Difference between revisions of "Alice Samelrand"

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"Imagine that you're onto holding two bottles. They drop on the floor, what happens? They both break. But it's how they break that's important. Because you see while one bottle crumples into a pile of glass, the other shatters into a jagged edged weapon...."<br>
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[[File:MissAlice.jpg| thumb|"I'll let you in on a little secret... I am monster.   I can pull the trigger till the world is nothing but bullet ridden corpses, I am not a person at all.   Now will you leave my mind alone I have things to do."]]
-Burn Notice
 
 
 
Convictions:
 
:Grand: Men not Gods <br>
 
:Personal: Grandfather was right, I'm a monster and missing something, but Flavius can fill that void <br>
 
Fears:
 
:Grand:  Will the world become boring after the Revolution?  <br>
 
:Personal: Will I be discarded after the Revolution? <br>
 
Goals: <br>
 
:Grand Goal: Put Flavius as Dictator of the New Republic! <br>
 
:Personal Goal: Make General Saint-Just mine <br>
 
 
 
==='''Hero Level'''===
 
Local Hero  <br>
 
Champion:
 
 
 
==='''Distinguishing features'''===
 
:Dressed to the nines, rain, snow, raining blood.
 
:Always smiling
 
:Tall Dark and Bishoujo
 
 
 
==='''Core Stats'''===
 
:Physique 7
 
:Senses 10
 
:Intellect 7
 
:Aether 6
 
 
 
==='''Exploits'''===
 
:Adrenaline 7
 
:Focus 10
 
:Willpower 7
 
:Core Ether 5
 
 
 
==='''Skills'''===
 
:Alertness 3
 
:Athleticism 3
 
:Intuition 3
 
:Stealth 1
 
:Firearms 12
 
:Melee 4
 
:Quick Draw 3
 
:Tactics 1
 
:Leadership 1
 
:Problem Solving 1
 
:Noble Circle 1
 
:Republic Resistance Circles 1
 
:Conversation 1
 
:Deception 3
 
:Graces 2
 
:Interrogation 3
 
:One-Liners 1
 
:Quick uptake 2
 
:Drive 1
 
:Aether Channel 4
 
:Willwork 2
 
 
 
===Traits===
 
 
 
'''Physique Based Traits'''<br>
 
 
 
Adrenal Surge - Second Wind (X):  As a Free Action, the character can spend two adrenaline to reduce Physical Stress to max so long as Physical Stress Level is no higher than twice maximum value.<br>
 
 
 
Guard Stance (X): This character is trained to defend themselves in close combat, and can always spend a point of adrenaline to take a defensive close combat action.<br>
 
 
 
'''Sense Based Traits'''<br>
 
 
 
Gunslinger (X): If you beat your target AC by 10 or more, inflict one automatic light wound, 15 one serious wound, and 20 one traumatic Wound.  Alternately, you can inflict a status effect instead.<br>
 
 
 
Cool Hands (X):  Reduce Recoil of all firearms by 1 to a minimum of 1.<br>
 
 
 
Guns Akimbo (X): The Character may fire two pistols at once as a single action, for a -5 to hit with both weapons, and with all recoil penalties doubled.
 
 
 
Weakpoint (X): As a Free Action, spend 1 focus to reduce the Armour coverage of your target by 5 for your next action.<br>
 
 
 
Combat Senses (X): As a Free Action, automatically dodge an attack by spending Focus.  1 Focus for a difficulty up to 20 dodge, 2 focus for difficulty up to 30, 3 focus for difficulty up to 40.  Can be spent even if a dodge would not be allowed, so long as the attack is still physically dodgeable. Unlike a normal dodge, Combat Senses does not consume your action.<br>
 
 
 
'''Intellect Based Traits'''<br>
 
 
 
Nerves of Steel (X): Does not suffer from the “Distracted” Bad Vibe effect.<br>
 
 
 
'''Aether Based Traits'''<br>
 
 
 
Alpha Logitike (X): This character is a Jibrilite Alpha Logitike, able to use Alpha level Lotek Praxis from the Jibril spell list.<br>
 
 
 
'''Negative Traits'''<br>
 
 
 
Dangerous Obsession (X): The character is obsessed about a particular person, and will go out of their way to seek approval. If the character endangers themselves in some way to assist or impress the object of their obsession gain 1 extra CP per session.  If the character undertakes some act specifically to aid the object of their Obsession but which actually horrifies that person (by going against their goals or convictions), both characters gain appropriate negative Vibes regarding each other, and the character loses this trait and gains a Fate point.<br>
 
  
 
==='''CP Gain'''===
 
==='''CP Gain'''===
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::CP spent +1 Aether Channel +1 Willworking +1 Melee
 
::CP spent +1 Aether Channel +1 Willworking +1 Melee
 
:Session 2; Foreign hussies are mean :( 4cp
 
:Session 2; Foreign hussies are mean :( 4cp
::CP spent +1 Deception + 1 Intuition +1 +1Quick Uptake +1 Melee
+
::CP spent +1 Deception + 1 Intuition +1 +1 Quick Uptake +1 Melee
 
:Session 3: Peasants so mean | 4cp
 
:Session 3: Peasants so mean | 4cp
 
:: +1 Deception +1 Leadership +1 Intuition +1 Republic Resistance Circles
 
:: +1 Deception +1 Leadership +1 Intuition +1 Republic Resistance Circles
 +
:Session 4: Clones are so mean | 4CP
 +
:::1 Medical Practice 1 Tactics  2 for Just as Planned 
 +
::Mystery of Ingria and the General Solution | 2cp -1cp for reroll in session 6
 +
:Session 5 Engrams are so mean :(  | 4CP
 +
:Session 6: Chosen ghosts are so mean :( 5CP
  
 
==='''Equipment'''===
 
==='''Equipment'''===
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'''ZEN-Tek IRIS Light Comms'''<br>
 
'''ZEN-Tek IRIS Light Comms'''<br>
 
Radio with earpiece and throat mic, range 5km
 
Radio with earpiece and throat mic, range 5km
 +
 +
==='''Grimnoir of Alice'''===
 +
:Aspex
 +
:Healing Touch
 +
:Simple Transmutation
 +
:Chaos Bolt

Latest revision as of 19:17, 28 April 2019

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"I'll let you in on a little secret... I am monster. I can pull the trigger till the world is nothing but bullet ridden corpses, I am not a person at all. Now will you leave my mind alone I have things to do."

CP Gain

Session 1: Cousins are so mean :( | 3CP
CP spent +1 Aether Channel +1 Willworking +1 Melee
Session 2; Foreign hussies are mean :( 4cp
CP spent +1 Deception + 1 Intuition +1 +1 Quick Uptake +1 Melee
Session 3: Peasants so mean | 4cp
+1 Deception +1 Leadership +1 Intuition +1 Republic Resistance Circles
Session 4: Clones are so mean | 4CP
1 Medical Practice 1 Tactics 2 for Just as Planned
Mystery of Ingria and the General Solution | 2cp -1cp for reroll in session 6
Session 5 Engrams are so mean :( | 4CP
Session 6: Chosen ghosts are so mean :( 5CP

Equipment

2 x Mattock Prion 4PS Custom
Ammunition: 10mm Standard, Damage: +2, Range: 30m, Recoil: +2, Shots: 10, Action: Semi-automatic

4 x 4PS magazines, standard bullets (2d6 Physical) (X) (X)
2 x 4PS magazines, AP bullets (1d6 x 3 Physical)
2 x 4PS magazines, hollow point (2d6 Physical, target armour values doubled, wounds on a 5 or 6)
2 x 4PS magazine, ether core (2d6 Ether, can take Aura effects)

Stylish Skysilk Duster
Armour: 10DR, Coverage: 7, Transmute Proof

ZEN-Tek IRIS Light Comms
Radio with earpiece and throat mic, range 5km

Grimnoir of Alice

Aspex
Healing Touch
Simple Transmutation
Chaos Bolt