Itzel Durante
Overview
Appearance
Background
Lessons
Vital Statistics
- Name// Itzel Durante
- Tradition// Celestial Chorus (Song of the Ancients)
- Concept// Reluctant Priestess of Quetzalcoatl
- Image Song//
- Nature// Waif (Struggle for Independence)
- Demeanor// Rebel (Rejection of the Status Quo)
- Essence// Dynamic
- Chantry//
Things to Track
- Willpower// 7
- Temporary Willpower// 7
- Health Levels// -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated
- Current Damage// 0
- Arete// 1
- Quintessence// 1/1
- Paradox// 0
Attributes
- Strength 2//
- Dexterity 2//
- Stamina 4// Inured to Pain
- Perception 2//
- Intelligence 4// Educated
- Wits 3//
- Charisma 5// Incandescent
- Manipulation 3//
- Appearance 3//
Abilities
TALENTS/
- Alertness 1//
- Awareness 1//
- Expression 4// Treatise
- Streetwise 3//
- Subterfuge 3//
SKILLS/
- Crafts 1//
- Drive 1//
- Etiquette 4// Negotiation with Patrons
KNOWLEDGES/
- Academics 5// Psychology of Religion
- Cosmology 1//
- Enigmas 5// The Secrets of Narratives
- Investigation 5// Research
- Law 2//
- Linguistics 2//
- Occult 4// Rituals
Paradigm
Foci and Spheres
Rotes
Backgrounds
Equipment
Outfits
Transport
Weapons
Misc
Merits and Flaws
Merits
- Shattered Avatar// Quetzalcoatl has declared that the avatar of his new high priest has been shattered and scattered among the Chicomoztoc. The meaning of this is ambiguous: it may mean that seven pieces have been placed in seven locations, or among individuals who reflect the descendants of the seven Nahua peoples. The Avatar fragments take the form of a sacred hearts' blood, which must be shared between the priest and the soil to sustain the harmony of the land and heavens.
- Beast Affinity// As his New Priesthood lacks the protection of a temple guard, Quetzalcoatl has declared that the reincarnations of those who served in the previous time must serve again. Thus all birds, from the mighty eagle and flighty hummingbird must obey the commands of the young priests.
Flaws
- Conditional Magic// Until its true value is understood, shed blood is a crutch to priestly magic. Forgoing it imposes a +1 difficulty to all Arete rolls.
Chargen
Attributes
Physical 24/24
- Strength 1
- Dexterity 2 (4)
- Stamina 4 (24)
Mental 44/44
- Perception 2 (4)
- Wits 3 (12)
- Intelligence 4 (24)
Social 64/64
- Charisma 5 (40)
- Manipulation 3 (12)
- Appearance 3 (12)
Abilities
Talents 27/27
- Alertness 1 (3)
- Awareness 1 (3)
- Expression 1 (3)
- Streetwise 3 (9)
- Subterfuge 3 (9)
Skills 15/15
- Crafts 1 (3)
- Drive 1 (3)
- Etiquette 3 (9)
Knowledges 39/39
- Academics 4 (10)
- Cosmology 1 (3)
- Enigmas 3 (6)
- Investigation 3 (6)
- Law 2 (4)
- Linguistics 2 (4)
- Occult 3 (6)
Backgrounds
Background Points 21/21
- Mentor 5 (3)
- Avatar 1 (3)
- Resources 1 (3)
Spheres
Sphere Points 61/65
- Life 3 (31)
- Entropy 1 (10)
- Mind 1 (10)
- Correspondence 1 (10)
Freebie Points
Freebie Points 108/108
- Willpower 7 (11)
- Library 3 (9)
- Cult 1 (3)
- Backup 5 (15)
- Craft 3 (6)
- Strength 2 (4)
- Expression 4 (12)
- Etiquette 4 (6)
- Enigmas 5 (7)
- Investigation 5 (7)
- Academics 5 (7)
- Occult 4 (3)
- Leadership 1 (3)
- Shattered Avatar (15)
- Beast Affinity (6)
- Conditional Magic (+3)
XP
Experience Gains
Experience Total/Spent/Unspent (0/0/0)
Experience Spending
Experience Total/Spent/Unspent (0/0/0)