Difference between revisions of "Alice Samelrand"

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(Created page with "'''Physique Based Traits'''<br> Adrenal Surge - Second Wind (X): The character can spend two adrenaline to reduce Physical Stress to max so long as Physical Stress Level is...")
 
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'''Physique Based Traits'''<br>
 
'''Physique Based Traits'''<br>
  
Adrenal Surge - Second Wind (X):  The character can spend two adrenaline to reduce Physical Stress to max so long as Physical Stress Level is no higher than twice maximum value.<br>
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Adrenal Surge - Second Wind (X):  As a Free Action, the character can spend two adrenaline to reduce Physical Stress to max so long as Physical Stress Level is no higher than twice maximum value.<br>
  
 
Guard Stance (X): This character is trained to defend themselves in close combat, and can always spend a point of adrenaline to take a defensive close combat action.<br>
 
Guard Stance (X): This character is trained to defend themselves in close combat, and can always spend a point of adrenaline to take a defensive close combat action.<br>
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Cool Hands (X):  Reduce Recoil of all firearms by 1 to a minimum of 1.<br>
 
Cool Hands (X):  Reduce Recoil of all firearms by 1 to a minimum of 1.<br>
  
Weakpoint (X): Spend 1 focus to reduce the Armour coverage of your target by 5 for your next action.<br>
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Guns Akimbo (X): The Character may fire two pistols at once as a single action, for a -5 to hit, and with all recoil penalties doubled.
  
Combat Senses (X): Automatically dodge an attack by spending Focus.  1 Focus for a difficulty up to 20 dodge, 2 focus for difficulty up to 30, 3 focus for difficulty up to 40.  Can be spent even if a dodge would not be allowed, so long as the attack is still physically dodgeable.  Unlike a normal dodge, Combat Senses does not consume your action.<br>
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Weakpoint (X): As a Free Action, spend 1 focus to reduce the Armour coverage of your target by 5 for your next action.<br>
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Combat Senses (X): As a Free Action, automatically dodge an attack by spending Focus.  1 Focus for a difficulty up to 20 dodge, 2 focus for difficulty up to 30, 3 focus for difficulty up to 40.  Can be spent even if a dodge would not be allowed, so long as the attack is still physically dodgeable.  Unlike a normal dodge, Combat Senses does not consume your action.<br>
  
 
'''Intellect Based Traits'''<br>
 
'''Intellect Based Traits'''<br>

Revision as of 16:19, 26 July 2015

Physique Based Traits

Adrenal Surge - Second Wind (X): As a Free Action, the character can spend two adrenaline to reduce Physical Stress to max so long as Physical Stress Level is no higher than twice maximum value.

Guard Stance (X): This character is trained to defend themselves in close combat, and can always spend a point of adrenaline to take a defensive close combat action.

Sense Based Traits

Gunslinger (X): If you beat your target AC by 10 or more, inflict one automatic light wound, 15 one serious wound, and 20 one traumatic Wound. Alternately, you can inflict a status effect instead.

Cool Hands (X): Reduce Recoil of all firearms by 1 to a minimum of 1.

Guns Akimbo (X): The Character may fire two pistols at once as a single action, for a -5 to hit, and with all recoil penalties doubled.

Weakpoint (X): As a Free Action, spend 1 focus to reduce the Armour coverage of your target by 5 for your next action.

Combat Senses (X): As a Free Action, automatically dodge an attack by spending Focus. 1 Focus for a difficulty up to 20 dodge, 2 focus for difficulty up to 30, 3 focus for difficulty up to 40. Can be spent even if a dodge would not be allowed, so long as the attack is still physically dodgeable. Unlike a normal dodge, Combat Senses does not consume your action.

Intellect Based Traits

Nerves of Steel (X): Does not suffer from the “Distracted” Bad Vibe effect.

Aether Based Traits

Alpha Logitike (X): This character is a Jibrilite Alpha Logitike, able to use Alpha level Lotek Praxis from the Jibril spell list.

Negative Traits

Dangerous Obsession (X): The character is obsessed about a particular person, and will go out of their way to seek approval. If the character endangers themselves in some way to assist or impress the object of their obsession gain 1 extra CP per session. If the character undertakes some act specifically to aid the object of their Obsession but which actually horrifies that person (by going against their goals or convictions), both characters gain appropriate negative Vibes regarding each other, and the character loses this trait and gains a Fate point.