Lanreath
League of Lanreath | |||||||||||||
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Although the city of Lanreath itself has an extensive history, the League of Lanreath is a construct born of the Necromantic Wars. By the end of the conflict, Lanreath had gone from a city state to ruling an entire archipelago, and is now a prosperous trade centre.
Domains: 315 SP
Race: 12 SP (Beastfolk- Celerity, Crushing Strength)
Military: 15,849/ 16,000 gold. 9 SP
History
The Valdaire Archipelago has been inhabited since well before recorded history. Evidence suggests that the current inhabitants, a cat-like race of beastfolk known now as Pliunis, conquered the islands and drove out the original human occupants at roughly the same time as the Alfar Empire was beginning it's expansion into Lemuria, likely driven into migration from the inland plains of Lemuria by the advancing Imperial armies and their desire to put a stop to the nomadic raiding lifestyle of pre-Imperial Val culture.
When the Alfar reached the coast, the Pliunis had nowhere to retreat further. Despite their diminutive size, their impressive physical strength and speed delayed outright conquest for a time, but eventually, the Empire prevailed. With a small population and limited entirely to a single island chain, the Pliunis were easy to pacify, despite their position at the outside edge of the Empire. Until the Late Imperial period, the archipelago remained a backwater, little more than a source of manpower for frontier garrisons. When the Alfar began sending expeditions to Thule, this changed somewhat, as the islands were well placed for trade with the frigid continent, and trade that had previously been a tiny trickle became more substantial.
Even so, the islands were far from the centre of power and not fantastically rich compared to many other provinces, and their more accessible gold, silver, wax, salt, timber, tin, copper, wheat and rye. Apart from being noted as a source of very high quality amber and resins, almost unmatched in the Empire, the Valdaires languished in obscurity. Accordingly, when Imperial influence began to retreat from the periphery of the Empire, the Valdaires were some of the first territories to go.
During the Succession Wars, the islands did not have a single government; individual settlements went their own way, and Val raiders were almost as common as those from Thule. The islands did not escape the depredations of their northern trade partners unscathed, but the inhabitants cheerfully returned the favour, pillaging and burning Thulian coastal settlements as often as those on Lemuria. It was in this period that the prolonged and permanent interest in trade with Thule became immovably rooted in the economy of the archipelago; Lemurian cloth, glass, spices and other goods, as well as slaves seized in raids, were bartered for Thulian resources which had suddenly become much more desirable on the mainland as the Imperial roads and trade network began to break down.
As the Succession Wars died down and continental realms became more able to protect themselves, the Pliunis shifted from a mixture of raiding and trading to trading exclusively, although the various islands and cities of the archipelago continued to raid and war amongst themselves. This continued until the Necromantic War. Under pressure from the Necromancers who had set up domains on Thule and on the mainland on one hand, and the Alliance of Light on the other, the various petty states that controlled the islands met together in the Congress of Fallo and agreed to unite their realms into a single kingdom. After much debate, the city of Lanreath was selected as a capital, and the first King of Lanreath installed in the ancient residence that had originally belonged to the Alfar governor of the province.
Although officially part of the Alliance of Light after that point, and contributing a limited number of pike colonelcies- the forerunner of the modern pike square- the League was a minor and reluctant player in the Necromantic War and emerged mostly unscathed. In the immediate aftermath, they were one of few states willing to continue normal trade with the new rulers of Thule, a policy that granted a significant advantage once other nations overcame their distaste for the Necromancers and began their own trading schemes.
Politics
Military
Total Military: 15,849 gold
Upkeep: 964 gold + 176 mana
Squares
6 Half-Strength Squares
Total Cost: 8706 gold
Upkeep: 582 gold
Lanreathan Square
800 Heavy Pike Companies: 776
Men at Arms: 400 G
Pikes: 96 G
Partial Plate: 280 G
800 Pike Companies: 576
Men at Arms: 400
Pikes: 96
Mail: 80
600 Sword Companies: 570
Men at Arms: 300
Sideswords: 90
Bucklers: 12
Javelins: 18
Plated Mail: 150
8 Musket Companies: 640
Men at Arms: 400
Arquebuses: 200
Plated Coat: 40
4 Falconet batteries: 340
Small carriages: 40
Falconets: 300
Skirmshers
6 Skirmish Companies
Total Cost: 840
Upkeep: 42 + 6
Skirmish Company
Men at Arms: 50
Leadcaster: 40 + 15
Broadsword: 25
Skirmisher Armour: 10
Cavalry
10 Cavalry Cornets
Total Cost: 1400
Upkeep: 60 + 10
Cornet
Men at Arms: 50
Broadsword: 25
Hand leadcaster: 20 + 10
Partial Plate: 35
Rounceys: -
Militia
24 Militia Companies
Total Cost: 840
Upkeep: 72 gold
Militia Company
Broadsword: 25
Javelin: 3
Buckler: 2
Plated Coat: 5
16 Armed Merchantmen
Total Cost: 4000
Upkeep: 208 + 160
Armed Merchant
Air Galley: 50 gold + 75 mana + 2 levistone
Falconets: 75
Geography
Domains
Lanreath
Countryside
Lanreath (City)
Prealith
Countryside
Cilwan (City)
Fall
Countryside
Fallo (City)
Vonja
Countryside
Pler Vonja (Town)
Immer
Countryside
Confaer
Countryside
Merinath
Countryside
Camwyr
Countryside
Foss
Countryside
Fintha
Mountains
Gold Mine
Bennarth
Mountains
Gold Mine
Levistone Quarry
Imbela
Mountains
Levistone Quarry
Gold Mine