Difference between revisions of "Aberrant 2.0 Archaic Equipment"

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** Crossbows have no strength requirement, but are slow to reload.
 
** Crossbows have no strength requirement, but are slow to reload.
  
* '''Musket''': Accuracy -2, Damage 9L, Range 100, RoF 1/4
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* '''Musket''': Accuracy -2, Damage 5L [3], Range 100, RoF 1/4
** A basic musket. Takes forever to reload and has no accuracy whatsoever but kicks like a mule.
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** A basic musket. Takes forever to reload and has no accuracy whatsoever but hits like a mule.
  
 
* '''Anti-Tank Rifle''': Accuracy +0, Damage 10L [3], Range 250, RoF 1, Magazine 5, AP:3, Mass 15kg
 
* '''Anti-Tank Rifle''': Accuracy +0, Damage 10L [3], Range 250, RoF 1, Magazine 5, AP:3, Mass 15kg
 
** A less accurate anti-materiel rifle.
 
** A less accurate anti-materiel rifle.
 
  
 
=Armor=
 
=Armor=

Revision as of 03:22, 15 April 2011

Archaic, or obsolete, equipment generally dates back to the 1920s to much earlier times (even prehistory!), and is generally intended for the Golden Age shard (found [here]). This list is a collection of outdated weapons and armor that may nevertheless be useful for statting out poorly equipped opponents such as 3rd world militaries.

Weapons

  • Bow: Accuracy +0, Damage (Strength) + 2L, Range 30, RoF 1
    • Bows must be built for the character's maximum strength (maximum is generally 6, for 8L damage). Bows and Crossbows use Firearms to aim but are fired at +2 difficulty without familiarity due to differing characteristics.
  • Crossbow: Accuracy +0, Damage 7L, Range 50, RoF 1/3
    • Crossbows have no strength requirement, but are slow to reload.
  • Musket: Accuracy -2, Damage 5L [3], Range 100, RoF 1/4
    • A basic musket. Takes forever to reload and has no accuracy whatsoever but hits like a mule.
  • Anti-Tank Rifle: Accuracy +0, Damage 10L [3], Range 250, RoF 1, Magazine 5, AP:3, Mass 15kg
    • A less accurate anti-materiel rifle.

Armor

  • Flak Jacket: Soak 5B/3L, Penalty -2, Bypass +1 (Upper Body), Destruction 15
    • Invented in the 1940s, early Flak Jackets are built via heavy ballistic fibers and provide poor protection at high weight compared to modern high-tensile soft armors, but are better than nothing.
  • Heavy Leather: Soak 2B/1L, Penalty -0, Bypass +1 (upper body), Destruction 12, half soak against firearms
    • Leather armor is reasonably good at blunting clubs, blades, and even the occasional arrow. Unfortunately, it does somewhat less well against firearms.
  • Chainmail: Soak 3B/3L, Penalty -1, Bypass +3 (torso, arms, groin), Destruction 16, half lethal soak against firearms
    • For guys who like old-school protection, chainmail and padding is pretty good protection against clubs and swords, but fails against firearms.
  • Plate Armor: Soak 6B/6L, Penalty -2, Bypass +4 (all body parts), Destruction 22, half lethal soak against firearms
    • The pinnacle of classic armor design, full plate surrounds its wearer in a heavy casing of hard metal that gives superlative protection against blades and clubs but only limited firearms protection.

Vehicles