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Arcana: PC Nations

The Andrynian Empire
Politics and Religion
Capital: Andrynshold
Religion: Soreism
Government: Monarchy
Emperor: His Imperial Majesty Morgan Ignatius Andrynsson, Dark Lord of Andrynshold
Population and Economy
Population: Troll, Human Minority
Gold: 1400
Mana: 1700
Food Surplus: 4
Adamantium: 250
Beasts: 100
Books: 200
Draft: 6 Common, 1.5 Noble


History

The Andrynian Empire arose from the machinations of a cabal of warlocks, led by the self-styled Dark Lord Andryn. Whether this first emperor was Alfar, human, or something else entirely remains disputed to this day. What is known is that he spent the better part of two decades in the jungle-covered highlands of <needs map>, far away from the prying eyes of the crumbling Alfar Empire, seeking out the then barbarous tribes of trolls and subjugating them. The isolated outlying provinces of the Alfar Empire initially crumbled before the advance of his monstrous horde when it finally emerged from the rainforests. However, to Andryn's great displeasure, an invasion by an army of savage monsters supported by infernal magic proved to be just what it took to re-ignite the dying fighting spirit of the waning Alfars. He found out the hard way that savage trolls with only the barest veneer of civilisation were not yet a match for what remained of the professional Alfar military, and his initial successes turned into a desperate rout. Bloodied, beaten, and bitter, the Dark Lord's forces retreated into the safety of the jungles, reduced to hiding out and lording over simple troll villages instead of the rich Alfar provinces. Rather than sink into depression, Andryn swore to return to Alfar lands one day. In the meantime, he tried to make the best of a bad situation and started educating his brutish minions, making use of the human slaves they had dragged along during the retreat, and encouraged his subordinate warlocks to do the same. In stark contrast to his previous ventured, civilising the trolls was successful beyond his wildest expectations. However, it would be up to his descendants to expand his empire to its current borders.

Geography

Hot, jungle-covered highlands and mighty streams, bordering mountains to the North and more fertile grasslands to the South.

Politics

Feudal lords, Guilds, and Merchant Princes vying for influence and power.

Military

25 Points for Trolls
60 Points for Units (15,000 Gold Equivalent)
Used: 14,955

Total Army size: 7100 trolls, 10 Hydras, 1 Dragon
Support: 4 Wizards, 1100 Quetzalcoatls, 6000 Riding Bisons
Total Upkeep: 754 Gold, 592 Mana

Troops

1x Troll Champions

Description: Troll nobility. Their forbears served as bodyguards to Andryn's cabal, and were richly rewarded. They bear terrible necromantic greatswords that suck the very life from their opponents and rend the air with their bloodthirsty screeches.
Knights
Equipment
Sorcerous Great Sword
Superheavy Embodied Plate
Noble Magic
Cost
575 Gold, 250 Mana, 20 Books (925 Gold Equivalent)
Upkeep:
32 Gold, 15 Mana

Total Cost: 925
Total Upkeep: 32 Gold, 15 Mana

10x Smiters

Description: The classical troll soldier. Thick armour, huge club. Now updated for the modern age with the best protective enchantments money can buy.
Men-At-Arms
Equipment
Brute Force Adamantine Maul Maul
Superheavy Embodied Plate
Cost
220 Gold, 150 Mana, 20 Adamantium (390 Gold Equivalent)
Upkeep:
10 Gold, 10 Mana

Total Cost: 3900
Total Upkeep: 100 Gold, 100 Mana

20x Line Infantry

Description: Very similar to other pike formations, from which they were copied. Members tend to have a taste for horse flesh.
Militia
Equipment
Adamantium Pike
Charged Full Shield
Enchanted Mail
Cost
32 Gold, 40 Mana, 12 Adamantium (84 Gold Equivalent)
Upkeep
6 Gold, 3 Mana

Total Cost: 1680
Total Upkeep: 120 Gold, 60 Mana

40x Cultists

Description: Drumming, singing warrior shamans with flaming axes that return to the hands of their throwers.
Militia
Equipment
Sorcerous Throwing Axes
Charged Full Shield
Adamantium Plated Coat
Common Magic
Cost
5 Gold, 20 Mana, 5 Adamantium, 5 Books (55 Gold Equivalent)
Upkeep
6 Gold, 5 Mana

Total Cost: 2200
Total Upkeep: 240 Gold, 200 Mana

Beasts

1x Rotfang

Description: a large dragon, allied with the Andrynian Empire. The alliance terms include that he is allowed to use the Empire's treasury as his hoard for sleeping purposes. A mutually beneficial agreement, though it can make withdrawals tricky at times.
Giant Legendary Creature
Abilities
Ginormous
Armoured
Celerity
Crushing Strength
Etheric Metabolism
Vitriolic Breath
Resilience
Intelligent
Flight(2 traits)
Cost
75 Beasts (750 Gold equivalent)
Upkeep:
75 Mana

Total Cost: 750
Total Upkeep: 75 Mana

1x Hydra

Description: four-legged saurian body, long tail, nine long serpentine necks ending in heads with voracious, long-fanged maws.
Rare Giant Creature
Abilities
Regenerates
Armoured
Why Won't You Die?
Absurdly Lethal
Equipment
Improvised Weapons
Buffer
Cost
100 Beasts, 40 Gold, 50 Mana (1090 Gold Equivalent)
Upkeep:
50 Gold, 50 Mana

Total Cost: 1090
Total Upkeep: 50 Gold, 50 Mana

11x Quetzalcoatl

Description: winged serpent covered in colourful feathers
Exotic Cavalry
Abilities
flies
Equipment
Buffer
Cost
16 Beasts, 50 Mana (210 Gold Equivalent)
Upkeep
16 Gold

Total Cost: 2310
Total Upkeep: 176 Gold


60x Riding Buffalo

Description: Putting a troll on a horse is a miserable experience for both. Some stronger animal is required, and this is where these shaggy beasts come in. Sure, the ride is neither smooth nor fast, but it beats walking
Rouncey
Cost
1 Beast (10 Gold Equivalent)
Upkeep
-

Total Cost: 600
Total Upkeep: -

Mages

1 Archmage Total Cost: 750
Total Upkeep: 10 Gold, 40 Mana

2 Masters Total Cost: 600
Total Upkeep: 20 Gold, 40 Mana

2 Adepts Total Cost: 150
Total Upkeep: 6 Gold, 12 Mana

Domains

Andrynshold

God-Blooded • *Mountain, river, Water Node , mana seep
• *City, keep, town, wizards tower, adamantium mine
• *Production: -6f, 1200, 250 adam, 100 books, 10 levistone, 1850 mana
• *Draft: 9C,5N


• Domains: 6 (4 Mountain, 1 Terrace, 1 Countryside)
• Population: 8C,5N
• Food Consumption: 9
• Food production: 9
• Gold income: 1850
• Mana output: 3100
• Adamantium output: 500 Adamantium
• Book output: 110 books
• Military: 20000 (+10SP Signature)

Quarterlies

Andrynian Empire 1st Quarterly 5300




Colossi
Zephiri Colossi are incredible feats of animated metal, the peak of an enchanters art they are unwavering siege engines that can wade through inordinate amounts of enemies to crush, tear and destroy defences with an array of magical weaponry. (Requested ability would be hold more weapons than is normal for a siege machine or be able to equip large weaponry)

[19:24] <@Shrike> hmm well say 200 adamantium and 1000 mana, and it pays double for all armor you put on it [19:24] <@Shrike> And it can hold one large or two medium weapons


“I am Gandrius Yü, and I’m here to ask you a question: Do you understand what it is to be immortal?”

“We all live with memories. We all remember our past lives, the pain of living, the pain of dying and the joy of rebirth.”

The Empire of Elysium

The Revenants of Elysium prefer the term, ‘Returned’ or the ‘gifted’ and are lead by the Risen Emperor Galandrius Yü, once a great lord of the Alfar who died in service of the Orthodoxy during the necromantic wars and was returned to the world to continue his service.

The Necromantic wars shattered Lemuria and as the dead piled up, so did the Returned. The question of the returned dominated several councils, the lands of Lemuria were devoid of life in many parts, with few left to return and it was resolved to grand some portion of these lands to the Returned, as a reward for returning from the heavens to this mortal plane to fight the menace of evil and tyranny.

Perhaps the most notable of them, formed the Empire of Elysium, lead by the gallant and charismatic Lord Galandrius Yu and compromising of some of the most valiant and pious of the Returned.


The Returned of Elysium for the most part, do not reside in typical cities. The realm they were gifted contained ancient tunnels running through the earth, disdainful for the most part of sunlight which damages their fragile vanity, they dwell in great sepulchers or catacombs and crypts carved from the underdark, entire labyrinths and great caverns filled with the Returned.

While the returned can appreciate the joy of music, the beauty of art, the comfort of a warm bed is no longer something they aspire to. Thus their halls have become vessels for art and splender, their beds are elaborate burial chambers celebrating their mortal lives.

While they never tire, Revenants usually must enter a period of torpor, for hours, days, weeks or years in order to maintain sanity and meditate in order to restore the magical forces that animate their bodies.

The poorest of the realm reside in the communial pits, simple apartment blocks containing hundreds of simple stone coffins.

The Masquerade:

Many young man has laid with a lass met in the taverns of Alhime, only to discover in the morning light the lifeless pale body of a woman who does not sleep and does not breathe. For the ladies and lords of Elysium, appearances can be deceptive.

Elysium’s elite knows Alfar lords and ladies, Asgar nobles fallen in battle and all have a taste for the finer delights of existence and many have long since been reduced to animated skeletons, some take a yearning for earthly delights further, grinding down the bones of their face so that they may better fit on a costume of magically enchanted flesh and regal in an appearance of near vitality.






+1f Avernus The River Acheron feeds the lake of Avernus, the entrance into the realm of Elysium.

• *Countryside, River
• *Town, keep
• *Production: 1 Food, 250 gold, 250 mana, 10 books
• *Draft: 5C,2N
Elysium The Great Necropolis of Elysium resides with the wall of the eternal. It’s Spires stretch out towards the bioluminescent living crystals that carpet the ceiling of the vast cavern. Here, there is a bustle of a city not unlike one of the living, countless returned mingle in the great cosmopolitian spaces of the bustling capital of the returned. • *Underdark
• *Underhold, keep, Stockades, adamantium mine, adamantium
• *Production: -5 Food, 650 Gold and 875 Mana, 500 adamantium
• *Draft: 5C,3N

• *Underdark Lightfield + Wilds
• *gold mine, gold mine
• *Production: 3 food, 600 gold, 125 mana
• *Draft: 3C

Erebus • *Underdark Lightfield + Wilds
• *Gold mine, adamantium mine, Ruined Keep
• *Production: 3 food, 100 gold, 125 mana
• *Draft: 3C


85




• Domains: 6 br> • Population: 16C, 5N
• Food Consumption: 5
• Food production: 6
• Gold income: 1950
• Mana output: 1275
• Adamantium output: 750 Adamantium
• Book output: 40 books
• Military: 80 (+10SP Signature)