Carlton Venz
- Race: Half-elf
- Class: Wizard
- Alignment: Chaotic Neutral
- Background: Criminal
- Origin – Crime Syndicate Mage
- Personality Trait – I tend to eschew tact when I don't feel I need it.
- Ideal – Anarchy: The world needs to admit it's not a just place (Chaotic)
- Bond – My counterpart is out there, somewhere. Wonder what she's doing...
- Flaw – Sometimes, the money is just too good.
- Feature – Criminal Contact
Stats
HP: 6
- Hit Dice: 1
- Dice Type d6
- Size: Medium
- Speed: 30
Attributes
- Strength 8 (-1)
- Dexterity 13 (+1)
- Constitution 10 (+0)
- Intelligence 16 [15+1] (+3)
- Wisdom 12 (+1)
- Charisma 16 [14 +2] (+3)
Proficiencies
Proficiency Bonus: +2
- Skills
- Arcana (wizard)
- Insight (wizard)
- Deception (criminal)
- Stealth (criminal)
- Persuasion (half-elf)
- Investigation (half-elf)
- Saving Throws
- Intelligence
- Wisdom
- Weapons
- Dagger
- Dart
- Sling
- quarterstaff
- light crossbow
- Armour
- None
- Tools
- Playing Card Set
- Thieves' tools
- Languages
- Common
- Elvish
- Draconic
- Special
- Darkvision
- Fey Ancestry
- Skill Versatility
- Familiar, Mercury (raven)
Magic
- Cantrips Known (3)
- Friends
- Chill Touch
- Prestidigitation
Spell Slots
- 1st Level: 2
Prepared Spells (4)
- Charm Person
- False Life
- Burning Hands
- Sleep
Spellbook
- Charm Person
- False Life
- Find Familiar
- Detect Magic
- Burning Hands
- Sleep
Equipment
- Dagger
- Arcane Focus (orb)
- Explorer's pack
- Spellbook
- crowbar
- dark common clothes with hood
- 5 gp