Second Sphere Technology Rules

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Basics

Technological development costs is controlled by the comparison of appropriate Tech Level ('Global Tech Level') compared to the Tech Level of the advance in question.

For every Tech Level that the advance is over the Global Tech Level, all costs are increased by 10%.
For every Tech Level the advance is below the Global Tech Level, all costs are reduced by 5% to a minimum of 50% of base.

Furthermore, over time the Global Tech Level increases due to the effects of fundamental research being disseminated across the Sphere. This means over time, more advanced technologies become cheaper to develop.

National Tech Indices

Note that in all cases, specific Tech Levels override more general Tech Levels.

Universal

[Mixed Population] +2 Transgenics
[Dominantly Transgene] +4 Transgenics
[No Suitable World|Adapt] +5 Transgenics
[No Suitable World|Build Our Own] +5 Xenotech or +2 Shipbuilding
[No Suitable World|Posthuman Structures] +5 Basic Theotech
[Hell World|Adapt] +5 Transgenics
[Hell World|Make Do] +2 to any two techs you have at least +4 in
[Terraformable World|Terraforming Failure] +5 Civilian tech
[Terraformable World|Artifact Rush] +5 Basic Theotech
[Transgene Migration] +2 Transgenics
[Crisis|Get Help from Earth] +2 to any field
[Crisis|Innovate Madly] +2 to any field
[Military|Feral Drone Attack] +10 Xenotech
[Military|Superpower Squabble] +2 to any field
[Artifacts!] +5 Basic Theotech
[Artifacts!|Feral Drone Attack] +5 Xenotech
[Artifacts!|Active Machinery] +100 Advanced Theotech
[Isolated|Juche!] +2 Power
[Isolated|Go Weird] +4 Transgenic
[Broken-down|Become energy independent] +2 Power
[Broken-down|Theta Hub] +5 Basic Theotech
[Catapulted|Hyperdrive Repair Research] +5 Basic Theotech
[Catapulted|Catapult Construction] +20 Catapult

EU

Global Technology Level: 20

Shipbuilding: +5 [25]
Ground Vehicles: +5 [25]
Materials: +5 [25]
Railguns: +10 [30]
Transgenics: -10 [10]
Catapults: +30 [50]
[Gundam Counterattack] Mecha +5 [25]
[The Silent Service] Stealth +5 [25]
[Tin Soldiers] +5 AI [25]
[Center for Research] +4 Global Tech Level [24]
[Fraying Patchwork] Transgenics +5 [15]
[Arms Production Center] Mass Production +2 [22]
[Ignore the War] +3 Civilian Tech

PACT

Global Technology Level: 20

Shipbuilding: +2 [22]
Aircraft: +5 [25]
Electronics: +5 [25]
Beam/Pulse Weapons: +5 [25]
Shields: +5 [25]
Stealth: +5 [25]
Transgenics: -5 [15]
[Arms Production Center] Mass Production +2 [22]
[Transhumanize!] Transgenics +3 [18]
[Center for Research] +4 Global Tech Level [24]
[Blood for Dust] Basic Theotech: +15 [35]
[Send in the Marines]: +3 Ground Vehicles [23]
[Rangers Lead The Way] +3 Railguns [23]
[Once Tom Clancy Is Mass Produced...] +3 Stealth [28]
[Tin Soldiers] +5 AI [25]
[Beta Carbon Samurai] Mecha +2 [22], Propulsion +2 [22]
[Ignore the War] +3 Civilian Tech

China

Global Technology Level: 20

Shipbuilding: +10 [30]
Aircraft: +5 [25]
Electronics: +5 [25]
Missiles: +5 [25]
Stealth: +5 [25]
Transgenics: -2 [18]
[Special Administrative Region] +2 Global Tech Level [22]
[Special Economic Zone] Civilian Tech +10 [30], -2 to all Weapons Techs
[Transshipment Center] Xenotech +5 [25]
[Conurbation] Civilian tech +3 [23]
[Crysis Situation] Stealth +3 [28]
[Supersoldier Factory] Transgenics +3 [21]
[Long March into Space] Propulsion Tech + 3 [23]
[FIST Teams] Ground Vehicles + 3 [23]
[Military Industrial Zone] Materials +2 [22]
[Regional Defense Base] Mass Production +2 [22]
[Steel Dragons] Mecha +5 [25]

ZOCU

Global Technology Level: 18

Shipbuilding: -3 [15]
Hangarize: +32 [50]
Mecha: +7 [25]
Power Systems: +7 [25]
Mega Particle Weapons: +32 [50]
Basic Theotech: +22 [40]
[Center for Research] +4 Global Tech Level [22]
[Arms Production Center] Mass Production +2 [20]
[House of War] Transgenics +2 [20]
[Transhuman Resources] Transgenics +3 [21]
[The Silent Service] Stealth +4 [22]
[Crush them WITH YOUR MIND] Transgenics +5 [23]
[Midseason Uglies] Basic Theotech: +5 [45] + Global Tech +1 [19] or Advanced Theotech: +777 [795]

League

Global Technology Level: 12

Shipbuilding: -2 [10]
Ground: +8 [20]
Projectiles: +13 [25]
Feral Xenotech: +38 [50]
[High Tech Bullshit] +3 Global Tech Level or 20 points, max of +5 in any field.
[Copycat] +8 Mecha [20]
[Magnate Killteams] +3 Stealth [15]
[League Production Center] +3 Mass Production [15]
[Evil to Fight Evil]/[Transhuman Supremacy] +5 Transgene [17]
[Regional Port] Shipbuilding +5 [15]

Independent

Global Technology Level: 18

15 points to distribute as desired, no more than +7 points in any single field
[Get Sirius] Shipbuilding -3 [15], Hangarize +30 [48], Power Systems: +7 [25]
[Be Interventionist] Ground +2 [20], Aircraft +2 [20]
[Fie on the Homeland] Global Tech -3 [15]
[Still Alive (and out there!)] Global Tech -8 [10]
[Phezzan] Stealth +7 [25]
[Transhuman Supremacy] Transgenics +3 [21]
[Expanse Production Center] Shipbuilding: +3 [21], Materials: +2 [20], Mass Production: +7 [25]
[Transhuman Resources] Transgenics +3 [21]
[Center for Research] Global Tech Level +4 [22]
[The Tensor Building] Specific Weapon Tech +7 [25]
[Fort Up] Ground +7 [25]
[Zoom and Boom] Aircraft +7 [25]
[The Fleet does the Flying] Shipbuilding +2 [20], Specific Weapon Tech +2 [20]
[Friends from ZOCU] Mega Particle Weapons: +27 [45], Mecha: +7 [25]
[Hypertech Bullshit] Basic Theotech: +22 [40] + Global Tech +2 [20] or Advanced Theotech: +782 [800]
[Low Profile] Stealth: +7 [25]