Lanreath
League of Lanreath | |||||||||||||
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Although the city of Lanreath itself has an extensive history, the League of Lanreath is a construct born of the Necromantic Wars. By the end of the conflict, Lanreath had gone from a city state to ruling an entire archipelago, and is now a prosperous trade centre.
Domains: 285 SP
Race: 5 SP (Beastfolk- Celerity)
Military: 0/ 27,500 gold.
History
Recalled for modificaton.
Politics
Lanreath is ruled by an elected monarch who reigns for life, and from whom all power ultimately devolves. The franchise is far from universal; there is a strict property qualification, and no individual below that boundary may vote. It is, however, 'universal' in that gender, race or social background play no part- the only deciding factor is wealth. Likewise, anybody able to vote may stand for election upon the death of a monarch.
Assisting the king is a Chamber of Competencies, a group of advisors and specialists appointed by their respective guilds and political organisation, whose task it is to ensure that the policies formulated by the king and his immediate advisors are based upon sound knowledge and principles. In many cases, this entails results in rather more than simple advice, and various members of the Chamber possess important government posts; the Banker's Guild representative, for example, also holds the post of First Lord of the Treasury. Except on the occasion of the death of a monarch, the Chamber has no formal power beyond being able to force an audience with the king at any point in time in order to be heard. When a new election is required, however, it is the Competencies that assume responsibility for organising a new election and directing the country until a new king can be crowned.
Below the Competencies is a second Chamber, the Chamber of Pays, the function of which is to present grievances held by those without suffrage to the king. Generally summoned three times a year, it has even less formal power than the Competencies, in that the monarch is not required to assemble a session of the Pays at all, and may chose not to be present when grievances are aired. However, the Pays are a useful tool for raising tax revenue from the lower classes, and thus are not usually ignored. Indeed, some argue that, while a king can rule (probably badly) without heeding the advice of the Competencies, he can't rule without assistance from the Pays.
Actual governance of the League is carried out through Royal Governors, who are responsible for administrative tasks inside their area of control, appoint local judges, collect taxes, command the local milita- although not League Army units, which remain under the direct command of the king- maintain roads and harbours, enforce laws and generally keep the country functioning,
For most of the time since the Necromantic War, Lanreath has been politically isolationist. The merchant-dominated Chamber of Competencies has always been in favour of a more aggressive foreign policy in order to further the interests of the trade guilds, while the nobles, fearing that the material costs of such a war might well fall on them and standing to gain little, if anything, from a war for the merchants, have favoured a more peaceful approach. The last three rulers of Lanreath were elected from noble houses, and all espoused the philosophy of the Noble Faction.
The mot recent election, however, placed a former trader firmly on the throne, much to the delight of the guilds. Although possessing only a peacetime army, all indications are that Sofi Gannarion intends to prosecute a policy of aggressive intervention to secure his former colleagues the trade monopolies they desire.
Military
Total Military:
Upkeep:
Army
Squares
Skirmishers
Cavalry
Militia
Geography
Domains
Lanreath
Countryside
Lanreath (City)
Prealith
Countryside
Cilwan (City)
Fall
Countryside
Fallo (City)
Vonja
Countryside
Immer
Terraced Hills
Confaer
Terraced Hills
Gold Mine
Merinath
Terraced Hills
Gold Mine
Foss
Terraced Hills
Gold Mine
Fintha
Mountains
Levistone Quarry x2