryn. Whether this first emperor was Alfar, human, or something else entirely remains disputed to this day. What is known is that he spent the better part of two decades in the jungle-covered highlands of <needs map>,  far away from the prying eyes of the crumbling Alfar Empire, seeking out the then barbarous tribes of trolls and subjugating them. The isolated outlying provinces of the Alfar Empire initially crumbled before the advance of his monstrous horde when it finally emerged from the rainforests.  
 
The Andrynian Empire arose from the machinations of a cabal of warlocks, led by the self-styled Dark Lord Andryn. Whether this first emperor was Alfar, human, or something else entirely remains disputed to this day. What is known is that he spent the better part of two decades in the jungle-covered highlands of <needs map>,  far away from the prying eyes of the crumbling Alfar Empire, seeking out the then barbarous tribes of trolls and subjugating them. The isolated outlying provinces of the Alfar Empire initially crumbled before the advance of his monstrous horde when it finally emerged from the rainforests.  
 
However, to Andryn's great displeasure, an invasion by an army of savage monsters supported by infernal magic proved to be just what it took to re-ignite the dying fighting spirit of the waning Alfars. He found out the hard way that savage trolls with only the barest veneer of civilisation were not yet a match for what remained of the professional Alfar military, and his initial successes turned into a desperate rout.
 
However, to Andryn's great displeasure, an invasion by an army of savage monsters supported by infernal magic proved to be just what it took to re-ignite the dying fighting spirit of the waning Alfars. He found out the hard way that savage trolls with only the barest veneer of civilisation were not yet a match for what remained of the professional Alfar military, and his initial successes turned into a desperate rout.
Bloodied, beaten, and bitter, the Dark Lord's forces retreated into the safety of the jungles, reduced to hiding out and lording over simple troll villages instead of the rich Alfar provinces. Rather than sink into depression, Andryn swore to return to Alfar lands one day. In the meantime, he tried to make the best of a bad situation and started educating his brutish minions, making use of the human slaves they had dragged along during the retreat, and encouraged his subordinate warlocks to do the same. In stark contrast to his previous venture, civilising the trolls was successful beyond his wildest expectations. However, it would be up to his descendants to expand his empire to its current borders.  
+
Bloodied, beaten, and bitter, the Dark Lord's forces retreated into the safety of the jungles, reduced to hiding out and lording over simple troll villages instead of the rich Alfar provinces. Rather than sink into depression, Andryn swore to return to Alfar lands one day. In the meantime, he tried to make the best of a bad situation and started educating his brutish minions, making use of the human slaves they had dragged along during the retreat, and encouraged his subordinate warlocks to do the same. In stark contrast to his previous ventured, civilising the trolls was successful beyond his wildest expectations. However, it would be up to his descendants to expand his empire to its current borders.  
  
 
==Geography==
 
==Geography==
Hot, jungle-covered highlands and mighty streams, bordering mountains on one side and more fertile grasslands on the other.  
+
Hot, jungle-covered highlands and mighty streams, bordering mountains to the North and more fertile grasslands to the South.  
  
 
==Politics==
 
==Politics==
Line 55: Line 55:
  
 
==Military==
 
==Military==
Troll SMASH!
+
40 Points for Trolls<br>
 +
60 Points for Units
  
 +
==Domains==
  
==Quick Domain Test==
+
===Andrynshold===
  
2 Countryside: 20 <br>
+
Chaos Wilds: 10 <br>
4 Wilds: 20 <br>
 
1 Hills: 10 <br>
 
2 Stormy Mountains: 14 <br>
 
1 Cursed Waste: 1 <br>
 
  
5 Rivers: 25 <br>
+
Town: 10 <br>
4 Seeps: 20 <br>
+
Keep: 30 <br>
 +
Water Node: 50 <br>
 +
Stockades: 10 <br>
 +
Major River (Zan): 5
  
1 City: 50 <br>
+
Total: 115 <br>
2 Towns: 20 <br>
 
1 Keep: 30 <br>
 
2 Monster Ranch: 20 <br>
 
1 Wizard Tower: 10 <br>
 
1 Adamantium Mine: 10 <br>
 
  
Total Food: 10 (9 used) <br>
+
===Tarnanvil Province===
Total Draft: 19 Common 3 Noble (Halved for Troll) <br>
 
Total Gold: 2200 <br>
 
Total Mana: 400 <br>
 
Total Books: 110 <br>
 
Total Beasts: 50 <br>
 
Total Adamantium: 25 <br>
 
  
'''Alternatively:'''<br>
+
Terraced Hills: 10
  
4 Countryside: 40<br>
+
Town: 10 <br>
2 Wilds: 10 <br>  
+
Wizard Tower: 10
1 Hill: 10 <br>
+
Mana Seep: 5
1 Mountain: 5<br>
 
3 River: 15<br>
 
2 Mana Seep: 10<br>
 
  
1 City: 50 <br>
+
Total: 35
1 Water Node: 50 <br>
 
3 Town: 30 <br>
 
1 Beast Ranch: 10 <br>
 
1 Wizard Tower: 10 <br>
 
1 Adamantium Mine: 10 <br>
 
  
Food: 3 <br>
+
===Crown Mountains===
Draft: 13.5 common, 1 noble (0.5 noble if Water node does not improve noble draft in same domain city)<br>
 
Gold: 2450 <br>
 
Mana: 700 <br>
 
Books: 110 <br>
 
Beasts: 25 <br>
 
Adamantium: 25 <br>
 
  
'''Alternative 2: the seven magical overlords'''<br>  
+
Mountains: 5 <br>
  
3 Countryside: 30<br>
+
Adamantium Mine: 10
4 Wilds: 20 <br>
 
1 River: 5 <br>
 
9 Mana Seep: 45<br>
 
  
7 Town: 70 <br>
+
Total: 15
1 Beast Ranch: 10 <br>
 
7 Wizard Tower: 70 <br>
 
  
Draft: 13 <br>  
+
===Zan Falls===
Gold: 1950 <br>  
+
 
Mana: 450 <br>  
+
Countryside: 10 <br>
Books: 420 <br>  
+
 
Beasts: 25 <br>
+
Major River (Zan): 5
 +
 
 +
Total: 15
 +
 
 +
===Zan Valley===
 +
 
 +
Countryside: 10 <br>
 +
 
 +
Major River (Zan): 5 <br>
 +
 
 +
Total: 15
 +
 
 +
===Kratmold===
 +
 
 +
Chaos Wilds: 10 <br>
 +
 
 +
Town: 10 <br>
 +
Wizard Tower: 10 <br>
 +
Stockade: 10 <br>
 +
 
 +
 
 +
Total: 45
 +
 
 +
===Nessel===
 +
 
 +
Chaos Wilds: 10
 +
 
 +
Town: 10 <br>
 +
Wizard Tower: 10 <br>
 +
Stockade: 10 <br>
 +
Mana Seep: 5
 +
 
 +
Total: 45
 +
 
 +
===Alwind===
 +
 
 +
Wilds: 5 <br>
 +
Stockade: 10
 +
 
 +
Total: 15
 +
 
 +
==Statistics==
 +
300 points spent on domains and sites
 +
 
 +
1400 Gold<br>
 +
950 Mana<br>
 +
200 Books<br>
 +
250 Adamantium<br>
 +
100 Beasts<br>
 +
8 Food Surplus
 +
 
 +
1.5 Noble Draft<br>
 +
6 Common Draft

Revision as of 14:45, 9 September 2009

Arcana: PC Nations

The Andrynian Empire
Politics and Religion
Capital: Andrynshold
Religion: Soreism
Government: Monarchy
Emperor: His Imperial Majesty Morgan Ignatius Andrynsson, Dark Lord of Andrynshold
Population and Economy
Population: Troll, Human Minority
Languages:
Tax Revenue:
Resources:


History

The Andrynian Empire arose from the machinations of a cabal of warlocks, led by the self-styled Dark Lord Andryn. Whether this first emperor was Alfar, human, or something else entirely remains disputed to this day. What is known is that he spent the better part of two decades in the jungle-covered highlands of <needs map>, far away from the prying eyes of the crumbling Alfar Empire, seeking out the then barbarous tribes of trolls and subjugating them. The isolated outlying provinces of the Alfar Empire initially crumbled before the advance of his monstrous horde when it finally emerged from the rainforests. However, to Andryn's great displeasure, an invasion by an army of savage monsters supported by infernal magic proved to be just what it took to re-ignite the dying fighting spirit of the waning Alfars. He found out the hard way that savage trolls with only the barest veneer of civilisation were not yet a match for what remained of the professional Alfar military, and his initial successes turned into a desperate rout. Bloodied, beaten, and bitter, the Dark Lord's forces retreated into the safety of the jungles, reduced to hiding out and lording over simple troll villages instead of the rich Alfar provinces. Rather than sink into depression, Andryn swore to return to Alfar lands one day. In the meantime, he tried to make the best of a bad situation and started educating his brutish minions, making use of the human slaves they had dragged along during the retreat, and encouraged his subordinate warlocks to do the same. In stark contrast to his previous ventured, civilising the trolls was successful beyond his wildest expectations. However, it would be up to his descendants to expand his empire to its current borders.

Geography

Hot, jungle-covered highlands and mighty streams, bordering mountains to the North and more fertile grasslands to the South.

Politics

Feudal lords, Guilds, and Merchant Princes vying for influence and power.

Military

40 Points for Trolls
60 Points for Units

Domains

Andrynshold

Chaos Wilds: 10

Town: 10
Keep: 30
Water Node: 50
Stockades: 10
Major River (Zan): 5

Total: 115

Tarnanvil Province

Terraced Hills: 10

Town: 10
Wizard Tower: 10 Mana Seep: 5

Total: 35

Crown Mountains

Mountains: 5

Adamantium Mine: 10

Total: 15

Zan Falls

Countryside: 10

Major River (Zan): 5

Total: 15

Zan Valley

Countryside: 10

Major River (Zan): 5

Total: 15

Kratmold

Chaos Wilds: 10

Town: 10
Wizard Tower: 10
Stockade: 10


Total: 45

Nessel

Chaos Wilds: 10

Town: 10
Wizard Tower: 10
Stockade: 10
Mana Seep: 5

Total: 45

Alwind

Wilds: 5
Stockade: 10

Total: 15

Statistics

300 points spent on domains and sites

1400 Gold
950 Mana
200 Books
250 Adamantium
100 Beasts
8 Food Surplus

1.5 Noble Draft
6 Common Draft