Amethyson

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The Adamantine Sovereignity of Amethyston
Politics and Religion
Capital: Amethyston
Religion: Uristism
Government: Mixed Republic
Doge: Claudus Rhuland
Population and Economy
Population: Duevgar (Dwarf)
Languages:
Food Production:
Tax Revenue:
Mana Output:
Resources:

The Adamantine Sovereignity of Amethyston, colloquially refered to as the Amethyston or the Adamant Republic reigns in the Crystal Peak Mountains, an interior realm of great caverns and tunnels, that burst with gemstones and some of the most profound veins of adamantium. There is little gold to be found in the Crystal Peaks, but as their namesake suggests, they are rich with veins of precious gems and much of Amethyston is constructed from dark carved crystal that glitter with entrapped luminscient flora.

The Duevgar of these realms are not like many others, pale skinned and intolerant of the light, they are tough yet relatively skinny, possessing less of the bulk of most devgar, but replacing it with a bitter resolve and stamina. They are known for rubbing ores on their skin when above the surface to shield themselves from the suns rays, giving them a variety of hues to outsiders. The hues form a obvious marker of social standing, with the wealthiest able to adorn their skin in the more expensive ores available, while the poorest made do with soot.


History

Ancient History

The Necromantic War

Politics

The Political Structure of the Adamant Sovereignity

The Sovereignity is dominated by mineral wealth, its factions formed of powerful merchentile interests and mining magnates. The noble houses have all long been since subsumed into a powerful artistocracy formed of merchant guild leaders, hereditory nobles and mining interests. This balance has shifted power away from the few and into the select many, restraining the Feudal impulses found in many other kingdoms and nations.

The Doge

The Sovereign ruler is the Doge, whom is the head of state and head of government.

The Sovereign Inquisition

Appointed by the Magnate Guilds, the Sovereign Inquisition is responsible for checking the power of the Doge and through unanimous consent can veto his executive orders.

The Adamantine Judges

Appointed by the Doge and approved by the Major Senate, the Twelve Adamantine Judges are responsible for routing out corruption, criminality and sedition within the Republic. Powerful Knights, they each bear an Amethyston Spellscythe, the mark of their authority, each are backed by the Nine, Retainers armed with lesser versions of the weapon. They are the judicial check upon the executive power of the Inquisition and Magnate Guild and ensure the voice of the Senate is heard.

The Magnate Guilds

The heads of the six most powerful merchant guilds form the Magnate Council, who interest themselves most profusely with enriching the pockets of the Sovereign Republic and themselves by proxy. They are also responsible for appointing the Sovereign Inquisition which is responsible for checking the power of the Doge. They are usually known as the Red Mask’s, for rather than pepper their skin with adamantium powder, they wear solid masks of Adamantium, encrusted with six Amethysts gilded with liquid metal.

Their power is checked by the Major Senate and the Adamantine Judges, who ensure that the lining of the magnate pockets is always accompanied by the lining of the Republic’s coffers as a whole.

The Major Senate

Made up of 1200 members, the Major Senate is responsible for the day to day legislative of the Republic and also appointing minor officials to run various Government institutions. Their most famous role is in approving the appointments of the Adamatine Judges. The Major Senate consists of 700 elected senators and 500 appointments, 250 by the Doge and 250 by the Magnate Guilds.

Geography

The Mountains that the Duevgar control are known as the Crystal Peaks, such is the raw concentration of precious and non-precious crystals and gemstones found within them. The underdark caverns of the Duevgar realm are crystalline corridors of quartz and other non-precious gemstones, the capital of Amethyson itself


Military

20000 Gold

Ground Forces

(9680)


Noble

The Adamantine Judges

100 Knights
Training Cost: 720 Gold
Weapon: Amethysian Spellscythes (GS+SA,AB: 75g/75a+150g,200
Armour: Emboided Adamantium Full Plate (60g+60a+100m)
Upkeep Cost: 16 Gold (8 when not mobilized)


Knight Order of the Obsidian Talon

400 Knights
Knights x 4 (2660)
Raising Cost: 375 Gold, 135 Adamant, 155 mana (665)
Weapon: Adamantium Gunblade (GS+LD: 75g/75a+40g/40a+15m+40m)
Armour: Emboided Adamantium Full Plate (60g+60a+100m)
Upkeep Cost: 16 Gold, 21 mana (8 when not mobilized)

The Order of the Obsidian Talon are the premier standard force of the Adamant Republic, bleh blah


Common

500 Men-at-arms

5 Units of Axegar (950)
Training Cost: 120 Gold + 70 Adamantium
Armour: Adamantium Partial Plate (35g, 35a)
Weapon: Adamantium Greataxe (35g, 35a)
Upkeep Cost: 5 Gold

500 Men-at-arms (825)

5 Units of Gunners
Training Cost: 100 gold + 65
Armour: Barrier Jacket Skirmisher Armour
Weapon: Leadercaster


500 Men-at-arms (950)

5 Units of Halberdiers
Training Cost: 120+70
Armour: Adamantium Partial Plate (35g, 35a)
Weapon: Adamantium Halberd (35g, 35a)

500 Men-at-arms (800)

5 Units of Hammerers
Training Cost: 105+55
Armour: Adamantium Partial Plate (35, 35)
Weapon: Adamantium Warhammer (20,20)

Garrison Forces

2500 Militia

25 Units of Garrison Militia (550)
Training Cost: 22 Gold
Armour: Mail
Weapon: Axe
Upkeep Cost: 3 Gold

Militia are posted through the realm, as home defence against raids, beasts and threats to public order.

2500 Militia

25 Units Garrison Militia (750)
Training Cost: 30
Armour: Mail
Weapon: Crossbow, Mace
Upkeep Cost: 3 Gold
Militia are posted through the realm, as home defence against raids, beasts and threats to public order. Armed with crossbows to pick off weak targets without endangering themselves, ideal for watch tower sentry.


4441

Strider Brigades

Supreme Knightstriders

10 Knight Striders Construction Cost: 1 levistone, 350 Adamantium + 300 Gold + 700 Mana (1375)
Upkeep Cost: 25 Mana + 10 Gold
Armour: Adamantium Battleplate(50g,50a)
Weapon:
Liquid Metal Gauntlet (100g, 100a, 100m)
Max Weapon Size: Small
Strider Flight Vanes
Chameleon Scales


3066

Emerald Brigade

10 Knight Striders
Construction Cost: 350 Adamantium + 150 Gold + 500 Mana (1025)
Upkeep Cost: 25 Mana + 10 Gold
Armour: Adamantium Battleplate(50g,50a)
Weapon:
Liquid Metal Gauntlet (100g, 100a, 100m)
Max Weapon Size: Small
Strider Flight Vane

Ruby Brigade

10 Siege Strider
Construction Cost: 300 Adamantium + 100 Gold + 250 Mana (1450)
Upkeep Cost: 25 Mana + 10 Gold
Max Weapon Size: Medium
Armour: Adamantium Siege Plate (100+100)
Weapon: Adamantium Explosive Shot Culverin (200g+200a+200)

306 left

Naval Forces

(6829)

Moon’s Spawn Floating Fortress

Construction Cost: 13 Levistones + 1210+260 Gold + 894m+480a + 1120a (4029)
Upkeep Cost: 147 Mana + 80 Gold
Armour: Adamantium Clad (520)
Weapon Mounts: 12
Adamantium Bombard (300g,300a)
Adamantium Bombard (300g,300a)
Lighting Launcher (150g, 150m)
Cargo Capacity: 1300 Cargo Space
Haze Field
Mana Jets
4xHeavily Armed
12x Cargo Space
The first surface foray since the Necromantic wars discovered this Blackened Adamantine Fortress, floating within a half-demolished Keep it was responsible for plugging the underdark realm of the Duevgar from the surface. Reclaimed and restored, it functions as the flagship of the emergent Admantine Republic Navy. A hauntingly morbid vessel to serve on, it’s halls echo vividly with strange emanations. What no-one can deny however, is the military potency the floating fortress offers.

2 Skyship Construction Cost: 5 Levistones + 625 Gold + 150 Mana +500 (1400)
Upkeep Cost: 25 Mana + 10 Gold
Armour: Adamantium Cladding
Weapon Mounts: 4
Culverin
Culverin
Cargo Capacity: 100 men or 1 unit of Warstriders

Cast

One:

Miscellaneous

Sample Build (250 pts)