Difference between revisions of "Alice Samelrand"

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'''Physique Based Traits'''<br>
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[[File:MissAlice.jpg| thumb|"I'll let you in on a little secret...  I am monster.  I can pull the trigger till the world is nothing but bullet ridden corpses, I am not a person at all.  Now will you leave my mind alone I have things to do."]]
  
Adrenal Surge - Second Wind (X)As a Free Action, the character can spend two adrenaline to reduce Physical Stress to max so long as Physical Stress Level is no higher than twice maximum value.<br>
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==='''CP Gain'''===
 +
:Session 1: Cousins are so mean :( | 3CP
 +
::CP spent +1 Aether Channel +1 Willworking +1 Melee
 +
:Session 2; Foreign hussies are mean :( 4cp
 +
::CP spent +1 Deception + 1 Intuition +1 +1 Quick Uptake +1 Melee
 +
:Session 3: Peasants so mean | 4cp
 +
:: +1 Deception +1 Leadership +1 Intuition +1 Republic Resistance Circles
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:Session 4: Clones are so mean | 4CP
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:::1 Medical Practice 1 Tactics 2 for Just as Planned 
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::Mystery of Ingria and the General Solution | 2cp -1cp for reroll in session 6
 +
:Session 5 Engrams are so mean :(  | 4CP
 +
:Session 6: Chosen ghosts are so mean :( 5CP
  
Guard Stance (X): This character is trained to defend themselves in close combat, and can always spend a point of adrenaline to take a defensive close combat action.<br>
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==='''Equipment'''===
  
'''Sense Based Traits'''<br>
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'''2 x Mattock Prion 4PS Custom'''<br>
 +
Ammunition: 10mm Standard, Damage: +2, Range: 30m, Recoil: +2, Shots: 10, Action: Semi-automatic<br>
  
Gunslinger (X): If you beat your target AC by 10 or more, inflict one automatic light wound, 15 one serious wound, and 20 one traumatic Wound.  Alternately, you can inflict a status effect instead.<br>
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4 x 4PS magazines, standard bullets (2d6 Physical) (X) (X)<br>
 +
2 x 4PS magazines, AP bullets (1d6 x 3 Physical)<br>
 +
2 x 4PS magazines, hollow point (2d6 Physical, target armour values doubled, wounds on a 5 or 6)<br>
 +
2 x 4PS magazine, ether core (2d6 Ether, can take Aura effects)<br>
  
Cool Hands (X): Reduce Recoil of all firearms by 1 to a minimum of 1.<br>
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'''Stylish Skysilk Duster'''<br>
 +
Armour: 10DR, Coverage: 7, Transmute Proof<br>
  
Guns Akimbo (X): The Character may fire two pistols at once as a single action, for a -5 to hit, and with all recoil penalties doubled.
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'''ZEN-Tek IRIS Light Comms'''<br>
 +
Radio with earpiece and throat mic, range 5km
  
Weakpoint (X): As a Free Action, spend 1 focus to reduce the Armour coverage of your target by 5 for your next action.<br>
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==='''Grimnoir of Alice'''===
 
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:Aspex
Combat Senses (X): As a Free Action, automatically dodge an attack by spending Focus.  1 Focus for a difficulty up to 20 dodge, 2 focus for difficulty up to 30, 3 focus for difficulty up to 40.  Can be spent even if a dodge would not be allowed, so long as the attack is still physically dodgeable.  Unlike a normal dodge, Combat Senses does not consume your action.<br>
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:Healing Touch
 
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:Simple Transmutation
'''Intellect Based Traits'''<br>
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:Chaos Bolt
 
 
Nerves of Steel (X): Does not suffer from the “Distracted” Bad Vibe effect.<br>
 
 
 
'''Aether Based Traits'''<br>
 
 
 
Alpha Logitike (X): This character is a Jibrilite Alpha Logitike, able to use Alpha level Lotek Praxis from the Jibril spell list.<br>
 
 
 
'''Negative Traits'''<br>
 
 
 
Dangerous Obsession (X): The character is obsessed about a particular person, and will go out of their way to seek approval.  If the character endangers themselves in some way to assist or impress the object of their obsession gain 1 extra CP per session.  If the character undertakes some act specifically to aid the object of their Obsession but which actually horrifies that person (by going against their goals or convictions), both characters gain appropriate negative Vibes regarding each other, and the character loses this trait and gains a Fate point.<br>
 

Latest revision as of 19:17, 28 April 2019

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"I'll let you in on a little secret... I am monster. I can pull the trigger till the world is nothing but bullet ridden corpses, I am not a person at all. Now will you leave my mind alone I have things to do."

CP Gain

Session 1: Cousins are so mean :( | 3CP
CP spent +1 Aether Channel +1 Willworking +1 Melee
Session 2; Foreign hussies are mean :( 4cp
CP spent +1 Deception + 1 Intuition +1 +1 Quick Uptake +1 Melee
Session 3: Peasants so mean | 4cp
+1 Deception +1 Leadership +1 Intuition +1 Republic Resistance Circles
Session 4: Clones are so mean | 4CP
1 Medical Practice 1 Tactics 2 for Just as Planned
Mystery of Ingria and the General Solution | 2cp -1cp for reroll in session 6
Session 5 Engrams are so mean :( | 4CP
Session 6: Chosen ghosts are so mean :( 5CP

Equipment

2 x Mattock Prion 4PS Custom
Ammunition: 10mm Standard, Damage: +2, Range: 30m, Recoil: +2, Shots: 10, Action: Semi-automatic

4 x 4PS magazines, standard bullets (2d6 Physical) (X) (X)
2 x 4PS magazines, AP bullets (1d6 x 3 Physical)
2 x 4PS magazines, hollow point (2d6 Physical, target armour values doubled, wounds on a 5 or 6)
2 x 4PS magazine, ether core (2d6 Ether, can take Aura effects)

Stylish Skysilk Duster
Armour: 10DR, Coverage: 7, Transmute Proof

ZEN-Tek IRIS Light Comms
Radio with earpiece and throat mic, range 5km

Grimnoir of Alice

Aspex
Healing Touch
Simple Transmutation
Chaos Bolt