Difference between revisions of "Aberrant: Elites"

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[[Carter Luso]] - Nacht<br>
 
[[Carter Luso]] - Nacht<br>
 
[[Rose Sharon]] - QuicksilverFox85<br>
 
[[Rose Sharon]] - QuicksilverFox85<br>
 +
[[Zach McAllister]] - OmegaPaladin<br>
  
 
=Houserules=
 
=Houserules=

Revision as of 00:39, 9 May 2009

MJ12's potential Aberrant Game.

Background

The year is 2020. N-Day happened a little more than ten years ago. Now with demigods taking roles in all walks of life, what is your calling? What are you willing to do to achieve your goals? And how far are you willing to fall in the hopes of power?

Time: ~10 AM - 2 PM Pacific on Saturdays

Room: irc.sorcery.net, #aberrant

Characters

Michael Boddy - Norseman
Carter Luso - Nacht
Rose Sharon - QuicksilverFox85
Zach McAllister - OmegaPaladin

Houserules

Chargen

Taint at chargen gives 2 Nova Points per point of Taint.

Aberrations can be taken as flaws, with minor aberrations being 1 point, medium aberrations 2, and major ones 4.

Backing is disallowed-everyone's going to be part of an up-and-coming new Elite agency.

Items that require Backing to purchase MAY be purchasable with ST permission.

General

All Mega-Attributes add one flat success to any roll. Mega-Attributes are not affected by Qualities-however mundane dice are. These extra successes are only added if the character makes at least 1 success on the actual roll-i.e. they do not protect from botching.

All rolled effect powers (Forcefield, etc.) use the fixed effect rules in the Player's Guide.

Qualities makes 10s count double on rolls where they would be valid instead of allowing 10s to be rerolled.

Vehicles

All vehicles gain an additional amount of -0 Damage Levels equal to their Armor Adds. Furthermore Armor Adds soak levels of damage after damage is rolled, instead of reducing damage dice.